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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/intern/gpu_texture.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c2805
1 files changed, 1501 insertions, 1304 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 3ce42ce1d31..afe5e381334 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -43,46 +43,47 @@
#include "gpu_context_private.h"
static struct GPUTextureGlobal {
- GPUTexture *invalid_tex_1D; /* texture used in place of invalid textures (not loaded correctly, missing) */
- GPUTexture *invalid_tex_2D;
- GPUTexture *invalid_tex_3D;
+ GPUTexture *
+ invalid_tex_1D; /* texture used in place of invalid textures (not loaded correctly, missing) */
+ GPUTexture *invalid_tex_2D;
+ GPUTexture *invalid_tex_3D;
} GG = {NULL, NULL, NULL};
/* Maximum number of FBOs a texture can be attached to. */
#define GPU_TEX_MAX_FBO_ATTACHED 10
typedef enum eGPUTextureFormatFlag {
- GPU_FORMAT_DEPTH = (1 << 0),
- GPU_FORMAT_STENCIL = (1 << 1),
- GPU_FORMAT_INTEGER = (1 << 2),
- GPU_FORMAT_FLOAT = (1 << 3),
-
- GPU_FORMAT_1D = (1 << 10),
- GPU_FORMAT_2D = (1 << 11),
- GPU_FORMAT_3D = (1 << 12),
- GPU_FORMAT_CUBE = (1 << 13),
- GPU_FORMAT_ARRAY = (1 << 14),
+ GPU_FORMAT_DEPTH = (1 << 0),
+ GPU_FORMAT_STENCIL = (1 << 1),
+ GPU_FORMAT_INTEGER = (1 << 2),
+ GPU_FORMAT_FLOAT = (1 << 3),
+
+ GPU_FORMAT_1D = (1 << 10),
+ GPU_FORMAT_2D = (1 << 11),
+ GPU_FORMAT_3D = (1 << 12),
+ GPU_FORMAT_CUBE = (1 << 13),
+ GPU_FORMAT_ARRAY = (1 << 14),
} eGPUTextureFormatFlag;
/* GPUTexture */
struct GPUTexture {
- int w, h, d; /* width/height/depth */
- int number; /* number for multitexture binding */
- int refcount; /* reference count */
- GLenum target; /* GL_TEXTURE_* */
- GLenum target_base; /* same as target, (but no multisample)
- * use it for unbinding */
- GLuint bindcode; /* opengl identifier for texture */
-
- eGPUTextureFormat format;
- eGPUTextureFormatFlag format_flag;
-
- uint bytesize; /* number of byte for one pixel */
- int components; /* number of color/alpha channels */
- int samples; /* number of samples for multisamples textures. 0 if not multisample target */
-
- int fb_attachment[GPU_TEX_MAX_FBO_ATTACHED];
- GPUFrameBuffer *fb[GPU_TEX_MAX_FBO_ATTACHED];
+ int w, h, d; /* width/height/depth */
+ int number; /* number for multitexture binding */
+ int refcount; /* reference count */
+ GLenum target; /* GL_TEXTURE_* */
+ GLenum target_base; /* same as target, (but no multisample)
+ * use it for unbinding */
+ GLuint bindcode; /* opengl identifier for texture */
+
+ eGPUTextureFormat format;
+ eGPUTextureFormatFlag format_flag;
+
+ uint bytesize; /* number of byte for one pixel */
+ int components; /* number of color/alpha channels */
+ int samples; /* number of samples for multisamples textures. 0 if not multisample target */
+
+ int fb_attachment[GPU_TEX_MAX_FBO_ATTACHED];
+ GPUFrameBuffer *fb[GPU_TEX_MAX_FBO_ATTACHED];
};
/* ------ Memory Management ------- */
@@ -92,38 +93,38 @@ static uint memory_usage;
static uint gpu_texture_memory_footprint_compute(GPUTexture *tex)
{
- int samp = max_ii(tex->samples, 1);
- switch (tex->target_base) {
- case GL_TEXTURE_1D:
- return tex->bytesize * tex->w * samp;
- case GL_TEXTURE_1D_ARRAY:
- case GL_TEXTURE_2D:
- return tex->bytesize * tex->w * tex->h * samp;
- case GL_TEXTURE_2D_ARRAY:
- case GL_TEXTURE_3D:
- return tex->bytesize * tex->w * tex->h * tex->d * samp;
- case GL_TEXTURE_CUBE_MAP:
- return tex->bytesize * 6 * tex->w * tex->h * samp;
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- return tex->bytesize * 6 * tex->w * tex->h * tex->d * samp;
- default:
- return 0;
- }
+ int samp = max_ii(tex->samples, 1);
+ switch (tex->target_base) {
+ case GL_TEXTURE_1D:
+ return tex->bytesize * tex->w * samp;
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D:
+ return tex->bytesize * tex->w * tex->h * samp;
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_3D:
+ return tex->bytesize * tex->w * tex->h * tex->d * samp;
+ case GL_TEXTURE_CUBE_MAP:
+ return tex->bytesize * 6 * tex->w * tex->h * samp;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ return tex->bytesize * 6 * tex->w * tex->h * tex->d * samp;
+ default:
+ return 0;
+ }
}
static void gpu_texture_memory_footprint_add(GPUTexture *tex)
{
- memory_usage += gpu_texture_memory_footprint_compute(tex);
+ memory_usage += gpu_texture_memory_footprint_compute(tex);
}
static void gpu_texture_memory_footprint_remove(GPUTexture *tex)
{
- memory_usage -= gpu_texture_memory_footprint_compute(tex);
+ memory_usage -= gpu_texture_memory_footprint_compute(tex);
}
uint GPU_texture_memory_usage_get(void)
{
- return memory_usage;
+ return memory_usage;
}
/* -------------------------------- */
@@ -131,1503 +132,1699 @@ uint GPU_texture_memory_usage_get(void)
static const char *gl_enum_to_str(GLenum e)
{
#define ENUM_TO_STRING(e) [GL_##e] = STRINGIFY_ARG(e)
- static const char *enum_strings[] = {
- ENUM_TO_STRING(TEXTURE_CUBE_MAP),
- ENUM_TO_STRING(TEXTURE_2D),
- ENUM_TO_STRING(TEXTURE_2D_ARRAY),
- ENUM_TO_STRING(TEXTURE_1D),
- ENUM_TO_STRING(TEXTURE_1D_ARRAY),
- ENUM_TO_STRING(TEXTURE_3D),
- ENUM_TO_STRING(TEXTURE_2D_MULTISAMPLE),
- ENUM_TO_STRING(RGBA32F),
- ENUM_TO_STRING(RGBA16F),
- ENUM_TO_STRING(RGBA16),
- ENUM_TO_STRING(RG32F),
- ENUM_TO_STRING(RGB16F),
- ENUM_TO_STRING(RG16F),
- ENUM_TO_STRING(RG16I),
- ENUM_TO_STRING(RG16),
- ENUM_TO_STRING(RGBA8),
- ENUM_TO_STRING(RGBA8UI),
- ENUM_TO_STRING(R32F),
- ENUM_TO_STRING(R32UI),
- ENUM_TO_STRING(R32I),
- ENUM_TO_STRING(R16F),
- ENUM_TO_STRING(R16I),
- ENUM_TO_STRING(R16UI),
- ENUM_TO_STRING(RG8),
- ENUM_TO_STRING(RG16UI),
- ENUM_TO_STRING(R16),
- ENUM_TO_STRING(R8),
- ENUM_TO_STRING(R8UI),
- ENUM_TO_STRING(R11F_G11F_B10F),
- ENUM_TO_STRING(DEPTH24_STENCIL8),
- ENUM_TO_STRING(DEPTH32F_STENCIL8),
- ENUM_TO_STRING(DEPTH_COMPONENT32F),
- ENUM_TO_STRING(DEPTH_COMPONENT24),
- ENUM_TO_STRING(DEPTH_COMPONENT16),
- };
+ static const char *enum_strings[] = {
+ ENUM_TO_STRING(TEXTURE_CUBE_MAP),
+ ENUM_TO_STRING(TEXTURE_2D),
+ ENUM_TO_STRING(TEXTURE_2D_ARRAY),
+ ENUM_TO_STRING(TEXTURE_1D),
+ ENUM_TO_STRING(TEXTURE_1D_ARRAY),
+ ENUM_TO_STRING(TEXTURE_3D),
+ ENUM_TO_STRING(TEXTURE_2D_MULTISAMPLE),
+ ENUM_TO_STRING(RGBA32F),
+ ENUM_TO_STRING(RGBA16F),
+ ENUM_TO_STRING(RGBA16),
+ ENUM_TO_STRING(RG32F),
+ ENUM_TO_STRING(RGB16F),
+ ENUM_TO_STRING(RG16F),
+ ENUM_TO_STRING(RG16I),
+ ENUM_TO_STRING(RG16),
+ ENUM_TO_STRING(RGBA8),
+ ENUM_TO_STRING(RGBA8UI),
+ ENUM_TO_STRING(R32F),
+ ENUM_TO_STRING(R32UI),
+ ENUM_TO_STRING(R32I),
+ ENUM_TO_STRING(R16F),
+ ENUM_TO_STRING(R16I),
+ ENUM_TO_STRING(R16UI),
+ ENUM_TO_STRING(RG8),
+ ENUM_TO_STRING(RG16UI),
+ ENUM_TO_STRING(R16),
+ ENUM_TO_STRING(R8),
+ ENUM_TO_STRING(R8UI),
+ ENUM_TO_STRING(R11F_G11F_B10F),
+ ENUM_TO_STRING(DEPTH24_STENCIL8),
+ ENUM_TO_STRING(DEPTH32F_STENCIL8),
+ ENUM_TO_STRING(DEPTH_COMPONENT32F),
+ ENUM_TO_STRING(DEPTH_COMPONENT24),
+ ENUM_TO_STRING(DEPTH_COMPONENT16),
+ };
#undef ENUM_TO_STRING
- return enum_strings[e];
+ return enum_strings[e];
}
static int gpu_get_component_count(eGPUTextureFormat format)
{
- switch (format) {
- case GPU_RGBA8:
- case GPU_RGBA8UI:
- case GPU_RGBA16F:
- case GPU_RGBA16:
- case GPU_RGBA32F:
- return 4;
- case GPU_RGB16F:
- case GPU_R11F_G11F_B10F:
- return 3;
- case GPU_RG8:
- case GPU_RG16:
- case GPU_RG16F:
- case GPU_RG16I:
- case GPU_RG16UI:
- case GPU_RG32F:
- return 2;
- default:
- return 1;
- }
+ switch (format) {
+ case GPU_RGBA8:
+ case GPU_RGBA8UI:
+ case GPU_RGBA16F:
+ case GPU_RGBA16:
+ case GPU_RGBA32F:
+ return 4;
+ case GPU_RGB16F:
+ case GPU_R11F_G11F_B10F:
+ return 3;
+ case GPU_RG8:
+ case GPU_RG16:
+ case GPU_RG16F:
+ case GPU_RG16I:
+ case GPU_RG16UI:
+ case GPU_RG32F:
+ return 2;
+ default:
+ return 1;
+ }
}
/* Definitely not complete, edit according to the gl specification. */
static void gpu_validate_data_format(eGPUTextureFormat tex_format, eGPUDataFormat data_format)
{
- (void)data_format;
-
- if (ELEM(tex_format,
- GPU_DEPTH_COMPONENT24,
- GPU_DEPTH_COMPONENT16,
- GPU_DEPTH_COMPONENT32F))
- {
- BLI_assert(data_format == GPU_DATA_FLOAT);
- }
- else if (ELEM(tex_format,
- GPU_DEPTH24_STENCIL8,
- GPU_DEPTH32F_STENCIL8))
- {
- BLI_assert(data_format == GPU_DATA_UNSIGNED_INT_24_8);
- }
- else {
- /* Integer formats */
- if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R8UI, GPU_R32UI)) {
- if (ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
- BLI_assert(data_format == GPU_DATA_UNSIGNED_INT);
- }
- else {
- BLI_assert(data_format == GPU_DATA_INT);
- }
- }
- /* Byte formats */
- else if (ELEM(tex_format, GPU_R8, GPU_RG8, GPU_RGBA8, GPU_RGBA8UI)) {
- BLI_assert(ELEM(data_format, GPU_DATA_UNSIGNED_BYTE, GPU_DATA_FLOAT));
- }
- /* Special case */
- else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
- BLI_assert(ELEM(data_format, GPU_DATA_10_11_11_REV, GPU_DATA_FLOAT));
- }
- /* Float formats */
- else {
- BLI_assert(ELEM(data_format, GPU_DATA_FLOAT));
- }
- }
+ (void)data_format;
+
+ if (ELEM(tex_format, GPU_DEPTH_COMPONENT24, GPU_DEPTH_COMPONENT16, GPU_DEPTH_COMPONENT32F)) {
+ BLI_assert(data_format == GPU_DATA_FLOAT);
+ }
+ else if (ELEM(tex_format, GPU_DEPTH24_STENCIL8, GPU_DEPTH32F_STENCIL8)) {
+ BLI_assert(data_format == GPU_DATA_UNSIGNED_INT_24_8);
+ }
+ else {
+ /* Integer formats */
+ if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R8UI, GPU_R32UI)) {
+ if (ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
+ BLI_assert(data_format == GPU_DATA_UNSIGNED_INT);
+ }
+ else {
+ BLI_assert(data_format == GPU_DATA_INT);
+ }
+ }
+ /* Byte formats */
+ else if (ELEM(tex_format, GPU_R8, GPU_RG8, GPU_RGBA8, GPU_RGBA8UI)) {
+ BLI_assert(ELEM(data_format, GPU_DATA_UNSIGNED_BYTE, GPU_DATA_FLOAT));
+ }
+ /* Special case */
+ else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
+ BLI_assert(ELEM(data_format, GPU_DATA_10_11_11_REV, GPU_DATA_FLOAT));
+ }
+ /* Float formats */
+ else {
+ BLI_assert(ELEM(data_format, GPU_DATA_FLOAT));
+ }
+ }
}
static eGPUDataFormat gpu_get_data_format_from_tex_format(eGPUTextureFormat tex_format)
{
- if (ELEM(tex_format,
- GPU_DEPTH_COMPONENT24,
- GPU_DEPTH_COMPONENT16,
- GPU_DEPTH_COMPONENT32F))
- {
- return GPU_DATA_FLOAT;
- }
- else if (ELEM(tex_format,
- GPU_DEPTH24_STENCIL8,
- GPU_DEPTH32F_STENCIL8))
- {
- return GPU_DATA_UNSIGNED_INT_24_8;
- }
- else {
- /* Integer formats */
- if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R8UI, GPU_R16UI, GPU_R32UI)) {
- if (ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
- return GPU_DATA_UNSIGNED_INT;
- }
- else {
- return GPU_DATA_INT;
- }
- }
- /* Byte formats */
- else if (ELEM(tex_format, GPU_R8)) {
- return GPU_DATA_UNSIGNED_BYTE;
