diff options
author | Jason Fielder <jason_apple> | 2022-09-01 23:14:18 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-09-01 23:18:02 +0300 |
commit | ac07fb38a1b35fa156b2d0901eb35cd65ed73903 (patch) | |
tree | 2fe5a9b69c5c8bf04818e8b2cde0393e960a12ca /source/blender/gpu/intern/gpu_vertex_buffer_private.hh | |
parent | 5f4409b02ef7c54089ff1b491e008d4b86c030f4 (diff) |
Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCapabilities expansion.
- Adding in compatibility paths to support minimum per-vertex strides for vertex formats. OpenGL supports a minimum stride of 1 byte, in Metal, this minimum stride is 4 bytes. Meaing a vertex format must be atleast 4-bytes in size.
- Replacing transform feedback compile-time check to conditional look-up, given TF is supported on macOS with Metal.
- 3D texture size safety check added as a general capability, rather than being in the gl backend only. Also required for Metal.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D14510
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_buffer_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_vertex_buffer_private.hh | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh index a7920bacaec..f20f6caf6de 100644 --- a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh +++ b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh @@ -31,6 +31,11 @@ class VertBuf { /** NULL indicates data in VRAM (unmapped) */ uchar *data = nullptr; +#ifndef NDEBUG + /** Usage including extended usage flags. */ + GPUUsageType extended_usage_ = GPU_USAGE_STATIC; +#endif + protected: /** Usage hint for GL optimization. */ GPUUsageType usage_ = GPU_USAGE_STATIC; @@ -83,6 +88,11 @@ class VertBuf { } } + GPUUsageType get_usage_type() const + { + return usage_; + } + virtual void update_sub(uint start, uint len, const void *data) = 0; virtual const void *read() const = 0; virtual void *unmap(const void *mapped_data) const = 0; |