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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:34:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commitd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (patch)
treeaee6755004778a92e294484b4dfcc38a87820a0f /source/blender/gpu/intern/gpu_uniform_buffer_private.hh
parent33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (diff)
GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
Diffstat (limited to 'source/blender/gpu/intern/gpu_uniform_buffer_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer_private.hh14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
index cf6447ccd37..00d10776864 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
@@ -63,6 +63,20 @@ class UniformBuf {
}
};
+/* Syntacting suggar. */
+static inline GPUUniformBuf *wrap(UniformBuf *vert)
+{
+ return reinterpret_cast<GPUUniformBuf *>(vert);
+}
+static inline UniformBuf *unwrap(GPUUniformBuf *vert)
+{
+ return reinterpret_cast<UniformBuf *>(vert);
+}
+static inline const UniformBuf *unwrap(const GPUUniformBuf *vert)
+{
+ return reinterpret_cast<const UniformBuf *>(vert);
+}
+
#undef DEBUG_NAME_LEN
} // namespace gpu