diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-06 17:40:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-06 23:13:06 +0300 |
commit | 7ffff04e4900ca284519900d12bd1490e218c4f4 (patch) | |
tree | d148ee3c5c286a45bc33f521c2c606e47dd43968 /source/blender/gpu/intern/gpu_vertex_buffer_private.hh | |
parent | 98fc3f263cf18a1222d7ffe7dc0e1c0a1fa47ecd (diff) |
GPUVertBuf: Make GPUVertBuf private to the GPU module
This is just a cleanup to isolate the internals of the vertbuf.
This adds some getters to avoid refactor of existing code.
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_buffer_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_vertex_buffer_private.hh | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh new file mode 100644 index 00000000000..24e95a729c7 --- /dev/null +++ b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh @@ -0,0 +1,46 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * GPU vertex buffer + */ + +#pragma once + +#include "GPU_vertex_buffer.h" + +struct GPUVertBuf { + GPUVertFormat format; + /** Number of verts we want to draw. */ + uint vertex_len; + /** Number of verts data. */ + uint vertex_alloc; + /** 0 indicates not yet allocated. */ + uint32_t vbo_id; + /** Usage hint for GL optimisation. */ + GPUUsageType usage; + /** Status flag. */ + GPUVertBufStatus flag; + /** This counter will only avoid freeing the GPUVertBuf, not the data. */ + char handle_refcount; + /** NULL indicates data in VRAM (unmapped) */ + uchar *data; +};
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