- }
- /* Special case */
- else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
- return GPU_DATA_10_11_11_REV;
- }
- else {
- return GPU_DATA_FLOAT;
- }
- }
+ if (ELEM(tex_format, GPU_DEPTH_COMPONENT24, GPU_DEPTH_COMPONENT16, GPU_DEPTH_COMPONENT32F)) {
+ return GPU_DATA_FLOAT;
+ }
+ else if (ELEM(tex_format, GPU_DEPTH24_STENCIL8, GPU_DEPTH32F_STENCIL8)) {
+ return GPU_DATA_UNSIGNED_INT_24_8;
+ }
+ else {
+ /* Integer formats */
+ if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R8UI, GPU_R16UI, GPU_R32UI)) {
+ if (ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
+ return GPU_DATA_UNSIGNED_INT;
+ }
+ else {
+ return GPU_DATA_INT;
+ }
+ }
+ /* Byte formats */
+ else if (ELEM(tex_format, GPU_R8)) {
+ return GPU_DATA_UNSIGNED_BYTE;
+ }
+ /* Special case */
+ else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
+ return GPU_DATA_10_11_11_REV;
+ }
+ else {
+ return GPU_DATA_FLOAT;
+ }
+ }
}
/* Definitely not complete, edit according to the gl specification. */
-static GLenum gpu_get_gl_dataformat(eGPUTextureFormat data_type, eGPUTextureFormatFlag *format_flag)
+static GLenum gpu_get_gl_dataformat(eGPUTextureFormat data_type,
+ eGPUTextureFormatFlag *format_flag)
{
- if (ELEM(data_type,
- GPU_DEPTH_COMPONENT24,
- GPU_DEPTH_COMPONENT16,
- GPU_DEPTH_COMPONENT32F))
- {
- *format_flag |= GPU_FORMAT_DEPTH;
- return GL_DEPTH_COMPONENT;
- }
- else if (ELEM(data_type,
- GPU_DEPTH24_STENCIL8,
- GPU_DEPTH32F_STENCIL8))
- {
- *format_flag |= GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL;
- return GL_DEPTH_STENCIL;
- }
- else {
- /* Integer formats */
- if (ELEM(data_type, GPU_R8UI, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
- *format_flag |= GPU_FORMAT_INTEGER;
-
- switch (gpu_get_component_count(data_type)) {
- case 1: return GL_RED_INTEGER; break;
- case 2: return GL_RG_INTEGER; break;
- case 3: return GL_RGB_INTEGER; break;
- case 4: return GL_RGBA_INTEGER; break;
- }
- }
- else if (ELEM(data_type, GPU_R8)) {
- *format_flag |= GPU_FORMAT_FLOAT;
- return GL_RED;
- }
- else {
- *format_flag |= GPU_FORMAT_FLOAT;
-
- switch (gpu_get_component_count(data_type)) {
- case 1: return GL_RED; break;
- case 2: return GL_RG; break;
- case 3: return GL_RGB; break;
- case 4: return GL_RGBA; break;
- }
- }
- }
-
- BLI_assert(0);
- *format_flag |= GPU_FORMAT_FLOAT;
- return GL_RGBA;
+ if (ELEM(data_type, GPU_DEPTH_COMPONENT24, GPU_DEPTH_COMPONENT16, GPU_DEPTH_COMPONENT32F)) {
+ *format_flag |= GPU_FORMAT_DEPTH;
+ return GL_DEPTH_COMPONENT;
+ }
+ else if (ELEM(data_type, GPU_DEPTH24_STENCIL8, GPU_DEPTH32F_STENCIL8)) {
+ *format_flag |= GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL;
+ return GL_DEPTH_STENCIL;
+ }
+ else {
+ /* Integer formats */
+ if (ELEM(data_type, GPU_R8UI, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
+ *format_flag |= GPU_FORMAT_INTEGER;
+
+ switch (gpu_get_component_count(data_type)) {
+ case 1:
+ return GL_RED_INTEGER;
+ break;
+ case 2:
+ return GL_RG_INTEGER;
+ break;
+ case 3:
+ return GL_RGB_INTEGER;
+ break;
+ case 4:
+ return GL_RGBA_INTEGER;
+ break;
+ }
+ }
+ else if (ELEM(data_type, GPU_R8)) {
+ *format_flag |= GPU_FORMAT_FLOAT;
+ return GL_RED;
+ }
+ else {
+ *format_flag |= GPU_FORMAT_FLOAT;
+
+ switch (gpu_get_component_count(data_type)) {
+ case 1:
+ return GL_RED;
+ break;
+ case 2:
+ return GL_RG;
+ break;
+ case 3:
+ return GL_RGB;
+ break;
+ case 4:
+ return GL_RGBA;
+ break;
+ }
+ }
+ }
+
+ BLI_assert(0);
+ *format_flag |= GPU_FORMAT_FLOAT;
+ return GL_RGBA;
}
static uint gpu_get_bytesize(eGPUTextureFormat data_type)
{
- switch (data_type) {
- case GPU_RGBA32F:
- return 32;
- case GPU_RG32F:
- case GPU_RGBA16F:
- case GPU_RGBA16:
- return 16;
- case GPU_RGB16F:
- return 12;
- case GPU_DEPTH32F_STENCIL8:
- return 8;
- case GPU_RG16F:
- case GPU_RG16I:
- case GPU_RG16UI:
- case GPU_RG16:
- case GPU_DEPTH24_STENCIL8:
- case GPU_DEPTH_COMPONENT32F:
- case GPU_RGBA8UI:
- case GPU_RGBA8:
- case GPU_R11F_G11F_B10F:
- case GPU_R32F:
- case GPU_R32UI:
- case GPU_R32I:
- return 4;
- case GPU_DEPTH_COMPONENT24:
- return 3;
- case GPU_DEPTH_COMPONENT16:
- case GPU_R16F:
- case GPU_R16UI:
- case GPU_R16I:
- case GPU_RG8:
- case GPU_R16:
- return 2;
- case GPU_R8:
- case GPU_R8UI:
- return 1;
- default:
- BLI_assert(!"Texture format incorrect or unsupported\n");
- return 0;
- }
+ switch (data_type) {
+ case GPU_RGBA32F:
+ return 32;
+ case GPU_RG32F:
+ case GPU_RGBA16F:
+ case GPU_RGBA16:
+ return 16;
+ case GPU_RGB16F:
+ return 12;
+ case GPU_DEPTH32F_STENCIL8:
+ return 8;
+ case GPU_RG16F:
+ case GPU_RG16I:
+ case GPU_RG16UI:
+ case GPU_RG16:
+ case GPU_DEPTH24_STENCIL8:
+ case GPU_DEPTH_COMPONENT32F:
+ case GPU_RGBA8UI:
+ case GPU_RGBA8:
+ case GPU_R11F_G11F_B10F:
+ case GPU_R32F:
+ case GPU_R32UI:
+ case GPU_R32I:
+ return 4;
+ case GPU_DEPTH_COMPONENT24:
+ return 3;
+ case GPU_DEPTH_COMPONENT16:
+ case GPU_R16F:
+ case GPU_R16UI:
+ case GPU_R16I:
+ case GPU_RG8:
+ case GPU_R16:
+ return 2;
+ case GPU_R8:
+ case GPU_R8UI:
+ return 1;
+ default:
+ BLI_assert(!"Texture format incorrect or unsupported\n");
+ return 0;
+ }
}
static GLenum gpu_get_gl_internalformat(eGPUTextureFormat format)
{
- /* You can add any of the available type to this list
- * For available types see GPU_texture.h */
- switch (format) {
- /* Formats texture & renderbuffer */
- case GPU_RGBA32F: return GL_RGBA32F;
- case GPU_RGBA16F: return GL_RGBA16F;
- case GPU_RGBA16: return GL_RGBA16;
- case GPU_RG32F: return GL_RG32F;
- case GPU_RGB16F: return GL_RGB16F;
- case GPU_RG16F: return GL_RG16F;
- case GPU_RG16I: return GL_RG16I;
- case GPU_RG16: return GL_RG16;
- case GPU_RGBA8: return GL_RGBA8;
- case GPU_RGBA8UI: return GL_RGBA8UI;
- case GPU_R32F: return GL_R32F;
- case GPU_R32UI: return GL_R32UI;
- case GPU_R32I: return GL_R32I;
- case GPU_R16F: return GL_R16F;
- case GPU_R16I: return GL_R16I;
- case GPU_R16UI: return GL_R16UI;
- case GPU_RG8: return GL_RG8;
- case GPU_RG16UI: return GL_RG16UI;
- case GPU_R16: return GL_R16;
- case GPU_R8: return GL_R8;
- case GPU_R8UI: return GL_R8UI;
- /* Special formats texture & renderbuffer */
- case GPU_R11F_G11F_B10F: return GL_R11F_G11F_B10F;
- case GPU_DEPTH24_STENCIL8: return GL_DEPTH24_STENCIL8;
- case GPU_DEPTH32F_STENCIL8: return GL_DEPTH32F_STENCIL8;
- /* Texture only format */
- /* ** Add Format here */
- /* Special formats texture only */
- /* ** Add Format here */
- /* Depth Formats */
- case GPU_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT32F;
- case GPU_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT24;
- case GPU_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT16;
- default:
- BLI_assert(!"Texture format incorrect or unsupported\n");
- return 0;
- }
+ /* You can add any of the available type to this list
+ * For available types see GPU_texture.h */
+ switch (format) {
+ /* Formats texture & renderbuffer */
+ case GPU_RGBA32F:
+ return GL_RGBA32F;
+ case GPU_RGBA16F:
+ return GL_RGBA16F;
+ case GPU_RGBA16:
+ return GL_RGBA16;
+ case GPU_RG32F:
+ return GL_RG32F;
+ case GPU_RGB16F:
+ return GL_RGB16F;
+ case GPU_RG16F:
+ return GL_RG16F;
+ case GPU_RG16I:
+ return GL_RG16I;
+ case GPU_RG16:
+ return GL_RG16;
+ case GPU_RGBA8:
+ return GL_RGBA8;
+ case GPU_RGBA8UI:
+ return GL_RGBA8UI;
+ case GPU_R32F:
+ return GL_R32F;
+ case GPU_R32UI:
+ return GL_R32UI;
+ case GPU_R32I:
+ return GL_R32I;
+ case GPU_R16F:
+ return GL_R16F;
+ case GPU_R16I:
+ return GL_R16I;
+ case GPU_R16UI:
+ return GL_R16UI;
+ case GPU_RG8:
+ return GL_RG8;
+ case GPU_RG16UI:
+ return GL_RG16UI;
+ case GPU_R16:
+ return GL_R16;
+ case GPU_R8:
+ return GL_R8;
+ case GPU_R8UI:
+ return GL_R8UI;
+ /* Special formats texture & renderbuffer */
+ case GPU_R11F_G11F_B10F:
+ return GL_R11F_G11F_B10F;
+ case GPU_DEPTH24_STENCIL8:
+ return GL_DEPTH24_STENCIL8;
+ case GPU_DEPTH32F_STENCIL8:
+ return GL_DEPTH32F_STENCIL8;
+ /* Texture only format */
+ /* ** Add Format here */
+ /* Special formats texture only */
+ /* ** Add Format here */
+ /* Depth Formats */
+ case GPU_DEPTH_COMPONENT32F:
+ return GL_DEPTH_COMPONENT32F;
+ case GPU_DEPTH_COMPONENT24:
+ return GL_DEPTH_COMPONENT24;
+ case GPU_DEPTH_COMPONENT16:
+ return GL_DEPTH_COMPONENT16;
+ default:
+ BLI_assert(!"Texture format incorrect or unsupported\n");
+ return 0;
+ }
}
static GLenum gpu_get_gl_datatype(eGPUDataFormat format)
{
- switch (format) {
- case GPU_DATA_FLOAT:
- return GL_FLOAT;
- case GPU_DATA_INT:
- return GL_INT;
- case GPU_DATA_UNSIGNED_INT:
- return GL_UNSIGNED_INT;
- case GPU_DATA_UNSIGNED_BYTE:
- return GL_UNSIGNED_BYTE;
- case GPU_DATA_UNSIGNED_INT_24_8:
- return GL_UNSIGNED_INT_24_8;
- case GPU_DATA_10_11_11_REV:
- return GL_UNSIGNED_INT_10F_11F_11F_REV;
- default:
- BLI_assert(!"Unhandled data format");
- return GL_FLOAT;
- }
+ switch (format) {
+ case GPU_DATA_FLOAT:
+ return GL_FLOAT;
+ case GPU_DATA_INT:
+ return GL_INT;
+ case GPU_DATA_UNSIGNED_INT:
+ return GL_UNSIGNED_INT;
+ case GPU_DATA_UNSIGNED_BYTE:
+ return GL_UNSIGNED_BYTE;
+ case GPU_DATA_UNSIGNED_INT_24_8:
+ return GL_UNSIGNED_INT_24_8;
+ case GPU_DATA_10_11_11_REV:
+ return GL_UNSIGNED_INT_10F_11F_11F_REV;
+ default:
+ BLI_assert(!"Unhandled data format");
+ return GL_FLOAT;
+ }
}
-static float *GPU_texture_rescale_3d(GPUTexture *tex, int w, int h, int d, int channels, const float *fpixels)
+static float *GPU_texture_rescale_3d(
+ GPUTexture *tex, int w, int h, int d, int channels, const float *fpixels)
{
- const uint xf = w / tex->w, yf = h / tex->h, zf = d / tex->d;
- float *nfpixels = MEM_mallocN(channels * sizeof(float) * tex->w * tex->h * tex->d, "GPUTexture Rescaled 3Dtex");
-
- if (nfpixels) {
- GPU_print_error_debug("You need to scale a 3D texture, feel the pain!");
-
- for (uint k = 0; k < tex->d; k++) {
- for (uint j = 0; j < tex->h; j++) {
- for (uint i = 0; i < tex->w; i++) {
- /* obviously doing nearest filtering here,
- * it's going to be slow in any case, let's not make it worse */
- float xb = i * xf;
- float yb = j * yf;
- float zb = k * zf;
- uint offset = k * (tex->w * tex->h) + i * tex->h + j;
- uint offset_orig = (zb) * (w * h) + (xb) * h + (yb);
-
- if (channels == 4) {
- nfpixels[offset * 4] = fpixels[offset_orig * 4];
- nfpixels[offset * 4 + 1] = fpixels[offset_orig * 4 + 1];
- nfpixels[offset * 4 + 2] = fpixels[offset_orig * 4 + 2];
- nfpixels[offset * 4 + 3] = fpixels[offset_orig * 4 + 3];
- }
- else
- nfpixels[offset] = fpixels[offset_orig];
- }
- }
- }
- }
-
- return nfpixels;
+ const uint xf = w / tex->w, yf = h / tex->h, zf = d / tex->d;
+ float *nfpixels = MEM_mallocN(channels * sizeof(float) * tex->w * tex->h * tex->d,
+ "GPUTexture Rescaled 3Dtex");
+
+ if (nfpixels) {
