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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 19:46:51 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 19:48:29 +0300 |
commit | 342e73f90fc5c41af8db3a6e3dfdf1746f7f5bc4 (patch) | |
tree | 47fdb91d8e16b1c89f9ca358cb0172e862905ee1 /source/blender/gpu/intern/gpu_uniformbuffer.c | |
parent | 9682e43bf9e078165b3d4d52c6a19c430ec2cbf2 (diff) |
Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/gpu/intern/gpu_uniformbuffer.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_uniformbuffer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_uniformbuffer.c b/source/blender/gpu/intern/gpu_uniformbuffer.c index 82b82d622a4..9bc3727bb03 100644 --- a/source/blender/gpu/intern/gpu_uniformbuffer.c +++ b/source/blender/gpu/intern/gpu_uniformbuffer.c @@ -291,7 +291,7 @@ static void gpu_uniformbuffer_inputs_sort(ListBase *inputs) while (link != NULL && ((GPUInput *)link->data)->type == GPU_VEC3) { LinkData *link_next = link->next; - /* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for aligment. */ + /* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for alignment. */ if ((link_next == NULL) || ((GPUInput *)link_next->data)->type == GPU_FLOAT) { |