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authorClément Foucault <foucault.clem@gmail.com>2017-11-14 01:25:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-14 01:25:46 +0300
commit93936b8643b9c4f77fe13d35b41ecaa246843dd8 (patch)
tree3c7738ec519551a344e4b395bb56e806a76f6fa7 /source/blender/gpu/intern/gpu_texture.c
parentab013224adf5bb07c1467637592cd8c7bb5cb2fe (diff)
GPUTexture: Add for stencil to default depth buffers.
Theses will be used by eevee SSS. TODO: only allocate stencil if needed.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index ac8c8bacac1..252eede8758 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -711,6 +711,11 @@ GPUTexture *GPU_texture_create_depth_multisample(int w, int h, int samples, char
return GPU_texture_create_nD(w, h, 0, 2, NULL, GPU_DEPTH_COMPONENT24, 1, samples, false, err_out);
}
+GPUTexture *GPU_texture_create_depth_with_stencil_multisample(int w, int h, int samples, char err_out[256])
+{
+ return GPU_texture_create_nD(w, h, 0, 2, NULL, GPU_DEPTH24_STENCIL8, 1, samples, false, err_out);
+}
+
void GPU_texture_update(GPUTexture *tex, const float *pixels)
{
BLI_assert(tex->format > -1);