+ GPU_print_error_debug("You need to scale a 3D texture, feel the pain!");
+
+ for (uint k = 0; k < tex->d; k++) {
+ for (uint j = 0; j < tex->h; j++) {
+ for (uint i = 0; i < tex->w; i++) {
+ /* obviously doing nearest filtering here,
+ * it's going to be slow in any case, let's not make it worse */
+ float xb = i * xf;
+ float yb = j * yf;
+ float zb = k * zf;
+ uint offset = k * (tex->w * tex->h) + i * tex->h + j;
+ uint offset_orig = (zb) * (w * h) + (xb)*h + (yb);
+
+ if (channels == 4) {
+ nfpixels[offset * 4] = fpixels[offset_orig * 4];
+ nfpixels[offset * 4 + 1] = fpixels[offset_orig * 4 + 1];
+ nfpixels[offset * 4 + 2] = fpixels[offset_orig * 4 + 2];
+ nfpixels[offset * 4 + 3] = fpixels[offset_orig * 4 + 3];
+ }
+ else
+ nfpixels[offset] = fpixels[offset_orig];
+ }
+ }
+ }
+ }
+
+ return nfpixels;
}
static bool gpu_texture_check_capacity(
- GPUTexture *tex, GLenum proxy, GLenum internalformat,
- GLenum data_format, GLenum data_type)
+ GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type)
{
- if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_ANY)) {
- /* Some AMD drivers have a faulty `GL_PROXY_TEXTURE_..` check.
- * (see T55888, T56185, T59351).
- * Checking with `GL_PROXY_TEXTURE_..` doesn't prevent `Out Of Memory` issue,
- * it just states that the OGL implementation can support the texture.
- * So manually check the maximum size and maximum number of layers. */
- switch (proxy) {
- case GL_PROXY_TEXTURE_2D_ARRAY:
- if ((tex->d < 0) || (tex->d > GPU_max_texture_layers()))
- return false;
- break;
-
- case GL_PROXY_TEXTURE_1D_ARRAY:
- if ((tex->h < 0) || (tex->h > GPU_max_texture_layers()))
- return false;
- break;
- }
-
- switch (proxy) {
- case GL_PROXY_TEXTURE_3D:
- if ((tex->d < 0) || (tex->d > GPU_max_texture_size()))
- return false;
- ATTR_FALLTHROUGH;
-
- case GL_PROXY_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D_ARRAY:
- if ((tex->h < 0) || (tex->h > GPU_max_texture_size()))
- return false;
- ATTR_FALLTHROUGH;
-
- case GL_PROXY_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D_ARRAY:
- if ((tex->w < 0) || (tex->w > GPU_max_texture_size()))
- return false;
- ATTR_FALLTHROUGH;
- }
-
- return true;
- }
- else {
- switch (proxy) {
- case GL_PROXY_TEXTURE_1D:
- glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
- break;
- case GL_PROXY_TEXTURE_1D_ARRAY:
- case GL_PROXY_TEXTURE_2D:
- glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
- break;
- case GL_PROXY_TEXTURE_2D_ARRAY:
- case GL_PROXY_TEXTURE_3D:
- glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
- break;
- }
- int width = 0;
- glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &width);
-
- return (width > 0);
- }
+ if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_ANY)) {
+ /* Some AMD drivers have a faulty `GL_PROXY_TEXTURE_..` check.
+ * (see T55888, T56185, T59351).
+ * Checking with `GL_PROXY_TEXTURE_..` doesn't prevent `Out Of Memory` issue,
+ * it just states that the OGL implementation can support the texture.
+ * So manually check the maximum size and maximum number of layers. */
+ switch (proxy) {
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ if ((tex->d < 0) || (tex->d > GPU_max_texture_layers()))
+ return false;
+ break;
+
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ if ((tex->h < 0) || (tex->h > GPU_max_texture_layers()))
+ return false;
+ break;
+ }
+
+ switch (proxy) {
+ case GL_PROXY_TEXTURE_3D:
+ if ((tex->d < 0) || (tex->d > GPU_max_texture_size()))
+ return false;
+ ATTR_FALLTHROUGH;
+
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ if ((tex->h < 0) || (tex->h > GPU_max_texture_size()))
+ return false;
+ ATTR_FALLTHROUGH;
+
+ case GL_PROXY_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ if ((tex->w < 0) || (tex->w > GPU_max_texture_size()))
+ return false;
+ ATTR_FALLTHROUGH;
+ }
+
+ return true;
+ }
+ else {
+ switch (proxy) {
+ case GL_PROXY_TEXTURE_1D:
+ glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
+ break;
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_2D:
+ glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
+ break;
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_3D:
+ glTexImage3D(
+ proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
+ break;
+ }
+ int width = 0;
+ glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &width);
+
+ return (width > 0);
+ }
}
/* This tries to allocate video memory for a given texture
* If alloc fails, lower the resolution until it fits. */
-static bool gpu_texture_try_alloc(
- GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type,
- int channels, bool try_rescale, const float *fpixels, float **rescaled_fpixels)
+static bool gpu_texture_try_alloc(GPUTexture *tex,
+ GLenum proxy,
+ GLenum internalformat,
+ GLenum data_format,
+ GLenum data_type,
+ int channels,
+ bool try_rescale,
+ const float *fpixels,
+ float **rescaled_fpixels)
{
- bool ret;
- ret = gpu_texture_check_capacity(tex, proxy, internalformat, data_format, data_type);
-
- if (!ret && try_rescale) {
- BLI_assert(!ELEM(proxy, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY)); // not implemented
-
- const int w = tex->w, h = tex->h, d = tex->d;
-
- /* Find largest texture possible */
- do {
- tex->w /= 2;
- tex->h /= 2;
- tex->d /= 2;
-
- /* really unlikely to happen but keep this just in case */
- if (tex->w == 0) break;
- if (tex->h == 0 && proxy != GL_PROXY_TEXTURE_1D) break;
- if (tex->d == 0 && proxy == GL_PROXY_TEXTURE_3D) break;
-
- ret = gpu_texture_check_capacity(tex, proxy, internalformat, data_format, data_type);
- } while (ret == false);
-
- /* Rescale */
- if (ret) {
- switch (proxy) {
- case GL_PROXY_TEXTURE_1D:
- case GL_PROXY_TEXTURE_2D:
- /* Do nothing for now */
- return false;
- case GL_PROXY_TEXTURE_3D:
- BLI_assert(data_type == GL_FLOAT);
- *rescaled_fpixels = GPU_texture_rescale_3d(tex, w, h, d, channels, fpixels);
- return (bool)*rescaled_fpixels;
- }
- }
- }
-
- return ret;
+ bool ret;
+ ret = gpu_texture_check_capacity(tex, proxy, internalformat, data_format, data_type);
+
+ if (!ret && try_rescale) {
+ BLI_assert(
+ !ELEM(proxy, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY)); // not implemented
+
+ const int w = tex->w, h = tex->h, d = tex->d;
+
+ /* Find largest texture possible */
+ do {
+ tex->w /= 2;
+ tex->h /= 2;
+ tex->d /= 2;
+
+ /* really unlikely to happen but keep this just in case */
+ if (tex->w == 0)
+ break;
+ if (tex->h == 0 && proxy != GL_PROXY_TEXTURE_1D)
+ break;
+ if (tex->d == 0 && proxy == GL_PROXY_TEXTURE_3D)
+ break;
+
+ ret = gpu_texture_check_capacity(tex, proxy, internalformat, data_format, data_type);
+ } while (ret == false);
+
+ /* Rescale */
+ if (ret) {
+ switch (proxy) {
+ case GL_PROXY_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_2D:
+ /* Do nothing for now */
+ return false;
+ case GL_PROXY_TEXTURE_3D:
+ BLI_assert(data_type == GL_FLOAT);
+ *rescaled_fpixels = GPU_texture_rescale_3d(tex, w, h, d, channels, fpixels);
+ return (bool)*rescaled_fpixels;
+ }
+ }
+ }
+
+ return ret;
}
-GPUTexture *GPU_texture_create_nD(
- int w, int h, int d, int n, const void *pixels,
- eGPUTextureFormat tex_format, eGPUDataFormat gpu_data_format, int samples,
- const bool can_rescale, char err_out[256])
+GPUTexture *GPU_texture_create_nD(int w,
+ int h,
+ int d,
+ int n,
+ const void *pixels,
+ eGPUTextureFormat tex_format,
+ eGPUDataFormat gpu_data_format,
+ int samples,
+ const bool can_rescale,
+ char err_out[256])
{
- if (samples) {
- CLAMP_MAX(samples, GPU_max_color_texture_samples());
- }
-
- if ((tex_format == GPU_DEPTH24_STENCIL8) && GPU_depth_blitting_workaround()) {
- /* MacOS + Radeon Pro fails to blit depth on GPU_DEPTH24_STENCIL8
- * but works on GPU_DEPTH32F_STENCIL8. */
- tex_format = GPU_DEPTH32F_STENCIL8;
- }
-
- GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
- tex->w = w;
- tex->h = h;
- tex->d = d;
- tex->samples = samples;
- tex->number = -1;
- tex->refcount = 1;
- tex->format = tex_format;
- tex->components = gpu_get_component_count(tex_format);
- tex->bytesize = gpu_get_bytesize(tex_format);
- tex->format_flag = 0;
-
- if (n == 2) {
- if (d == 0)
- tex->target_base = tex->target = GL_TEXTURE_2D;
- else
- tex->target_base = tex->target = GL_TEXTURE_2D_ARRAY;
- }
- else if (n == 1) {
- if (h == 0)
- tex->target_base = tex->target = GL_TEXTURE_1D;
- else
- tex->target_base = tex->target = GL_TEXTURE_1D_ARRAY;
- }
- else if (n == 3) {
- tex->target_base = tex->target = GL_TEXTURE_3D;
- }
- else {
- /* should never happen */
- MEM_freeN(tex);
- return NULL;
- }
-
- gpu_validate_data_format(tex_format, gpu_data_format);
-
- if (samples && n == 2 && d == 0)
- tex->target = GL_TEXTURE_2D_MULTISAMPLE;
-
- GLenum internalformat = gpu_get_gl_internalformat(tex_format);
- GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
- GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
-
- /* Generate Texture object */
- tex->bindcode = GPU_tex_alloc();
-
- if (!tex->bindcode) {
- if (err_out) {
- BLI_strncpy(err_out, "GPUTexture: texture create failed\n", 256);
- }
- else {
- fprintf(stderr, "GPUTexture: texture create failed\n");
- }
- GPU_texture_free(tex);
- return NULL;
- }
-
- glBindTexture(tex->target, tex->bindcode);
-
- /* Check if texture fit in VRAM */
- GLenum proxy = GL_PROXY_TEXTURE_2D;
-
- if (n == 2) {
- if (d > 1)
- proxy = GL_PROXY_TEXTURE_2D_ARRAY;
- }
- else if (n == 1) {
- if (h == 0)
- proxy = GL_PROXY_TEXTURE_1D;
- else
- proxy = GL_PROXY_TEXTURE_1D_ARRAY;
- }
- else if (n == 3) {
- proxy = GL_PROXY_TEXTURE_3D;
- }
-
- float *rescaled_pixels = NULL;
- bool valid = gpu_texture_try_alloc(tex, proxy, internalformat, data_format, data_type, tex->components, can_rescale,
- pixels, &rescaled_pixels);
-
- if (G.debug & G_DEBUG_GPU || !valid) {
- printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
- gl_enum_to_str(tex->target), gl_enum_to_str(internalformat),
- w, h, d, tex->components,
- gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
- }
-
- if (!valid) {
- if (err_out) {
- BLI_strncpy(err_out, "GPUTexture: texture alloc failed\n", 256);
- }
- else {
- fprintf(stderr, "GPUTexture: texture alloc failed. Likely not enough Video Memory.\n");
- fprintf(stderr, "Current texture memory usage : %.2f MiB.\n",
- gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
- }
- GPU_texture_free(tex);
- return NULL;
- }
-
- gpu_texture_memory_footprint_add(tex);
-
- /* Upload Texture */
- const float *pix = (rescaled_pixels) ? rescaled_pixels : pixels;
-
- if (tex->target == GL_TEXTURE_2D ||
- tex->target == GL_TEXTURE_2D_MULTISAMPLE ||
- tex->target == GL_TEXTURE_1D_ARRAY)
- {
- if (samples) {
