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authorClément Foucault <foucault.clem@gmail.com>2022-03-16 10:36:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-18 22:54:42 +0300
commit93bf17d9521025fe849bf705773de7bacc1dc01d (patch)
treeb453ac58905391133b423902fbdde609ec81ab14 /source/blender/gpu/intern/gpu_texture.cc
parent054957659f671910e1967fec83768affbbff060c (diff)
GPU: Add support for stencil buffer texturing mode.
This adds the possibility to read the stencil buffer inside shaders. This is only available on GL 4.3 so use it accordingly.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.cc')
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index 1aebf2ff112..0d2ec43533f 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -550,6 +550,12 @@ void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4])
reinterpret_cast<Texture *>(tex)->swizzle_set(swizzle);
}
+void GPU_texture_stencil_texture_mode_set(GPUTexture *tex, bool use_stencil)
+{
+ BLI_assert(GPU_texture_stencil(tex) || !use_stencil);
+ reinterpret_cast<Texture *>(tex)->stencil_texture_mode_set(use_stencil);
+}
+
void GPU_texture_free(GPUTexture *tex_)
{
Texture *tex = reinterpret_cast<Texture *>(tex_);