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authorCampbell Barton <ideasman42@gmail.com>2021-06-26 14:35:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-26 14:50:48 +0300
commitf1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch)
tree0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/gpu/intern/gpu_vertex_format.cc
parentfae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff)
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_format.cc')
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_format.cc b/source/blender/gpu/intern/gpu_vertex_format.cc
index d36a6761cfc..78a119bcec8 100644
--- a/source/blender/gpu/intern/gpu_vertex_format.cc
+++ b/source/blender/gpu/intern/gpu_vertex_format.cc
@@ -284,7 +284,7 @@ void GPU_vertformat_safe_attr_name(const char *attr_name, char *r_safe_name, uin
data[i] = attr_name[i];
}
/* We use a hash to identify each data layer based on its name.
- * NOTE: This is still prone to hash collision but the risks are very low.*/
+ * NOTE: This is still prone to hash collision but the risks are very low. */
/* Start hashing after the first 2 chars. */
*(uint *)&data[4] = BLI_ghashutil_strhash_p_murmur(attr_name + 4);
}