- glTexImage2DMultisample(tex->target, samples, internalformat, tex->w, tex->h, true);
- if (pix)
- glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, data_format, data_type, pix);
- }
- else {
- glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pix);
- }
- }
- else if (tex->target == GL_TEXTURE_1D) {
- glTexImage1D(tex->target, 0, internalformat, tex->w, 0, data_format, data_type, pix);
- }
- else {
- glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, pix);
- }
-
- if (rescaled_pixels)
- MEM_freeN(rescaled_pixels);
-
- /* Texture Parameters */
- if (GPU_texture_stencil(tex) || /* Does not support filtering */
- GPU_texture_integer(tex) || /* Does not support filtering */
- GPU_texture_depth(tex))
- {
- glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- else {
- glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
-
- if (GPU_texture_depth(tex)) {
- glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_NONE);
- glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- }
-
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- if (n > 1) {
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- if (n > 2) {
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- }
-
- glBindTexture(tex->target, 0);
-
- return tex;
+ if (samples) {
+ CLAMP_MAX(samples, GPU_max_color_texture_samples());
+ }
+
+ if ((tex_format == GPU_DEPTH24_STENCIL8) && GPU_depth_blitting_workaround()) {
+ /* MacOS + Radeon Pro fails to blit depth on GPU_DEPTH24_STENCIL8
+ * but works on GPU_DEPTH32F_STENCIL8. */
+ tex_format = GPU_DEPTH32F_STENCIL8;
+ }
+
+ GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
+ tex->w = w;
+ tex->h = h;
+ tex->d = d;
+ tex->samples = samples;
+ tex->number = -1;
+ tex->refcount = 1;
+ tex->format = tex_format;
+ tex->components = gpu_get_component_count(tex_format);
+ tex->bytesize = gpu_get_bytesize(tex_format);
+ tex->format_flag = 0;
+
+ if (n == 2) {
+ if (d == 0)
+ tex->target_base = tex->target = GL_TEXTURE_2D;
+ else
+ tex->target_base = tex->target = GL_TEXTURE_2D_ARRAY;
+ }
+ else if (n == 1) {
+ if (h == 0)
+ tex->target_base = tex->target = GL_TEXTURE_1D;
+ else
+ tex->target_base = tex->target = GL_TEXTURE_1D_ARRAY;
+ }
+ else if (n == 3) {
+ tex->target_base = tex->target = GL_TEXTURE_3D;
+ }
+ else {
+ /* should never happen */
+ MEM_freeN(tex);
+ return NULL;
+ }
+
+ gpu_validate_data_format(tex_format, gpu_data_format);
+
+ if (samples && n == 2 && d == 0)
+ tex->target = GL_TEXTURE_2D_MULTISAMPLE;
+
+ GLenum internalformat = gpu_get_gl_internalformat(tex_format);
+ GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+
+ /* Generate Texture object */
+ tex->bindcode = GPU_tex_alloc();
+
+ if (!tex->bindcode) {
+ if (err_out) {
+ BLI_strncpy(err_out, "GPUTexture: texture create failed\n", 256);
+ }
+ else {
+ fprintf(stderr, "GPUTexture: texture create failed\n");
+ }
+ GPU_texture_free(tex);
+ return NULL;
+ }
+
+ glBindTexture(tex->target, tex->bindcode);
+
+ /* Check if texture fit in VRAM */
+ GLenum proxy = GL_PROXY_TEXTURE_2D;
+
+ if (n == 2) {
+ if (d > 1)
+ proxy = GL_PROXY_TEXTURE_2D_ARRAY;
+ }
+ else if (n == 1) {
+ if (h == 0)
+ proxy = GL_PROXY_TEXTURE_1D;
+ else
+ proxy = GL_PROXY_TEXTURE_1D_ARRAY;
+ }
+ else if (n == 3) {
+ proxy = GL_PROXY_TEXTURE_3D;
+ }
+
+ float *rescaled_pixels = NULL;
+ bool valid = gpu_texture_try_alloc(tex,
+ proxy,
+ internalformat,
+ data_format,
+ data_type,
+ tex->components,
+ can_rescale,
+ pixels,
+ &rescaled_pixels);
+
+ if (G.debug & G_DEBUG_GPU || !valid) {
+ printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
+ gl_enum_to_str(tex->target),
+ gl_enum_to_str(internalformat),
+ w,
+ h,
+ d,
+ tex->components,
+ gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
+ }
+
+ if (!valid) {
+ if (err_out) {
+ BLI_strncpy(err_out, "GPUTexture: texture alloc failed\n", 256);
+ }
+ else {
+ fprintf(stderr, "GPUTexture: texture alloc failed. Likely not enough Video Memory.\n");
+ fprintf(stderr,
+ "Current texture memory usage : %.2f MiB.\n",
+ gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
+ }
+ GPU_texture_free(tex);
+ return NULL;
+ }
+
+ gpu_texture_memory_footprint_add(tex);
+
+ /* Upload Texture */
+ const float *pix = (rescaled_pixels) ? rescaled_pixels : pixels;
+
+ if (tex->target == GL_TEXTURE_2D || tex->target == GL_TEXTURE_2D_MULTISAMPLE ||
+ tex->target == GL_TEXTURE_1D_ARRAY) {
+ if (samples) {
+ glTexImage2DMultisample(tex->target, samples, internalformat, tex->w, tex->h, true);
+ if (pix)
+ glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, data_format, data_type, pix);
+ }
+ else {
+ glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pix);
+ }
+ }
+ else if (tex->target == GL_TEXTURE_1D) {
+ glTexImage1D(tex->target, 0, internalformat, tex->w, 0, data_format, data_type, pix);
+ }
+ else {
+ glTexImage3D(
+ tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, pix);
+ }
+
+ if (rescaled_pixels)
+ MEM_freeN(rescaled_pixels);
+
+ /* Texture Parameters */
+ if (GPU_texture_stencil(tex) || /* Does not support filtering */
+ GPU_texture_integer(tex) || /* Does not support filtering */
+ GPU_texture_depth(tex)) {
+ glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+ else {
+ glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+
+ if (GPU_texture_depth(tex)) {
+ glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+ glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ }
+
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ if (n > 1) {
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ if (n > 2) {
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ }
+
+ glBindTexture(tex->target, 0);
+
+ return tex;
}
-static GPUTexture *GPU_texture_cube_create(
- int w, int d,
- const float *fpixels_px, const float *fpixels_py, const float *fpixels_pz,
- const float *fpixels_nx, const float *fpixels_ny, const float *fpixels_nz,
- eGPUTextureFormat tex_format, eGPUDataFormat gpu_data_format,
- char err_out[256])
+static GPUTexture *GPU_texture_cube_create(int w,
+ int d,
+ const float *fpixels_px,
+ const float *fpixels_py,
+ const float *fpixels_pz,
+ const float *fpixels_nx,
+ const float *fpixels_ny,
+ const float *fpixels_nz,
+ eGPUTextureFormat tex_format,
+ eGPUDataFormat gpu_data_format,
+ char err_out[256])
{
- GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
- tex->w = w;
- tex->h = w;
- tex->d = d;
- tex->samples = 0;
- tex->number = -1;
- tex->refcount = 1;
- tex->format = tex_format;
- tex->components = gpu_get_component_count(tex_format);
- tex->bytesize = gpu_get_bytesize(tex_format);
- tex->format_flag = GPU_FORMAT_CUBE;
-
- if (d == 0) {
- tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP;
- }
- else {
- BLI_assert(false && "Cubemap array Not implemented yet");
- // tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY;
- }
-
- GLenum internalformat = gpu_get_gl_internalformat(tex_format);
- GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
- GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
-
- /* Generate Texture object */
- tex->bindcode = GPU_tex_alloc();
-
- if (!tex->bindcode) {
- if (err_out) {
- BLI_strncpy(err_out, "GPUTexture: texture create failed\n", 256);
- }
- else {
- fprintf(stderr, "GPUTexture: texture create failed\n");
- }
- GPU_texture_free(tex);
- return NULL;
- }
-
- if (G.debug & G_DEBUG_GPU) {
- printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
- gl_enum_to_str(tex->target), gl_enum_to_str(internalformat),
- w, w, d, tex->components,
- gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
- }
-
- gpu_texture_memory_footprint_add(tex);
-
- glBindTexture(tex->target, tex->bindcode);
-
- /* Upload Texture */
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_px);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_py);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_pz);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nx);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_ny);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nz);
-
- /* Texture Parameters */
- if (GPU_texture_stencil(tex) || /* Does not support filtering */
- GPU_texture_integer(tex) || /* Does not support filtering */
- GPU_texture_depth(tex))
- {
- glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- else {
- glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
-
- if (GPU_texture_depth(tex)) {
- glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_NONE);
- glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- }
-
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- glBindTexture(tex->target, 0);
-
- return tex;
+ GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
+ tex->w = w;
+ tex->h = w;
+ tex->d = d;
+ tex->samples = 0;
+ tex->number = -1;
+ tex->refcount = 1;
+ tex->format = tex_format;
+ tex->components = gpu_get_component_count(tex_format);
+ tex->bytesize = gpu_get_bytesize(tex_format);
+ tex->format_flag = GPU_FORMAT_CUBE;
+
+ if (d == 0) {
+ tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP;
+ }
+ else {
+ BLI_assert(false && "Cubemap array Not implemented yet");
+ // tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY;
+ }
+
+ GLenum internalformat = gpu_get_gl_internalformat(tex_format);
+ GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+
+ /* Generate Texture object */
+ tex->bindcode = GPU_tex_alloc();
+
+ if (!tex->bindcode) {
+ if (err_out) {
+ BLI_strncpy(err_out, "GPUTexture: texture create failed\n", 256);
+ }
+ else {
+ fprintf(stderr, "GPUTexture: texture create failed\n");
+ }
+ GPU_texture_free(tex);
+ return NULL;
+ }
+
+ if (G.debug & G_DEBUG_GPU) {
+ printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
+ gl_enum_to_str(tex->target),
+ gl_enum_to_str(internalformat),
+ w,
+ w,
+ d,
+ tex->components,
+ gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
+ }
+
+ gpu_texture_memory_footprint_add(tex);
+
+ glBindTexture(tex->target, tex->bindcode);
+
+ /* Upload Texture */
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ 0,
+ internalformat,
+ tex->w,
+ tex->h,
+ 0,
+ data_format,
+ data_type,
+ fpixels_px);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ 0,
+ internalformat,
+ tex->w,
+ tex->h,
+ 0,
+ data_format,
+ data_type,
+ fpixels_py);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ 0,
+ internalformat,
+ tex->w,
+ tex->h,
+ 0,
+ data_format,
+ data_type,
+ fpixels_pz);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ 0,
+ internalformat,
+ tex->w,
+ tex->h,
+ 0,
+ data_format,
+ data_type,
+ fpixels_nx);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ 0,
+ internalformat,
+ tex->w,
+ tex->h,
+ 0,
+ data_format,
+ data_type,
+ fpixels_ny);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
