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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:34:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commitd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (patch)
treeaee6755004778a92e294484b4dfcc38a87820a0f /source/blender/gpu/intern/gpu_texture_private.hh
parent33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (diff)
GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 19022b228b2..04156632c5e 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -68,6 +68,10 @@ ENUM_OPERATORS(eGPUTextureType)
/* Maximum number of FBOs a texture can be attached to. */
#define GPU_TEX_MAX_FBO_ATTACHED 14
+/**
+ * Implementation of Textures.
+ * Base class which is then specialized for each implementation (GL, VK, ...).
+ **/
class Texture {
public:
/** Internal Sampler state. */