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authorClément Foucault <foucault.clem@gmail.com>2020-08-18 22:21:58 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:11 +0300
commite5796233c7039967b033452afc5d5a10e6cb5b3f (patch)
tree573623288867c748085e57139eaf463222eefe52 /source/blender/gpu/intern/gpu_texture.cc
parentadca09b643d05572321b5015809245493b8dd762 (diff)
GPUState: Use GPU_viewport to set viewport state in GPU_framebuffer
also fix a small issue in GPU_texture_clear.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.cc')
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index a0a230f2980..91990dac83f 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -1611,6 +1611,9 @@ void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat gpu_data_format, const vo
/* This means that this function can only be used in one context for each texture. */
BLI_assert(tex->copy_fb_ctx == GPU_context_active_get());
+ int viewport[4];
+ GPU_viewport_size_get_i(viewport);
+
glBindFramebuffer(GL_FRAMEBUFFER, tex->copy_fb);
glViewport(0, 0, tex->w, tex->h);
@@ -1675,6 +1678,8 @@ void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat gpu_data_format, const vo
glClear(GL_COLOR_BUFFER_BIT);
}
+ glViewport(UNPACK4(viewport));
+
if (prev_fb) {
GPU_framebuffer_bind(prev_fb);
}