+ 0,
+ internalformat,
+ tex->w,
+ tex->h,
+ 0,
+ data_format,
+ data_type,
+ fpixels_nz);
+
+ /* Texture Parameters */
+ if (GPU_texture_stencil(tex) || /* Does not support filtering */
+ GPU_texture_integer(tex) || /* Does not support filtering */
+ GPU_texture_depth(tex)) {
+ glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+ else {
+ glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+
+ if (GPU_texture_depth(tex)) {
+ glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+ glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ }
+
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ glBindTexture(tex->target, 0);
+
+ return tex;
}
/* Special buffer textures. tex_format must be compatible with the buffer content. */
GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint buffer)
{
- GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
- tex->number = -1;
- tex->refcount = 1;
- tex->format = tex_format;
- tex->components = gpu_get_component_count(tex_format);
- tex->format_flag = 0;
- tex->target_base = tex->target = GL_TEXTURE_BUFFER;
- tex->bytesize = gpu_get_bytesize(tex_format);
-
- GLenum internalformat = gpu_get_gl_internalformat(tex_format);
-
- gpu_get_gl_dataformat(tex_format, &tex->format_flag);
-
- if (!(ELEM(tex_format, GPU_R8, GPU_R16) ||
- ELEM(tex_format, GPU_R16F, GPU_R32F) ||
- ELEM(tex_format, GPU_R8I, GPU_R16I, GPU_R32I) ||
- ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_R32UI) ||
- ELEM(tex_format, GPU_RG8, GPU_RG16) ||
- ELEM(tex_format, GPU_RG16F, GPU_RG32F) ||
- ELEM(tex_format, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
- ELEM(tex_format, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
- //ELEM(tex_format, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
- ELEM(tex_format, GPU_RGBA8, GPU_RGBA16) ||
- ELEM(tex_format, GPU_RGBA16F, GPU_RGBA32F) ||
- ELEM(tex_format, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
- ELEM(tex_format, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
- {
- fprintf(stderr, "GPUTexture: invalid format for texture buffer\n");
- GPU_texture_free(tex);
- return NULL;
- }
-
- /* Generate Texture object */
- tex->bindcode = GPU_tex_alloc();
-
- if (!tex->bindcode) {
- fprintf(stderr, "GPUTexture: texture create failed\n");
- GPU_texture_free(tex);
- BLI_assert(0 && "glGenTextures failed: Are you sure a valid OGL context is active on this thread?\n");
- return NULL;
- }
-
- glBindTexture(tex->target, tex->bindcode);
- glTexBuffer(tex->target, internalformat, buffer);
- glBindTexture(tex->target, 0);
-
- return tex;
+ GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
+ tex->number = -1;
+ tex->refcount = 1;
+ tex->format = tex_format;
+ tex->components = gpu_get_component_count(tex_format);
+ tex->format_flag = 0;
+ tex->target_base = tex->target = GL_TEXTURE_BUFFER;
+ tex->bytesize = gpu_get_bytesize(tex_format);
+
+ GLenum internalformat = gpu_get_gl_internalformat(tex_format);
+
+ gpu_get_gl_dataformat(tex_format, &tex->format_flag);
+
+ if (!(ELEM(tex_format, GPU_R8, GPU_R16) || ELEM(tex_format, GPU_R16F, GPU_R32F) ||
+ ELEM(tex_format, GPU_R8I, GPU_R16I, GPU_R32I) ||
+ ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_R32UI) || ELEM(tex_format, GPU_RG8, GPU_RG16) ||
+ ELEM(tex_format, GPU_RG16F, GPU_RG32F) ||
+ ELEM(tex_format, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
+ ELEM(tex_format, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
+ //ELEM(tex_format, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
+ ELEM(tex_format, GPU_RGBA8, GPU_RGBA16) || ELEM(tex_format, GPU_RGBA16F, GPU_RGBA32F) ||
+ ELEM(tex_format, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
+ ELEM(tex_format, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI))) {
+ fprintf(stderr, "GPUTexture: invalid format for texture buffer\n");
+ GPU_texture_free(tex);
+ return NULL;
+ }
+
+ /* Generate Texture object */
+ tex->bindcode = GPU_tex_alloc();
+
+ if (!tex->bindcode) {
+ fprintf(stderr, "GPUTexture: texture create failed\n");
+ GPU_texture_free(tex);
+ BLI_assert(
+ 0 && "glGenTextures failed: Are you sure a valid OGL context is active on this thread?\n");
+ return NULL;
+ }
+
+ glBindTexture(tex->target, tex->bindcode);
+ glTexBuffer(tex->target, internalformat, buffer);
+ glBindTexture(tex->target, 0);
+
+ return tex;
}
GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
{
- /* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
- * these values are correct for glDisable, so textarget can be safely used in
- * GPU_texture_bind/GPU_texture_unbind through tex->target_base */
- /* (is any of this obsolete now that we don't glEnable/Disable textures?) */
- GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
- tex->bindcode = bindcode;
- tex->number = -1;
- tex->refcount = 1;
- tex->target = textarget;
- tex->target_base = textarget;
- tex->format = -1;
- tex->components = -1;
- tex->samples = 0;
-
- if (!glIsTexture(tex->bindcode)) {
- GPU_print_error_debug("Blender Texture Not Loaded");
- }
- else {
- GLint w, h;
-
- GLenum gettarget;
-
- if (textarget == GL_TEXTURE_2D)
- gettarget = GL_TEXTURE_2D;
- else
- gettarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-
- glBindTexture(textarget, tex->bindcode);
- glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_HEIGHT, &h);
- tex->w = w;
- tex->h = h;
- glBindTexture(textarget, 0);
- }
-
- return tex;
+ /* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
+ * these values are correct for glDisable, so textarget can be safely used in
+ * GPU_texture_bind/GPU_texture_unbind through tex->target_base */
+ /* (is any of this obsolete now that we don't glEnable/Disable textures?) */
+ GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
+ tex->bindcode = bindcode;
+ tex->number = -1;
+ tex->refcount = 1;
+ tex->target = textarget;
+ tex->target_base = textarget;
+ tex->format = -1;
+ tex->components = -1;
+ tex->samples = 0;
+
+ if (!glIsTexture(tex->bindcode)) {
+ GPU_print_error_debug("Blender Texture Not Loaded");
+ }
+ else {
+ GLint w, h;
+
+ GLenum gettarget;
+
+ if (textarget == GL_TEXTURE_2D)
+ gettarget = GL_TEXTURE_2D;
+ else
+ gettarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+
+ glBindTexture(textarget, tex->bindcode);
+ glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_WIDTH, &w);
+ glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_HEIGHT, &h);
+ tex->w = w;
+ tex->h = h;
+ glBindTexture(textarget, 0);
+ }
+
+ return tex;
}
GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
{
- GPUTexture *tex = prv->gputexture[0];
- GLuint bindcode = 0;
-
- if (tex)
- bindcode = tex->bindcode;
-
- /* this binds a texture, so that's why we restore it to 0 */
- if (bindcode == 0) {
- GPU_create_gl_tex(&bindcode, prv->rect[0], NULL, prv->w[0], prv->h[0], GL_TEXTURE_2D, mipmap, 0, NULL);
- }
- if (tex) {
- tex->bindcode = bindcode;
- glBindTexture(GL_TEXTURE_2D, 0);
- return tex;
- }
-
- tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
- tex->bindcode = bindcode;
- tex->number = -1;
- tex->refcount = 1;
- tex->target = GL_TEXTURE_2D;
- tex->target_base = GL_TEXTURE_2D;
- tex->format = -1;
- tex->components = -1;
-
- prv->gputexture[0] = tex;
-
- if (!glIsTexture(tex->bindcode)) {
- GPU_print_error_debug("Blender Texture Not Loaded");
- }
- else {
- GLint w, h;
-
- glBindTexture(GL_TEXTURE_2D, tex->bindcode);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
-
- tex->w = w;
- tex->h = h;
- }
-
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return tex;
-
+ GPUTexture *tex = prv->gputexture[0];
+ GLuint bindcode = 0;
+
+ if (tex)
+ bindcode = tex->bindcode;
+
+ /* this binds a texture, so that's why we restore it to 0 */
+ if (bindcode == 0) {
+ GPU_create_gl_tex(
+ &bindcode, prv->rect[0], NULL, prv->w[0], prv->h[0], GL_TEXTURE_2D, mipmap, 0, NULL);
+ }
+ if (tex) {
+ tex->bindcode = bindcode;
+ glBindTexture(GL_TEXTURE_2D, 0);
+ return tex;
+ }
+
+ tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
+ tex->bindcode = bindcode;
+ tex->number = -1;
+ tex->refcount = 1;
+ tex->target = GL_TEXTURE_2D;
+ tex->target_base = GL_TEXTURE_2D;
+ tex->format = -1;
+ tex->components = -1;
+
+ prv->gputexture[0] = tex;
+
+ if (!glIsTexture(tex->bindcode)) {
+ GPU_print_error_debug("Blender Texture Not Loaded");
+ }
+ else {
+ GLint w, h;
+
+ glBindTexture(GL_TEXTURE_2D, tex->bindcode);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
+
+ tex->w = w;
+ tex->h = h;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ return tex;
}
-GPUTexture *GPU_texture_create_1d(
- int w, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
+GPUTexture *GPU_texture_create_1d(int w,
+ eGPUTextureFormat tex_format,
+ const float *pixels,
+ char err_out[256])
{
- BLI_assert(w > 0);
- eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
- return GPU_texture_create_nD(w, 0, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
+ BLI_assert(w > 0);
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, 0, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_1d_array(
- int w, int h, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
+ int w, int h, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
- BLI_assert(w > 0 && h > 0);
- eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
- return GPU_texture_create_nD(w, h, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
+ BLI_assert(w > 0 && h > 0);
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, h, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_2d(
- int w, int h, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
+ int w, int h, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
- BLI_assert(w > 0 && h > 0);
- eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
- return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, 0, false, err_out);
+ BLI_assert(w > 0 && h > 0);
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, 0, false, err_out);
}
-GPUTexture *GPU_texture_create_2d_multisample(
- int w, int h, eGPUTextureFormat tex_format, const float *pixels, int samples, char err_out[256])
+GPUTexture *GPU_texture_create_2d_multisample(int w,
+ int h,
+ eGPUTextureFormat tex_format,
+ const float *pixels,
+ int samples,
+ char err_out[256])
{
- BLI_assert(w > 0 && h > 0);
- eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
- return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, samples, false, err_out);
+ BLI_assert(w > 0 && h > 0);
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(
+ w, h, 0, 2, pixels, tex_format, data_format, samples, false, err_out);
}
GPUTexture *GPU_texture_create_2d_array(
