diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-15 00:50:51 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | ba3c18f4b23e2154a81af4d765a19b136695dc05 (patch) | |
tree | 644432848d7704b4660ac7b4b2bc9fa6d1bfba00 /source/blender/gpu/intern/gpu_vertex_format.cc | |
parent | e8c48ce0752d656da1eb102a38029a0c54d7e7c4 (diff) |
GPUShader: Add back vertformat_from_shader()
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_format.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_vertex_format.cc | 119 |
1 files changed, 7 insertions, 112 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_format.cc b/source/blender/gpu/intern/gpu_vertex_format.cc index a25b2b67e2e..2b16f4482b4 100644 --- a/source/blender/gpu/intern/gpu_vertex_format.cc +++ b/source/blender/gpu/intern/gpu_vertex_format.cc @@ -24,7 +24,9 @@ */ #include "GPU_vertex_format.h" +#include "gpu_shader_private.hh" #include "gpu_vertex_format_private.h" + #include <stddef.h> #include <string.h> @@ -32,14 +34,14 @@ #include "BLI_string.h" #include "BLI_utildefines.h" -#include "GPU_shader.h" - #define PACK_DEBUG 0 #if PACK_DEBUG # include <stdio.h> #endif +using namespace blender::gpu; + void GPU_vertformat_clear(GPUVertFormat *format) { #if TRUST_NO_ONE @@ -403,115 +405,8 @@ void VertexFormat_pack(GPUVertFormat *format) format->packed = true; } -static uint calc_component_size(const GLenum gl_type) -{ - switch (gl_type) { - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - case GL_UNSIGNED_INT_VEC2: - return 2; - case GL_FLOAT_VEC3: - case GL_INT_VEC3: - case GL_UNSIGNED_INT_VEC3: - return 3; - case GL_FLOAT_VEC4: - case GL_FLOAT_MAT2: - case GL_INT_VEC4: - case GL_UNSIGNED_INT_VEC4: - return 4; - case GL_FLOAT_MAT3: - return 9; - case GL_FLOAT_MAT4: - return 16; - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT3x2: - return 6; - case GL_FLOAT_MAT2x4: - case GL_FLOAT_MAT4x2: - return 8; - case GL_FLOAT_MAT3x4: - case GL_FLOAT_MAT4x3: - return 12; - default: - return 1; - } -} - -static void get_fetch_mode_and_comp_type(int gl_type, - GPUVertCompType *r_comp_type, - GPUVertFetchMode *r_fetch_mode) +void GPU_vertformat_from_shader(GPUVertFormat *format, const struct GPUShader *gpushader) { - switch (gl_type) { - case GL_FLOAT: - case GL_FLOAT_VEC2: - case GL_FLOAT_VEC3: - case GL_FLOAT_VEC4: - case GL_FLOAT_MAT2: - case GL_FLOAT_MAT3: - case GL_FLOAT_MAT4: - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3x4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - *r_comp_type = GPU_COMP_F32; - *r_fetch_mode = GPU_FETCH_FLOAT; - break; - case GL_INT: - case GL_INT_VEC2: - case GL_INT_VEC3: - case GL_INT_VEC4: - *r_comp_type = GPU_COMP_I32; - *r_fetch_mode = GPU_FETCH_INT; - break; - case GL_UNSIGNED_INT: - case GL_UNSIGNED_INT_VEC2: - case GL_UNSIGNED_INT_VEC3: - case GL_UNSIGNED_INT_VEC4: - *r_comp_type = GPU_COMP_U32; - *r_fetch_mode = GPU_FETCH_INT; - break; - default: - BLI_assert(0); - } -} - -void GPU_vertformat_from_shader(GPUVertFormat *format, const GPUShader *shader) -{ - UNUSED_VARS(format, shader); -#if 0 /* TODO (fclem) port to GLShader */ - GPU_vertformat_clear(format); - GPUVertAttr *attr = &format->attrs[0]; - - GLint attr_len; - glGetProgramiv(shader->program, GL_ACTIVE_ATTRIBUTES, &attr_len); - - for (int i = 0; i < attr_len; i++) { - char name[256]; - GLenum gl_type; - GLint size; - glGetActiveAttrib(shader->program, i, sizeof(name), NULL, &size, &gl_type, name); - - /* Ignore OpenGL names like `gl_BaseInstanceARB`, `gl_InstanceID` and `gl_VertexID`. */ - if (glGetAttribLocation(shader->program, name) == -1) { - continue; - } - - format->name_len++; /* multiname support */ - format->attr_len++; - - GPUVertCompType comp_type; - GPUVertFetchMode fetch_mode; - get_fetch_mode_and_comp_type(gl_type, &comp_type, &fetch_mode); - - attr->names[attr->name_len++] = copy_attr_name(format, name); - attr->offset = 0; /* offsets & stride are calculated later (during pack) */ - attr->comp_len = calc_component_size(gl_type) * size; - attr->sz = attr->comp_len * 4; - attr->fetch_mode = fetch_mode; - attr->comp_type = comp_type; - attr += 1; - } -#endif + const Shader *shader = static_cast<const Shader *>(gpushader); + shader->vertformat_from_shader(format); } |