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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-06 05:44:03 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-06 05:44:22 +0300
commit4067367b6c64f09be70c771180cb47eca4e341eb (patch)
tree791bf22101c4dd09e7a901cb8adf793cfaff458a /source/blender/gpu/intern/gpu_texture_private.hh
parentc0fb8ea8f3cd01cfb01effa687a8d553c540aec3 (diff)
Cleanup: Clang-tidy: modernize-redundant-void-arg
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 19d83366e6f..73b59b9f06f 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -123,7 +123,7 @@ class Texture {
bool init_cubemap(int w, int layers, eGPUTextureFormat format);
bool init_buffer(GPUVertBuf *vbo, eGPUTextureFormat format);
- virtual void generate_mipmap(void) = 0;
+ virtual void generate_mipmap() = 0;
virtual void copy_to(Texture *tex) = 0;
virtual void clear(eGPUDataFormat format, const void *data) = 0;
virtual void swizzle_set(const char swizzle_mask[4]) = 0;
@@ -138,17 +138,17 @@ class Texture {
int mip, int offset[3], int extent[3], eGPUDataFormat format, const void *data) = 0;
/* TODO(fclem): Legacy. Should be removed at some point. */
- virtual uint gl_bindcode_get(void) const = 0;
+ virtual uint gl_bindcode_get() const = 0;
- int width_get(void) const
+ int width_get() const
{
return w_;
}
- int height_get(void) const
+ int height_get() const
{
return h_;
}
- int depth_get(void) const
+ int depth_get() const
{
return d_;
}
@@ -188,7 +188,7 @@ class Texture {
}
/* Return number of dimension taking the array type into account. */
- int dimensions_count(void) const
+ int dimensions_count() const
{
const int array = (type_ & GPU_TEXTURE_ARRAY) ? 1 : 0;
switch (type_ & ~GPU_TEXTURE_ARRAY) {
@@ -205,7 +205,7 @@ class Texture {
}
}
/* Return number of array layer (or face layer) for texture array or 1 for the others. */
- int layer_count(void) const
+ int layer_count() const
{
switch (type_) {
case GPU_TEXTURE_1D_ARRAY:
@@ -218,15 +218,15 @@ class Texture {
}
}
- eGPUTextureFormat format_get(void) const
+ eGPUTextureFormat format_get() const
{
return format_;
}
- eGPUTextureFormatFlag format_flag_get(void) const
+ eGPUTextureFormatFlag format_flag_get() const
{
return format_flag_;
}
- eGPUTextureType type_get(void) const
+ eGPUTextureType type_get() const
{
return type_;
}
@@ -248,7 +248,7 @@ class Texture {
}
protected:
- virtual bool init_internal(void) = 0;
+ virtual bool init_internal() = 0;
virtual bool init_internal(GPUVertBuf *vbo) = 0;
};