- int w, int h, int d, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
+ int w, int h, int d, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
- BLI_assert(w > 0 && h > 0 && d > 0);
- eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
- return GPU_texture_create_nD(w, h, d, 2, pixels, tex_format, data_format, 0, false, err_out);
+ BLI_assert(w > 0 && h > 0 && d > 0);
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, h, d, 2, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_3d(
- int w, int h, int d, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
+ int w, int h, int d, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
- BLI_assert(w > 0 && h > 0 && d > 0);
- eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
- return GPU_texture_create_nD(w, h, d, 3, pixels, tex_format, data_format, 0, true, err_out);
+ BLI_assert(w > 0 && h > 0 && d > 0);
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_create_nD(w, h, d, 3, pixels, tex_format, data_format, 0, true, err_out);
}
-GPUTexture *GPU_texture_create_cube(
- int w, eGPUTextureFormat tex_format, const float *fpixels, char err_out[256])
+GPUTexture *GPU_texture_create_cube(int w,
+ eGPUTextureFormat tex_format,
+ const float *fpixels,
+ char err_out[256])
{
- BLI_assert(w > 0);
- const float *fpixels_px, *fpixels_py, *fpixels_pz, *fpixels_nx, *fpixels_ny, *fpixels_nz;
- const int channels = gpu_get_component_count(tex_format);
-
- if (fpixels) {
- int face_ofs = w * w * channels;
- fpixels_px = fpixels + 0 * face_ofs;
- fpixels_nx = fpixels + 1 * face_ofs;
- fpixels_py = fpixels + 2 * face_ofs;
- fpixels_ny = fpixels + 3 * face_ofs;
- fpixels_pz = fpixels + 4 * face_ofs;
- fpixels_nz = fpixels + 5 * face_ofs;
- }
- else {
- fpixels_px = fpixels_py = fpixels_pz = fpixels_nx = fpixels_ny = fpixels_nz = NULL;
- }
-
- return GPU_texture_cube_create(w, 0, fpixels_px, fpixels_py, fpixels_pz, fpixels_nx, fpixels_ny, fpixels_nz,
- tex_format, GPU_DATA_FLOAT, err_out);
+ BLI_assert(w > 0);
+ const float *fpixels_px, *fpixels_py, *fpixels_pz, *fpixels_nx, *fpixels_ny, *fpixels_nz;
+ const int channels = gpu_get_component_count(tex_format);
+
+ if (fpixels) {
+ int face_ofs = w * w * channels;
+ fpixels_px = fpixels + 0 * face_ofs;
+ fpixels_nx = fpixels + 1 * face_ofs;
+ fpixels_py = fpixels + 2 * face_ofs;
+ fpixels_ny = fpixels + 3 * face_ofs;
+ fpixels_pz = fpixels + 4 * face_ofs;
+ fpixels_nz = fpixels + 5 * face_ofs;
+ }
+ else {
+ fpixels_px = fpixels_py = fpixels_pz = fpixels_nx = fpixels_ny = fpixels_nz = NULL;
+ }
+
+ return GPU_texture_cube_create(w,
+ 0,
+ fpixels_px,
+ fpixels_py,
+ fpixels_pz,
+ fpixels_nx,
+ fpixels_ny,
+ fpixels_nz,
+ tex_format,
+ GPU_DATA_FLOAT,
+ err_out);
}
GPUTexture *GPU_texture_create_from_vertbuf(GPUVertBuf *vert)
{
- GPUVertFormat *format = &vert->format;
- GPUVertAttr *attr = &format->attrs[0];
-
- /* Detect incompatible cases (not supported by texture buffers) */
- BLI_assert(format->attr_len == 1 && vert->vbo_id != 0);
- BLI_assert(attr->comp_len != 3); /* Not until OGL 4.0 */
- BLI_assert(attr->comp_type != GPU_COMP_I10);
- BLI_assert(attr->fetch_mode != GPU_FETCH_INT_TO_FLOAT);
-
- uint byte_per_comp = attr->sz / attr->comp_len;
- bool is_uint = ELEM(attr->comp_type, GPU_COMP_U8, GPU_COMP_U16, GPU_COMP_U32);
-
- /* Cannot fetch signed int or 32bit ints as normalized float. */
- if (attr->fetch_mode == GPU_FETCH_INT_TO_FLOAT_UNIT) {
- BLI_assert(is_uint || byte_per_comp <= 2);
- }
-
- eGPUTextureFormat data_type;
- switch (attr->fetch_mode) {
- case GPU_FETCH_FLOAT:
- switch (attr->comp_len) {
- case 1: data_type = GPU_R32F; break;
- case 2: data_type = GPU_RG32F; break;
- // case 3: data_type = GPU_RGB32F; break; /* Not supported */
- default: data_type = GPU_RGBA32F; break;
- }
- break;
- case GPU_FETCH_INT:
- switch (attr->comp_len) {
- case 1:
- switch (byte_per_comp) {
- case 1: data_type = (is_uint) ? GPU_R8UI : GPU_R8I; break;
- case 2: data_type = (is_uint) ? GPU_R16UI : GPU_R16I; break;
- default: data_type = (is_uint) ? GPU_R32UI : GPU_R32I; break;
- }
- break;
- case 2:
- switch (byte_per_comp) {
- case 1: data_type = (is_uint) ? GPU_RG8UI : GPU_RG8I; break;
- case 2: data_type = (is_uint) ? GPU_RG16UI : GPU_RG16I; break;
- default: data_type = (is_uint) ? GPU_RG32UI : GPU_RG32I; break;
- }
- break;
- default:
- switch (byte_per_comp) {
- case 1: data_type = (is_uint) ? GPU_RGBA8UI : GPU_RGBA8I; break;
- case 2: data_type = (is_uint) ? GPU_RGBA16UI : GPU_RGBA16I; break;
- default: data_type = (is_uint) ? GPU_RGBA32UI : GPU_RGBA32I; break;
- }
- break;
- }
- break;
- case GPU_FETCH_INT_TO_FLOAT_UNIT:
- switch (attr->comp_len) {
- case 1: data_type = (byte_per_comp == 1) ? GPU_R8 : GPU_R16; break;
- case 2: data_type = (byte_per_comp == 1) ? GPU_RG8 : GPU_RG16; break;
- default: data_type = (byte_per_comp == 1) ? GPU_RGBA8 : GPU_RGBA16; break;
- }
- break;
- default:
- BLI_assert(0);
- return NULL;
- }
-
- return GPU_texture_create_buffer(data_type, vert->vbo_id);
+ GPUVertFormat *format = &vert->format;
+ GPUVertAttr *attr = &format->attrs[0];
+
+ /* Detect incompatible cases (not supported by texture buffers) */
+ BLI_assert(format->attr_len == 1 && vert->vbo_id != 0);
+ BLI_assert(attr->comp_len != 3); /* Not until OGL 4.0 */
+ BLI_assert(attr->comp_type != GPU_COMP_I10);
+ BLI_assert(attr->fetch_mode != GPU_FETCH_INT_TO_FLOAT);
+
+ uint byte_per_comp = attr->sz / attr->comp_len;
+ bool is_uint = ELEM(attr->comp_type, GPU_COMP_U8, GPU_COMP_U16, GPU_COMP_U32);
+
+ /* Cannot fetch signed int or 32bit ints as normalized float. */
+ if (attr->fetch_mode == GPU_FETCH_INT_TO_FLOAT_UNIT) {
+ BLI_assert(is_uint || byte_per_comp <= 2);
+ }
+
+ eGPUTextureFormat data_type;
+ switch (attr->fetch_mode) {
+ case GPU_FETCH_FLOAT:
+ switch (attr->comp_len) {
+ case 1:
+ data_type = GPU_R32F;
+ break;
+ case 2:
+ data_type = GPU_RG32F;
+ break;
+ // case 3: data_type = GPU_RGB32F; break; /* Not supported */
+ default:
+ data_type = GPU_RGBA32F;
+ break;
+ }
+ break;
+ case GPU_FETCH_INT:
+ switch (attr->comp_len) {
+ case 1:
+ switch (byte_per_comp) {
+ case 1:
+ data_type = (is_uint) ? GPU_R8UI : GPU_R8I;
+ break;
+ case 2:
+ data_type = (is_uint) ? GPU_R16UI : GPU_R16I;
+ break;
+ default:
+ data_type = (is_uint) ? GPU_R32UI : GPU_R32I;
+ break;
+ }
+ break;
+ case 2:
+ switch (byte_per_comp) {
+ case 1:
+ data_type = (is_uint) ? GPU_RG8UI : GPU_RG8I;
+ break;
+ case 2:
+ data_type = (is_uint) ? GPU_RG16UI : GPU_RG16I;
+ break;
+ default:
+ data_type = (is_uint) ? GPU_RG32UI : GPU_RG32I;
+ break;
+ }
+ break;
+ default:
+ switch (byte_per_comp) {
+ case 1:
+ data_type = (is_uint) ? GPU_RGBA8UI : GPU_RGBA8I;
+ break;
+ case 2:
+ data_type = (is_uint) ? GPU_RGBA16UI : GPU_RGBA16I;
+ break;
+ default:
+ data_type = (is_uint) ? GPU_RGBA32UI : GPU_RGBA32I;
+ break;
+ }
+ break;
+ }
+ break;
+ case GPU_FETCH_INT_TO_FLOAT_UNIT:
+ switch (attr->comp_len) {
+ case 1:
+ data_type = (byte_per_comp == 1) ? GPU_R8 : GPU_R16;
+ break;
+ case 2:
+ data_type = (byte_per_comp == 1) ? GPU_RG8 : GPU_RG16;
+ break;
+ default:
+ data_type = (byte_per_comp == 1) ? GPU_RGBA8 : GPU_RGBA16;
+ break;
+ }
+ break;
+ default:
+ BLI_assert(0);
+ return NULL;
+ }
+
+ return GPU_texture_create_buffer(data_type, vert->vbo_id);
}
-void GPU_texture_add_mipmap(
- GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl, const void *pixels)
+void GPU_texture_add_mipmap(GPUTexture *tex,
+ eGPUDataFormat gpu_data_format,
+ int miplvl,
+ const void *pixels)
{
- BLI_assert((int)tex->format > -1);
- BLI_assert(tex->components > -1);
-
- gpu_validate_data_format(tex->format, gpu_data_format);
-
- GLenum internalformat = gpu_get_gl_internalformat(tex->format);
- GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
- GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
-
- glBindTexture(tex->target, tex->bindcode);
-
- int size[3];
- GPU_texture_get_mipmap_size(tex, miplvl, size);
-
- switch (tex->target) {
- case GL_TEXTURE_1D:
- glTexImage1D(tex->target, miplvl, internalformat, size[0], 0, data_format, data_type, pixels);
- break;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_1D_ARRAY:
- glTexImage2D(tex->target, miplvl, internalformat, size[0], size[1], 0, data_format, data_type, pixels);
- break;
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- glTexImage3D(tex->target, miplvl, internalformat, size[0], size[1], size[2], 0, data_format, data_type, pixels);
- break;
- case GL_TEXTURE_2D_MULTISAMPLE:
- /* Multisample textures cannot have mipmaps. */
- default:
- BLI_assert(!"tex->target mode not supported");
- }
-
- glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, miplvl);
-
- glBindTexture(tex->target, 0);
+ BLI_assert((int)tex->format > -1);
+ BLI_assert(tex->components > -1);
+
+ gpu_validate_data_format(tex->format, gpu_data_format);
+
+ GLenum internalformat = gpu_get_gl_internalformat(tex->format);
+ GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+
+ glBindTexture(tex->target, tex->bindcode);
+
+ int size[3];
+ GPU_texture_get_mipmap_size(tex, miplvl, size);
+
+ switch (tex->target) {
+ case GL_TEXTURE_1D:
+ glTexImage1D(
+ tex->target, miplvl, internalformat, size[0], 0, data_format, data_type, pixels);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_1D_ARRAY:
+ glTexImage2D(tex->target,
+ miplvl,
+ internalformat,
+ size[0],
+ size[1],
+ 0,
+ data_format,
+ data_type,
+ pixels);
+ break;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ glTexImage3D(tex->target,
+ miplvl,
+ internalformat,
+ size[0],
+ size[1],
+ size[2],
+ 0,
+ data_format,
+ data_type,
+ pixels);
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ /* Multisample textures cannot have mipmaps. */
+ default:
+ BLI_assert(!"tex->target mode not supported");
+ }
+
+ glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, miplvl);
+
+ glBindTexture(tex->target, 0);
}
-void GPU_texture_update_sub(
- GPUTexture *tex, eGPUDataFormat gpu_data_format, const void *pixels,
- int offset_x, int offset_y, int offset_z, int width, int height, int depth)
+void GPU_texture_update_sub(GPUTexture *tex,
+ eGPUDataFormat gpu_data_format,
+ const void *pixels,
+ int offset_x,
+ int offset_y,
+ int offset_z,
+ int width,
+ int height,
+ int depth)
{
- BLI_assert((int)tex->format > -1);
- BLI_assert(tex->components > -1);
-
- GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
- GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
- GLint alignment;
-
- /* The default pack size for textures is 4, which won't work for byte based textures */
- if (tex->bytesize == 1) {
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- }
-
- glBindTexture(tex->target, tex->bindcode);
