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authorCampbell Barton <campbell@blender.org>2022-03-09 01:35:37 +0300
committerCampbell Barton <campbell@blender.org>2022-03-09 02:13:43 +0300
commit21462565632b876ac4eadf2bd30573f2fda70c76 (patch)
tree483da4fc20c4c8cc7198abd6edd5f3a53aa90b91 /source/blender/gpu/intern/gpu_vertex_format.cc
parent626c844105afc3b2455f5a1b87ac8a7839a7e0bf (diff)
Cleanup: use ELEM macro
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_format.cc')
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_format.cc b/source/blender/gpu/intern/gpu_vertex_format.cc
index eedd660d0a9..a9ac191754b 100644
--- a/source/blender/gpu/intern/gpu_vertex_format.cc
+++ b/source/blender/gpu/intern/gpu_vertex_format.cc
@@ -133,7 +133,7 @@ uint GPU_vertformat_attr_add(GPUVertFormat *format,
case GPU_COMP_I10:
/* 10_10_10 format intended for normals (xyz) or colors (rgb)
* extra component packed.w can be manually set to { -2, -1, 0, 1 } */
- assert(comp_len == 3 || comp_len == 4);
+ assert(ELEM(comp_len, 3, 4));
/* Not strictly required, may relax later. */
assert(fetch_mode == GPU_FETCH_INT_TO_FLOAT_UNIT);
@@ -143,7 +143,7 @@ uint GPU_vertformat_attr_add(GPUVertFormat *format,
/* integer types can be kept as int or converted/normalized to float */
assert(fetch_mode != GPU_FETCH_FLOAT);
/* only support float matrices (see Batch_update_program_bindings) */
- assert(comp_len != 8 && comp_len != 12 && comp_len != 16);
+ assert(!ELEM(comp_len, 8, 12, 16));
}
#endif
format->name_len++; /* Multi-name support. */