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authorJeroen Bakker <jbakker>2021-05-26 17:49:17 +0300
committerJeroen Bakker <jeroen@blender.org>2021-05-26 17:49:30 +0300
commit87055dc71b0d50cd25660969b55cda7d44af6a12 (patch)
treec30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/intern/gpu_vertex_buffer.cc
parente459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff)
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU. This patch only adds the framework for compute. So no changes for users at this moment. NOTE: As this is an OpenGL4.3 feature it must always have a fallback. Use `GPU_compute_shader_support` to check if compute pipeline can be used. Check `gpu_shader_compute*` test cases for usage. This patch also adds support for shader storage buffer objects and device only vertex/index buffers. An alternative that had been discussed was adding this to the `GPUBatch`, this was eventually not chosen as it would lead to more code when used as part of a shading group. The idea is that we add an `eDRWCommandType` in the near future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_buffer.cc')
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer.cc15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.cc b/source/blender/gpu/intern/gpu_vertex_buffer.cc
index 09b9eba9f95..3ecbb740a0c 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer.cc
+++ b/source/blender/gpu/intern/gpu_vertex_buffer.cc
@@ -149,6 +149,16 @@ GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts_)
return wrap(unwrap(verts_)->duplicate());
}
+const void *GPU_vertbuf_read(GPUVertBuf *verts)
+{
+ return unwrap(verts)->read();
+}
+
+void *GPU_vertbuf_unmap(const GPUVertBuf *verts, const void *mapped_data)
+{
+ return unwrap(verts)->unmap(mapped_data);
+}
+
/** Same as discard but does not free. */
void GPU_vertbuf_clear(GPUVertBuf *verts)
{
@@ -324,6 +334,11 @@ void GPU_vertbuf_use(GPUVertBuf *verts)
unwrap(verts)->upload();
}
+void GPU_vertbuf_bind_as_ssbo(struct GPUVertBuf *verts, int binding)
+{
+ unwrap(verts)->bind_as_ssbo(binding);
+}
+
/* XXX this is just a wrapper for the use of the Hair refine workaround.
* To be used with GPU_vertbuf_use(). */
void GPU_vertbuf_update_sub(GPUVertBuf *verts, uint start, uint len, void *data)