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authorGermano Cavalcante <germano.costa@ig.com.br>2021-04-30 17:20:39 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-04-30 17:20:39 +0300
commit2bd9a28ff8d7a7bcb5481b8f9e029959b8b055e8 (patch)
tree769b76c96d80d987e16f80bb307fa4cf87b3a5bb /source/blender/gpu/intern/gpu_texture_private.hh
parenta711aa5b3c715da29546d860f4fde24c27e34593 (diff)
Cleanup: Rename `#if GPU_USE_PY_REFERENCES` to `#ifndef GPU_NO_USE_PY_REFERENCES`
This is safer for incremental build. And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 9f185e03493..a8f2e482bdd 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -80,7 +80,7 @@ class Texture {
int refcount = 1;
/** Width & Height (of source data), optional. */
int src_w = 0, src_h = 0;
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
/**
* Reference of a pointer that needs to be cleaned when deallocating the texture.
* Points to #BPyGPUTexture.tex