- switch (tex->target) {
- case GL_TEXTURE_1D:
- glTexSubImage1D(tex->target, 0, offset_x, width, data_format, data_type, pixels);
- break;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_2D_MULTISAMPLE:
- case GL_TEXTURE_1D_ARRAY:
- glTexSubImage2D(
- tex->target, 0, offset_x, offset_y,
- width, height, data_format, data_type, pixels);
- break;
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- glTexSubImage3D(
- tex->target, 0, offset_x, offset_y, offset_z,
- width, height, depth, data_format, data_type, pixels);
- break;
- default:
- BLI_assert(!"tex->target mode not supported");
- }
-
- if (tex->bytesize == 1) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
- }
-
- glBindTexture(tex->target, 0);
+ BLI_assert((int)tex->format > -1);
+ BLI_assert(tex->components > -1);
+
+ GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+ GLint alignment;
+
+ /* The default pack size for textures is 4, which won't work for byte based textures */
+ if (tex->bytesize == 1) {
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ }
+
+ glBindTexture(tex->target, tex->bindcode);
+ switch (tex->target) {
+ case GL_TEXTURE_1D:
+ glTexSubImage1D(tex->target, 0, offset_x, width, data_format, data_type, pixels);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_1D_ARRAY:
+ glTexSubImage2D(
+ tex->target, 0, offset_x, offset_y, width, height, data_format, data_type, pixels);
+ break;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ glTexSubImage3D(tex->target,
+ 0,
+ offset_x,
+ offset_y,
+ offset_z,
+ width,
+ height,
+ depth,
+ data_format,
+ data_type,
+ pixels);
+ break;
+ default:
+ BLI_assert(!"tex->target mode not supported");
+ }
+
+ if (tex->bytesize == 1) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+ }
+
+ glBindTexture(tex->target, 0);
}
void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl)
{
- int size[3] = {0, 0, 0};
- GPU_texture_get_mipmap_size(tex, miplvl, size);
-
- gpu_validate_data_format(tex->format, gpu_data_format);
-
- size_t buf_size = gpu_texture_memory_footprint_compute(tex);
- size_t samples_count = max_ii(1, tex->samples);
-
- samples_count *= size[0];
- samples_count *= max_ii(1, size[1]);
- samples_count *= max_ii(1, size[2]);
- samples_count *= (GPU_texture_cube(tex)) ? 6 : 1;
-
- switch (gpu_data_format) {
- case GPU_DATA_FLOAT:
- buf_size = sizeof(float) * samples_count * tex->components;
- break;
- case GPU_DATA_INT:
- case GPU_DATA_UNSIGNED_INT:
- buf_size = sizeof(int) * samples_count * tex->components;
- break;
- case GPU_DATA_UNSIGNED_INT_24_8:
- case GPU_DATA_10_11_11_REV:
- buf_size = sizeof(int) * samples_count;
- break;
- case GPU_DATA_UNSIGNED_BYTE:
- break;
- }
-
- void *buf = MEM_mallocN(buf_size, "GPU_texture_read");
-
- GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
- GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
-
- glBindTexture(tex->target, tex->bindcode);
-
- if (GPU_texture_cube(tex)) {
- int cube_face_size = buf_size / 6;
- for (int i = 0; i < 6; ++i) {
- glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, miplvl, data_format, data_type,
- ((char *)buf) + cube_face_size * i);
- }
- }
- else {
- glGetTexImage(tex->target, miplvl, data_format, data_type, buf);
- }
-
- glBindTexture(tex->target, 0);
-
- return buf;
+ int size[3] = {0, 0, 0};
+ GPU_texture_get_mipmap_size(tex, miplvl, size);
+
+ gpu_validate_data_format(tex->format, gpu_data_format);
+
+ size_t buf_size = gpu_texture_memory_footprint_compute(tex);
+ size_t samples_count = max_ii(1, tex->samples);
+
+ samples_count *= size[0];
+ samples_count *= max_ii(1, size[1]);
+ samples_count *= max_ii(1, size[2]);
+ samples_count *= (GPU_texture_cube(tex)) ? 6 : 1;
+
+ switch (gpu_data_format) {
+ case GPU_DATA_FLOAT:
+ buf_size = sizeof(float) * samples_count * tex->components;
+ break;
+ case GPU_DATA_INT:
+ case GPU_DATA_UNSIGNED_INT:
+ buf_size = sizeof(int) * samples_count * tex->components;
+ break;
+ case GPU_DATA_UNSIGNED_INT_24_8:
+ case GPU_DATA_10_11_11_REV:
+ buf_size = sizeof(int) * samples_count;
+ break;
+ case GPU_DATA_UNSIGNED_BYTE:
+ break;
+ }
+
+ void *buf = MEM_mallocN(buf_size, "GPU_texture_read");
+
+ GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+
+ glBindTexture(tex->target, tex->bindcode);
+
+ if (GPU_texture_cube(tex)) {
+ int cube_face_size = buf_size / 6;
+ for (int i = 0; i < 6; ++i) {
+ glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
+ miplvl,
+ data_format,
+ data_type,
+ ((char *)buf) + cube_face_size * i);
+ }
+ }
+ else {
+ glGetTexImage(tex->target, miplvl, data_format, data_type, buf);
+ }
+
+ glBindTexture(tex->target, 0);
+
+ return buf;
}
-void GPU_texture_read_rect(
- GPUTexture *tex, eGPUDataFormat gpu_data_format,
- const rcti *rect, void *r_buf)
+void GPU_texture_read_rect(GPUTexture *tex,
+ eGPUDataFormat gpu_data_format,
+ const rcti *rect,
+ void *r_buf)
{
- gpu_validate_data_format(tex->format, gpu_data_format);
-
- GPUFrameBuffer *cur_fb = GPU_framebuffer_active_get();
- GPUFrameBuffer *tmp_fb = GPU_framebuffer_create();
- GPU_framebuffer_texture_attach(tmp_fb, tex, 0, 0);
-
- GPU_framebuffer_bind(tmp_fb);
- glReadBuffer(GL_COLOR_ATTACHMENT0);
-
- GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
- GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
-
- glReadPixels(rect->xmin, rect->ymin,
- BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
- data_format, data_type, r_buf);
-
- if (cur_fb) {
- GPU_framebuffer_bind(cur_fb);
- }
- else {
- GPU_framebuffer_restore();
- }
- GPU_framebuffer_free(tmp_fb);
+ gpu_validate_data_format(tex->format, gpu_data_format);
+
+ GPUFrameBuffer *cur_fb = GPU_framebuffer_active_get();
+ GPUFrameBuffer *tmp_fb = GPU_framebuffer_create();
+ GPU_framebuffer_texture_attach(tmp_fb, tex, 0, 0);
+
+ GPU_framebuffer_bind(tmp_fb);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+
+ GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
+ GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+
+ glReadPixels(rect->xmin,
+ rect->ymin,
+ BLI_rcti_size_x(rect),
+ BLI_rcti_size_y(rect),
+ data_format,
+ data_type,
+ r_buf);
+
+ if (cur_fb) {
+ GPU_framebuffer_bind(cur_fb);
+ }
+ else {
+ GPU_framebuffer_restore();
+ }
+ GPU_framebuffer_free(tmp_fb);
}
void GPU_texture_update(GPUTexture *tex, eGPUDataFormat data_format, const void *pixels)
{
- GPU_texture_update_sub(tex, data_format, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
+ GPU_texture_update_sub(tex, data_format, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
}
void GPU_invalid_tex_init(void)
{
- memory_usage = 0;
- const float color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
- GG.invalid_tex_1D = GPU_texture_create_1d(1, GPU_RGBA8, color, NULL);
- GG.invalid_tex_2D = GPU_texture_create_2d(1, 1, GPU_RGBA8, color, NULL);
- GG.invalid_tex_3D = GPU_texture_create_3d(1, 1, 1, GPU_RGBA8, color, NULL);
+ memory_usage = 0;
+ const float color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
+ GG.invalid_tex_1D = GPU_texture_create_1d(1, GPU_RGBA8, color, NULL);
+ GG.invalid_tex_2D = GPU_texture_create_2d(1, 1, GPU_RGBA8, color, NULL);
+ GG.invalid_tex_3D = GPU_texture_create_3d(1, 1, 1, GPU_RGBA8, color, NULL);
}
void GPU_invalid_tex_bind(int mode)
{
- switch (mode) {
- case GL_TEXTURE_1D:
- glBindTexture(GL_TEXTURE_1D, GG.invalid_tex_1D->bindcode);
- break;
- case GL_TEXTURE_2D:
- glBindTexture(GL_TEXTURE_2D, GG.invalid_tex_2D->bindcode);
- break;
- case GL_TEXTURE_3D:
- glBindTexture(GL_TEXTURE_3D, GG.invalid_tex_3D->bindcode);
- break;
- }
+ switch (mode) {
+ case GL_TEXTURE_1D:
+ glBindTexture(GL_TEXTURE_1D, GG.invalid_tex_1D->bindcode);
+ break;
+ case GL_TEXTURE_2D:
+ glBindTexture(GL_TEXTURE_2D, GG.invalid_tex_2D->bindcode);
+ break;
+ case GL_TEXTURE_3D:
+ glBindTexture(GL_TEXTURE_3D, GG.invalid_tex_3D->bindcode);
+ break;
+ }
}
void GPU_invalid_tex_free(void)
{
- if (GG.invalid_tex_1D)
- GPU_texture_free(GG.invalid_tex_1D);
- if (GG.invalid_tex_2D)
- GPU_texture_free(GG.invalid_tex_2D);
- if (GG.invalid_tex_3D)
- GPU_texture_free(GG.invalid_tex_3D);
+ if (GG.invalid_tex_1D)
+ GPU_texture_free(GG.invalid_tex_1D);
+ if (GG.invalid_tex_2D)
+ GPU_texture_free(GG.invalid_tex_2D);
+ if (GG.invalid_tex_3D)
+ GPU_texture_free(GG.invalid_tex_3D);
}
void GPU_texture_bind(GPUTexture *tex, int number)
{
- BLI_assert(number >= 0);
-
- if (number >= GPU_max_textures()) {
- fprintf(stderr, "Not enough texture slots.\n");
- return;
- }
-
- if ((G.debug & G_DEBUG)) {
- for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
- if (tex->fb[i] && GPU_framebuffer_bound(tex->fb[i])) {
- fprintf(stderr,
- "Feedback loop warning!: Attempting to bind "
- "texture attached to current framebuffer!\n");
- BLI_assert(0); /* Should never happen! */
- break;
- }
- }
- }
-
- glActiveTexture(GL_TEXTURE0 + number);
-
- if (tex->bindcode != 0)
- glBindTexture(tex->target, tex->bindcode);
- else
- GPU_invalid_tex_bind(tex->target_base);
-
- tex->number = number;
+ BLI_assert(number >= 0);
+
+ if (number >= GPU_max_textures()) {
+ fprintf(stderr, "Not enough texture slots.\n");
+ return;
+ }
+
+ if ((G.debug & G_DEBUG)) {
+ for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
+ if (tex->fb[i] && GPU_framebuffer_bound(tex->fb[i])) {
+ fprintf(stderr,
+ "Feedback loop warning!: Attempting to bind "
+ "texture attached to current framebuffer!\n");
+ BLI_assert(0); /* Should never happen! */
+ break;
+ }
+ }
+ }
+
+ glActiveTexture(GL_TEXTURE0 + number);
+
+ if (tex->bindcode != 0)
+ glBindTexture(tex->target, tex->bindcode);
+ else
+ GPU_invalid_tex_bind(tex->target_base);
+
+ tex->number = number;
}
void GPU_texture_unbind(GPUTexture *tex)
{
- if (tex->number == -1)
- return;
+ if (tex->number == -1)
+ return;
- glActiveTexture(GL_TEXTURE0 + tex->number);
- glBindTexture(tex->target, 0);
+ glActiveTexture(GL_TEXTURE0 + tex->number);
+ glBindTexture(tex->target, 0);
- tex->number = -1;
+ tex->number = -1;
}
int GPU_texture_bound_number(GPUTexture *tex)
{
- return tex->number;
+ return tex->number;
}
-#define WARN_NOT_BOUND(_tex) { \
- if (_tex->number == -1) { \
- fprintf(stderr, "Warning : Trying to set parameter on a texture not bound.\n"); \
- BLI_assert(0); \
- return; \
- } \
-} ((void)0)
+#define WARN_NOT_BOUND(_tex) \
+ { \
+ if (_tex->number == -1) { \
+ fprintf(stderr, "Warning : Trying to set parameter on a texture not bound.\n"); \
+ BLI_assert(0); \
+ return; \
+ } \
+ } \
+ ((void)0)
void GPU_texture_generate_mipmap(GPUTexture *tex)
{
- WARN_NOT_BOUND(tex);
-
- glActiveTexture(GL_TEXTURE0 + tex->number);
-
- if (GPU_texture_depth(tex)) {
- /* Some drivers have bugs when using glGenerateMipmap with depth textures (see T56789).
