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authorJason Fielder <jason_apple>2022-09-01 23:14:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-01 23:18:02 +0300
commitac07fb38a1b35fa156b2d0901eb35cd65ed73903 (patch)
tree2fe5a9b69c5c8bf04818e8b2cde0393e960a12ca /source/blender/gpu/intern/gpu_texture.cc
parent5f4409b02ef7c54089ff1b491e008d4b86c030f4 (diff)
Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCapabilities expansion.
- Adding in compatibility paths to support minimum per-vertex strides for vertex formats. OpenGL supports a minimum stride of 1 byte, in Metal, this minimum stride is 4 bytes. Meaing a vertex format must be atleast 4-bytes in size. - Replacing transform feedback compile-time check to conditional look-up, given TF is supported on macOS with Metal. - 3D texture size safety check added as a general capability, rather than being in the gl backend only. Also required for Metal. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14510
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.cc')
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index 65daa416cae..bec8b8a0df3 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -360,6 +360,13 @@ GPUTexture *GPU_texture_create_compressed_2d(
GPUTexture *GPU_texture_create_from_vertbuf(const char *name, GPUVertBuf *vert)
{
+#ifndef NDEBUG
+ /* Vertex buffers used for texture buffers must be flagged with:
+ * GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY. */
+ BLI_assert_msg(unwrap(vert)->extended_usage_ & GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY,
+ "Vertex Buffers used for textures should have usage flag "
+ "GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY.");
+#endif
eGPUTextureFormat tex_format = to_texture_format(GPU_vertbuf_get_format(vert));
Texture *tex = GPUBackend::get()->texture_alloc(name);