diff options
author | Jeroen Bakker <jbakker> | 2021-05-26 17:49:17 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-05-26 17:49:30 +0300 |
commit | 87055dc71b0d50cd25660969b55cda7d44af6a12 (patch) | |
tree | c30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/intern/gpu_vertex_buffer.cc | |
parent | e459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff) |
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU.
This patch only adds the framework for compute. So no changes for users at
this moment.
NOTE: As this is an OpenGL4.3 feature it must always have a fallback.
Use `GPU_compute_shader_support` to check if compute pipeline can be used.
Check `gpu_shader_compute*` test cases for usage.
This patch also adds support for shader storage buffer objects and device only
vertex/index buffers.
An alternative that had been discussed was adding this to the `GPUBatch`, this
was eventually not chosen as it would lead to more code when used as part of a
shading group. The idea is that we add an `eDRWCommandType` in the near
future.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_buffer.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_vertex_buffer.cc | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.cc b/source/blender/gpu/intern/gpu_vertex_buffer.cc index 09b9eba9f95..3ecbb740a0c 100644 --- a/source/blender/gpu/intern/gpu_vertex_buffer.cc +++ b/source/blender/gpu/intern/gpu_vertex_buffer.cc @@ -149,6 +149,16 @@ GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts_) return wrap(unwrap(verts_)->duplicate()); } +const void *GPU_vertbuf_read(GPUVertBuf *verts) +{ + return unwrap(verts)->read(); +} + +void *GPU_vertbuf_unmap(const GPUVertBuf *verts, const void *mapped_data) +{ + return unwrap(verts)->unmap(mapped_data); +} + /** Same as discard but does not free. */ void GPU_vertbuf_clear(GPUVertBuf *verts) { @@ -324,6 +334,11 @@ void GPU_vertbuf_use(GPUVertBuf *verts) unwrap(verts)->upload(); } +void GPU_vertbuf_bind_as_ssbo(struct GPUVertBuf *verts, int binding) +{ + unwrap(verts)->bind_as_ssbo(binding); +} + /* XXX this is just a wrapper for the use of the Hair refine workaround. * To be used with GPU_vertbuf_use(). */ void GPU_vertbuf_update_sub(GPUVertBuf *verts, uint start, uint len, void *data) |