diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:17:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:25:27 +0300 |
commit | 4fa904e91c78148ba39ac40371d7680294e225bf (patch) | |
tree | ec6c1c6f6a1263e29900bedc9e876d941cc3febf /source/blender/gpu/intern/gpu_texture.c | |
parent | db5a82302cb322b24d0e0a315e6af499706e8aca (diff) |
Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index c950eadad1f..ebb7b4bc0f0 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -439,7 +439,7 @@ static GLenum gpu_get_gl_datatype(eGPUDataFormat format) } } -static float *GPU_texture_3D_rescale(GPUTexture *tex, int w, int h, int d, int channels, const float *fpixels) +static float *GPU_texture_rescale_3d(GPUTexture *tex, int w, int h, int d, int channels, const float *fpixels) { const uint xf = w / tex->w, yf = h / tex->h, zf = d / tex->d; float *nfpixels = MEM_mallocN(channels * sizeof(float) * tex->w * tex->h * tex->d, "GPUTexture Rescaled 3Dtex"); @@ -575,7 +575,7 @@ static bool gpu_texture_try_alloc( return false; case GL_PROXY_TEXTURE_3D: BLI_assert(data_type == GL_FLOAT); - *rescaled_fpixels = GPU_texture_3D_rescale(tex, w, h, d, channels, fpixels); + *rescaled_fpixels = GPU_texture_rescale_3d(tex, w, h, d, channels, fpixels); return (bool)*rescaled_fpixels; } } @@ -985,7 +985,7 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap) } -GPUTexture *GPU_texture_create_1D( +GPUTexture *GPU_texture_create_1d( int w, eGPUTextureFormat tex_format, const float *pixels, char err_out[256]) { BLI_assert(w > 0); @@ -993,7 +993,7 @@ GPUTexture *GPU_texture_create_1D( return GPU_texture_create_nD(w, 0, 0, 1, pixels, tex_format, data_format, 0, false, err_out); } -GPUTexture *GPU_texture_create_1D_array( +GPUTexture *GPU_texture_create_1d_array( int w, int h, eGPUTextureFormat tex_format, const float *pixels, char err_out[256]) { BLI_assert(w > 0 && h > 0); @@ -1001,7 +1001,7 @@ GPUTexture *GPU_texture_create_1D_array( return GPU_texture_create_nD(w, h, 0, 1, pixels, tex_format, data_format, 0, false, err_out); } -GPUTexture *GPU_texture_create_2D( +GPUTexture *GPU_texture_create_2d( int w, int h, eGPUTextureFormat tex_format, const float *pixels, char err_out[256]) { BLI_assert(w > 0 && h > 0); @@ -1009,7 +1009,7 @@ GPUTexture *GPU_texture_create_2D( return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, 0, false, err_out); } -GPUTexture *GPU_texture_create_2D_multisample( +GPUTexture *GPU_texture_create_2d_multisample( int w, int h, eGPUTextureFormat tex_format, const float *pixels, int samples, char err_out[256]) { BLI_assert(w > 0 && h > 0); @@ -1017,7 +1017,7 @@ GPUTexture *GPU_texture_create_2D_multisample( return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, samples, false, err_out); } -GPUTexture *GPU_texture_create_2D_array( +GPUTexture *GPU_texture_create_2d_array( int w, int h, int d, eGPUTextureFormat tex_format, const float *pixels, char err_out[256]) { BLI_assert(w > 0 && h > 0 && d > 0); @@ -1025,7 +1025,7 @@ GPUTexture *GPU_texture_create_2D_array( return GPU_texture_create_nD(w, h, d, 2, pixels, tex_format, data_format, 0, false, err_out); } -GPUTexture *GPU_texture_create_3D( +GPUTexture *GPU_texture_create_3d( int w, int h, int d, eGPUTextureFormat tex_format, const float *pixels, char err_out[256]) { BLI_assert(w > 0 && h > 0 && d > 0); @@ -1275,9 +1275,9 @@ void GPU_invalid_tex_init(void) { memory_usage = 0; const float color[4] = {1.0f, 0.0f, 1.0f, 1.0f}; - GG.invalid_tex_1D = GPU_texture_create_1D(1, GPU_RGBA8, color, NULL); - GG.invalid_tex_2D = GPU_texture_create_2D(1, 1, GPU_RGBA8, color, NULL); - GG.invalid_tex_3D = GPU_texture_create_3D(1, 1, 1, GPU_RGBA8, color, NULL); + GG.invalid_tex_1D = GPU_texture_create_1d(1, GPU_RGBA8, color, NULL); + GG.invalid_tex_2D = GPU_texture_create_2d(1, 1, GPU_RGBA8, color, NULL); + GG.invalid_tex_3D = GPU_texture_create_3d(1, 1, 1, GPU_RGBA8, color, NULL); } void GPU_invalid_tex_bind(int mode) |