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authorYimingWu <xp8110@outlook.com>2020-05-30 11:34:11 +0300
committerYimingWu <xp8110@outlook.com>2020-05-30 11:34:11 +0300
commit3b52dfe549f0c2fca7e0cd499b85fb098e9b4da9 (patch)
tree668b6b25da0efdb87058b197084094181fb0c09f /source/blender/gpu/intern/gpu_texture.c
parentcd54abd2c1316136753f7bbe227bd762a5f9e7d9 (diff)
parent2ee94c954d6700a45fde320f330964bcf1888545 (diff)
Merge remote-tracking branch 'origin/master' into temp-lanpr-review
# Conflicts: # release/datafiles/locale # release/scripts/addons # source/blender/blenkernel/intern/lib_query.c
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c115
1 files changed, 104 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index fd01ddf8597..38ba8bc612f 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -94,6 +94,7 @@ struct GPUTexture {
};
static uint gpu_get_bytesize(eGPUTextureFormat data_type);
+static void gpu_texture_framebuffer_ensure(GPUTexture *tex);
/* ------ Memory Management ------- */
/* Records every texture allocation / free
@@ -1570,25 +1571,117 @@ void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int mipl
void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat gpu_data_format, const void *color)
{
- if (GLEW_ARB_clear_texture) {
- GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
+ BLI_assert(color != NULL); /* Do not accept NULL as parameter. */
+ gpu_validate_data_format(tex->format, gpu_data_format);
+
+ if (false && GLEW_ARB_clear_texture) {
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
+ GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
glClearTexImage(tex->bindcode, 0, data_format, data_type, color);
+
+ if (GPU_texture_stencil(tex) && GPU_texture_depth(tex)) {
+ /* TODO(clem) implement in fallback. */
+ BLI_assert(0);
+ }
+ else if (GPU_texture_depth(tex)) {
+ switch (gpu_data_format) {
+ case GPU_DATA_FLOAT:
+ case GPU_DATA_UNSIGNED_INT:
+ break;
+ default:
+ /* TODO(clem) implement in fallback. */
+ BLI_assert(0);
+ break;
+ }
+ }
+ else {
+ switch (gpu_data_format) {
+ case GPU_DATA_FLOAT:
+ case GPU_DATA_UNSIGNED_INT:
+ case GPU_DATA_UNSIGNED_BYTE:
+ break;
+ default:
+ /* TODO(clem) implement in fallback. */
+ BLI_assert(0);
+ break;
+ }
+ }
}
else {
- size_t buffer_len = gpu_texture_memory_footprint_compute(tex);
- unsigned char *pixels = MEM_mallocN(buffer_len, __func__);
- if (color) {
- const size_t bytesize = (size_t)gpu_get_bytesize(tex->format);
- for (size_t byte = 0; byte < buffer_len; byte += bytesize) {
- memcpy(&pixels[byte], color, bytesize);
+ /* Fallback for older GL. */
+ GPUFrameBuffer *prev_fb = GPU_framebuffer_active_get();
+
+ gpu_texture_framebuffer_ensure(tex);
+ /* This means that this function can only be used in one context for each texture. */
+ BLI_assert(tex->copy_fb_ctx == GPU_context_active_get());
+
+ glBindFramebuffer(GL_FRAMEBUFFER, tex->copy_fb);
+ glViewport(0, 0, tex->w, tex->h);
+
+ /* Watch: Write mask could prevent the clear.
+ * glClearTexImage does not change the state so we don't do it here either. */
+ if (GPU_texture_stencil(tex) && GPU_texture_depth(tex)) {
+ /* TODO(clem) implement. */
+ BLI_assert(0);
+ }
+ else if (GPU_texture_depth(tex)) {
+ float depth;
+ switch (gpu_data_format) {
+ case GPU_DATA_FLOAT: {
+ depth = *(float *)color;
+ break;
+ }
+ case GPU_DATA_UNSIGNED_INT: {
+ depth = *(uint *)color / (float)UINT_MAX;
+ break;
+ }
+ default:
+ BLI_assert(!"Unhandled data format");
+ depth = 0.0f;
+ break;
}
+ glClearDepth(depth);
+ glClear(GL_DEPTH_BUFFER_BIT);
}
else {
- memset(pixels, 0, buffer_len);
+ float r, g, b, a;
+ switch (gpu_data_format) {
+ case GPU_DATA_FLOAT: {
+ float *f_color = (float *)color;
+ r = f_color[0];
+ g = (tex->components > 1) ? f_color[1] : 0.0f;
+ b = (tex->components > 2) ? f_color[2] : 0.0f;
+ a = (tex->components > 3) ? f_color[3] : 0.0f;
+ break;
+ }
+ case GPU_DATA_UNSIGNED_INT: {
+ uint *u_color = (uint *)color;
+ r = u_color[0] / (float)UINT_MAX;
+ g = (tex->components > 1) ? u_color[1] / (float)UINT_MAX : 0.0f;
+ b = (tex->components > 2) ? u_color[2] / (float)UINT_MAX : 0.0f;
+ a = (tex->components > 3) ? u_color[3] / (float)UINT_MAX : 0.0f;
+ break;
+ }
+ case GPU_DATA_UNSIGNED_BYTE: {
+ uchar *ub_color = (uchar *)color;
+ r = ub_color[0] / 255.0f;
+ g = (tex->components > 1) ? ub_color[1] / 255.0f : 0.0f;
+ b = (tex->components > 2) ? ub_color[2] / 255.0f : 0.0f;
+ a = (tex->components > 3) ? ub_color[3] / 255.0f : 0.0f;
+ break;
+ }
+ default:
+ BLI_assert(!"Unhandled data format");
+ r = g = b = a = 0.0f;
+ break;
+ }
+ glClearColor(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ if (prev_fb) {
+ GPU_framebuffer_bind(prev_fb);
}
- GPU_texture_update(tex, gpu_data_format, pixels);
- MEM_freeN(pixels);
}
}