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authorClément Foucault <foucault.clem@gmail.com>2017-09-23 21:34:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-25 21:14:42 +0300
commit709315a0d7cd382320c060f369717f8af4ea364e (patch)
tree9649ffa2f1cdb114ad549e539a31e5d4aa372d93 /source/blender/gpu/intern/gpu_texture.c
parent2a7b747f18cd35827ee19517ff1c0c50e602f398 (diff)
GPUTexture : Fix Bind/Unbind function so it works with multisample textures.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index d7f28ad1856..ac8c8bacac1 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -796,7 +796,7 @@ void GPU_texture_bind(GPUTexture *tex, int number)
glActiveTexture(GL_TEXTURE0 + number);
if (tex->bindcode != 0)
- glBindTexture(tex->target_base, tex->bindcode);
+ glBindTexture(tex->target, tex->bindcode);
else
GPU_invalid_tex_bind(tex->target_base);
@@ -819,7 +819,7 @@ void GPU_texture_unbind(GPUTexture *tex)
if (tex->number != 0)
glActiveTexture(GL_TEXTURE0 + tex->number);
- glBindTexture(tex->target_base, 0);
+ glBindTexture(tex->target, 0);
if (tex->number != 0)
glActiveTexture(GL_TEXTURE0);