- * In this case we just create a complete texture with mipmaps manually without downsampling.
- * You must initialize the texture levels using other methods like GPU_framebuffer_recursive_downsample(). */
- int levels = 1 + floor(log2(max_ii(tex->w, tex->h)));
- eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex->format);
- for (int i = 1; i < levels; ++i) {
- GPU_texture_add_mipmap(tex, data_format, i, NULL);
- }
- glBindTexture(tex->target, tex->bindcode);
- }
- else {
- glGenerateMipmap(tex->target_base);
- }
+ WARN_NOT_BOUND(tex);
+
+ glActiveTexture(GL_TEXTURE0 + tex->number);
+
+ if (GPU_texture_depth(tex)) {
+ /* Some drivers have bugs when using glGenerateMipmap with depth textures (see T56789).
+ * In this case we just create a complete texture with mipmaps manually without downsampling.
+ * You must initialize the texture levels using other methods like GPU_framebuffer_recursive_downsample(). */
+ int levels = 1 + floor(log2(max_ii(tex->w, tex->h)));
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex->format);
+ for (int i = 1; i < levels; ++i) {
+ GPU_texture_add_mipmap(tex, data_format, i, NULL);
+ }
+ glBindTexture(tex->target, tex->bindcode);
+ }
+ else {
+ glGenerateMipmap(tex->target_base);
+ }
}
void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare)
{
- WARN_NOT_BOUND(tex);
+ WARN_NOT_BOUND(tex);
- /* Could become an assertion ? (fclem) */
- if (!GPU_texture_depth(tex))
- return;
+ /* Could become an assertion ? (fclem) */
+ if (!GPU_texture_depth(tex))
+ return;
- GLenum mode = (use_compare) ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE;
+ GLenum mode = (use_compare) ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE;
- glActiveTexture(GL_TEXTURE0 + tex->number);
- glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, mode);
+ glActiveTexture(GL_TEXTURE0 + tex->number);
+ glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, mode);
}
void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter)
{
- WARN_NOT_BOUND(tex);
+ WARN_NOT_BOUND(tex);
- /* Stencil and integer format does not support filtering. */
- BLI_assert(!use_filter || !(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
+ /* Stencil and integer format does not support filtering. */
+ BLI_assert(!use_filter || !(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
- GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
+ GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
- glActiveTexture(GL_TEXTURE0 + tex->number);
- glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
- glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, filter);
+ glActiveTexture(GL_TEXTURE0 + tex->number);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, filter);
}
void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter)
{
- WARN_NOT_BOUND(tex);
+ WARN_NOT_BOUND(tex);
- /* Stencil and integer format does not support filtering. */
- BLI_assert((!use_filter && !use_mipmap) || !(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
+ /* Stencil and integer format does not support filtering. */
+ BLI_assert((!use_filter && !use_mipmap) ||
+ !(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
- GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
- GLenum mipmap = (
- (use_filter) ?
- (use_mipmap) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR :
- (use_mipmap) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST);
+ GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
+ GLenum mipmap = ((use_filter) ? (use_mipmap) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR :
+ (use_mipmap) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST);
- glActiveTexture(GL_TEXTURE0 + tex->number);
- glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
- glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
+ glActiveTexture(GL_TEXTURE0 + tex->number);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
}
void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat)
{
- WARN_NOT_BOUND(tex);
+ WARN_NOT_BOUND(tex);
- GLenum repeat = (use_repeat) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
+ GLenum repeat = (use_repeat) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
- glActiveTexture(GL_TEXTURE0 + tex->number);
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, repeat);
- if (tex->target_base != GL_TEXTURE_1D)
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, repeat);
- if (tex->target_base == GL_TEXTURE_3D)
- glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, repeat);
+ glActiveTexture(GL_TEXTURE0 + tex->number);
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, repeat);
+ if (tex->target_base != GL_TEXTURE_1D)
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, repeat);
+ if (tex->target_base == GL_TEXTURE_3D)
+ glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, repeat);
}
static GLenum gpu_get_gl_filterfunction(eGPUFilterFunction filter)
{
- switch (filter) {
- case GPU_NEAREST:
- return GL_NEAREST;
- case GPU_LINEAR:
- return GL_LINEAR;
- default:
- BLI_assert(!"Unhandled filter mode");
- return GL_NEAREST;
- }
+ switch (filter) {
+ case GPU_NEAREST:
+ return GL_NEAREST;
+ case GPU_LINEAR:
+ return GL_LINEAR;
+ default:
+ BLI_assert(!"Unhandled filter mode");
+ return GL_NEAREST;
+ }
}
-void GPU_texture_filters(GPUTexture *tex, eGPUFilterFunction min_filter, eGPUFilterFunction mag_filter)
+void GPU_texture_filters(GPUTexture *tex,
+ eGPUFilterFunction min_filter,
+ eGPUFilterFunction mag_filter)
{
- WARN_NOT_BOUND(tex);
+ WARN_NOT_BOUND(tex);
- /* Stencil and integer format does not support filtering. */
- BLI_assert(!(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
- BLI_assert(mag_filter == GPU_NEAREST || mag_filter == GPU_LINEAR);
+ /* Stencil and integer format does not support filtering. */
+ BLI_assert(!(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
+ BLI_assert(mag_filter == GPU_NEAREST || mag_filter == GPU_LINEAR);
- glActiveTexture(GL_TEXTURE0 + tex->number);
- glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, gpu_get_gl_filterfunction(min_filter));
- glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, gpu_get_gl_filterfunction(mag_filter));
+ glActiveTexture(GL_TEXTURE0 + tex->number);
+ glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, gpu_get_gl_filterfunction(min_filter));
+ glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, gpu_get_gl_filterfunction(mag_filter));
}
void GPU_texture_free(GPUTexture *tex)
{
- tex->refcount--;
+ tex->refcount--;
- if (tex->refcount < 0)
- fprintf(stderr, "GPUTexture: negative refcount\n");
+ if (tex->refcount < 0)
+ fprintf(stderr, "GPUTexture: negative refcount\n");
- if (tex->refcount == 0) {
- for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
- if (tex->fb[i] != NULL) {
- GPU_framebuffer_texture_detach_slot(tex->fb[i], tex, tex->fb_attachment[i]);
- }
- }
+ if (tex->refcount == 0) {
+ for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
+ if (tex->fb[i] != NULL) {
+ GPU_framebuffer_texture_detach_slot(tex->fb[i], tex, tex->fb_attachment[i]);
+ }
+ }
- if (tex->bindcode)
- GPU_tex_free(tex->bindcode);
+ if (tex->bindcode)
+ GPU_tex_free(tex->bindcode);
- gpu_texture_memory_footprint_remove(tex);
+ gpu_texture_memory_footprint_remove(tex);
- MEM_freeN(tex);
- }
+ MEM_freeN(tex);
+ }
}
void GPU_texture_ref(GPUTexture *tex)
{
- tex->refcount++;
+ tex->refcount++;
}
int GPU_texture_target(const GPUTexture *tex)
{
- return tex->target;
+ return tex->target;
}
int GPU_texture_width(const GPUTexture *tex)
{
- return tex->w;
+ return tex->w;
}
int GPU_texture_height(const GPUTexture *tex)
{
- return tex->h;
+ return tex->h;
}
int GPU_texture_layers(const GPUTexture *tex)
{
- return tex->d;
+ return tex->d;
}
eGPUTextureFormat GPU_texture_format(const GPUTexture *tex)
{
- return tex->format;
+ return tex->format;
}
int GPU_texture_samples(const GPUTexture *tex)
{
- return tex->samples;
+ return tex->samples;
}
bool GPU_texture_depth(const GPUTexture *tex)
{
- return (tex->format_flag & GPU_FORMAT_DEPTH) != 0;
+ return (tex->format_flag & GPU_FORMAT_DEPTH) != 0;
}
bool GPU_texture_stencil(const GPUTexture *tex)
{
- return (tex->format_flag & GPU_FORMAT_STENCIL) != 0;
+ return (tex->format_flag & GPU_FORMAT_STENCIL) != 0;
}
bool GPU_texture_integer(const GPUTexture *tex)
{
- return (tex->format_flag & GPU_FORMAT_INTEGER) != 0;
+ return (tex->format_flag & GPU_FORMAT_INTEGER) != 0;
}
bool GPU_texture_cube(const GPUTexture *tex)
{
- return (tex->format_flag & GPU_FORMAT_CUBE) != 0;
+ return (tex->format_flag & GPU_FORMAT_CUBE) != 0;
}
int GPU_texture_opengl_bindcode(const GPUTexture *tex)
{
- return tex->bindcode;
+ return tex->bindcode;
}
void GPU_texture_attach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb, int attachment)
{
- for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
- if (tex->fb[i] == NULL) {
- tex->fb[i] = fb;
- tex->fb_attachment[i] = attachment;
- return;
- }
- }
-
- BLI_assert(!"Error: Texture: Not enough Framebuffer slots");
+ for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
+ if (tex->fb[i] == NULL) {
+ tex->fb[i] = fb;
+ tex->fb_attachment[i] = attachment;
+ return;
+ }
+ }
+
+ BLI_assert(!"Error: Texture: Not enough Framebuffer slots");
}
/* Return previous attachment point */
int GPU_texture_detach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb)
{
- for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
- if (tex->fb[i] == fb) {
- tex->fb[i] = NULL;
- return tex->fb_attachment[i];
- }
- }
-
- BLI_assert(!"Error: Texture: Framebuffer is not attached");
- return 0;
+ for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
+ if (tex->fb[i] == fb) {
+ tex->fb[i] = NULL;
+ return tex->fb_attachment[i];
+ }
+ }
+
+ BLI_assert(!"Error: Texture: Framebuffer is not attached");
+ return 0;
}
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
{
- /* TODO assert if lvl is below the limit of 1px in each dimension. */
- int div = 1 << lvl;
- size[0] = max_ii(1, tex->w / div);
-
- if (tex->target == GL_TEXTURE_1D_ARRAY) {
- size[1] = tex->h;
- }
- else if (tex->h > 0) {
- size[1] = max_ii(1, tex->h / div);
- }
-
- if (tex->target == GL_TEXTURE_2D_ARRAY) {
- size[2] = tex->d;
- }
- else if (tex->d > 0) {
- size[2] = max_ii(1, tex->d / div);
- }
+ /* TODO assert if lvl is below the limit of 1px in each dimension. */
+ int div = 1 << lvl;
+ size[0] = max_ii(1, tex->w / div);
+
+ if (tex->target == GL_TEXTURE_1D_ARRAY) {
+ size[1] = tex->h;
+ }
+ else if (tex->h > 0) {
+ size[1] = max_ii(1, tex->h / div);
+ }
+
+ if (tex->target == GL_TEXTURE_2D_ARRAY) {
+ size[2] = tex->d;
+ }
+ else if (tex->d > 0) {
+ size[2] = max_ii(1, tex->d / div);
+ }
}