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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 13:30:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commitc4f122ac8f167c5296be9ee23344765f181e6314 (patch)
treed6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/intern/gpu_uniform_buffer_private.hh
parent7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff)
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl functionnalities behind an abstract class. This also cleansup the "dynamic" ubo create and rename it to `GPU_uniformbuf_from_list()` Contains, no functional change. Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/intern/gpu_uniform_buffer_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer_private.hh65
1 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
new file mode 100644
index 00000000000..069a3b1c80c
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
@@ -0,0 +1,65 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "BLI_sys_types.h"
+
+namespace blender {
+namespace gpu {
+
+#ifdef DEBUG
+# define DEBUG_NAME_LEN 8
+#else
+# define DEBUG_NAME_LEN 64
+#endif
+
+class UniformBuf {
+ protected:
+ /** Data size in bytes. */
+ size_t size_in_bytes_;
+ /** Continuous memory block to copy to GPU. This data is owned by the UniformBuf. */
+ void *data_ = NULL;
+ /** Debugging name */
+ char name_[DEBUG_NAME_LEN];
+
+ public:
+ UniformBuf(size_t size, const char *name);
+ virtual ~UniformBuf();
+
+ virtual void update(const void *data) = 0;
+ virtual void bind(int slot) = 0;
+ virtual void unbind(void) = 0;
+
+ /** Used to defer data upload at drawing time.
+ * This is useful if the thread has no context bound.
+ * This transfers ownership to this UniformBuf. */
+ void attach_data(void *data)
+ {
+ data_ = data;
+ }
+};
+
+#undef DEBUG_NAME_LEN
+
+} // namespace gpu
+} // namespace blender