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author | Clément Foucault <foucault.clem@gmail.com> | 2022-03-16 10:36:42 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-03-18 22:54:42 +0300 |
commit | 93bf17d9521025fe849bf705773de7bacc1dc01d (patch) | |
tree | b453ac58905391133b423902fbdde609ec81ab14 /source/blender/gpu/intern/gpu_texture.cc | |
parent | 054957659f671910e1967fec83768affbbff060c (diff) |
GPU: Add support for stencil buffer texturing mode.
This adds the possibility to read the stencil buffer inside shaders.
This is only available on GL 4.3 so use it accordingly.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc index 1aebf2ff112..0d2ec43533f 100644 --- a/source/blender/gpu/intern/gpu_texture.cc +++ b/source/blender/gpu/intern/gpu_texture.cc @@ -550,6 +550,12 @@ void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4]) reinterpret_cast<Texture *>(tex)->swizzle_set(swizzle); } +void GPU_texture_stencil_texture_mode_set(GPUTexture *tex, bool use_stencil) +{ + BLI_assert(GPU_texture_stencil(tex) || !use_stencil); + reinterpret_cast<Texture *>(tex)->stencil_texture_mode_set(use_stencil); +} + void GPU_texture_free(GPUTexture *tex_) { Texture *tex = reinterpret_cast<Texture *>(tex_); |