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authorClément Foucault <foucault.clem@gmail.com>2020-08-15 00:50:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commitba3c18f4b23e2154a81af4d765a19b136695dc05 (patch)
tree644432848d7704b4660ac7b4b2bc9fa6d1bfba00 /source/blender/gpu/intern/gpu_vertex_format.cc
parente8c48ce0752d656da1eb102a38029a0c54d7e7c4 (diff)
GPUShader: Add back vertformat_from_shader()
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_format.cc')
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format.cc119
1 files changed, 7 insertions, 112 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_format.cc b/source/blender/gpu/intern/gpu_vertex_format.cc
index a25b2b67e2e..2b16f4482b4 100644
--- a/source/blender/gpu/intern/gpu_vertex_format.cc
+++ b/source/blender/gpu/intern/gpu_vertex_format.cc
@@ -24,7 +24,9 @@
*/
#include "GPU_vertex_format.h"
+#include "gpu_shader_private.hh"
#include "gpu_vertex_format_private.h"
+
#include <stddef.h>
#include <string.h>
@@ -32,14 +34,14 @@
#include "BLI_string.h"
#include "BLI_utildefines.h"
-#include "GPU_shader.h"
-
#define PACK_DEBUG 0
#if PACK_DEBUG
# include <stdio.h>
#endif
+using namespace blender::gpu;
+
void GPU_vertformat_clear(GPUVertFormat *format)
{
#if TRUST_NO_ONE
@@ -403,115 +405,8 @@ void VertexFormat_pack(GPUVertFormat *format)
format->packed = true;
}
-static uint calc_component_size(const GLenum gl_type)
-{
- switch (gl_type) {
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- return 2;
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- return 3;
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_INT_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- return 4;
- case GL_FLOAT_MAT3:
- return 9;
- case GL_FLOAT_MAT4:
- return 16;
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT3x2:
- return 6;
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT4x2:
- return 8;
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x3:
- return 12;
- default:
- return 1;
- }
-}
-
-static void get_fetch_mode_and_comp_type(int gl_type,
- GPUVertCompType *r_comp_type,
- GPUVertFetchMode *r_fetch_mode)
+void GPU_vertformat_from_shader(GPUVertFormat *format, const struct GPUShader *gpushader)
{
- switch (gl_type) {
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- *r_comp_type = GPU_COMP_F32;
- *r_fetch_mode = GPU_FETCH_FLOAT;
- break;
- case GL_INT:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- *r_comp_type = GPU_COMP_I32;
- *r_fetch_mode = GPU_FETCH_INT;
- break;
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_VEC2:
- case GL_UNSIGNED_INT_VEC3:
- case GL_UNSIGNED_INT_VEC4:
- *r_comp_type = GPU_COMP_U32;
- *r_fetch_mode = GPU_FETCH_INT;
- break;
- default:
- BLI_assert(0);
- }
-}
-
-void GPU_vertformat_from_shader(GPUVertFormat *format, const GPUShader *shader)
-{
- UNUSED_VARS(format, shader);
-#if 0 /* TODO (fclem) port to GLShader */
- GPU_vertformat_clear(format);
- GPUVertAttr *attr = &format->attrs[0];
-
- GLint attr_len;
- glGetProgramiv(shader->program, GL_ACTIVE_ATTRIBUTES, &attr_len);
-
- for (int i = 0; i < attr_len; i++) {
- char name[256];
- GLenum gl_type;
- GLint size;
- glGetActiveAttrib(shader->program, i, sizeof(name), NULL, &size, &gl_type, name);
-
- /* Ignore OpenGL names like `gl_BaseInstanceARB`, `gl_InstanceID` and `gl_VertexID`. */
- if (glGetAttribLocation(shader->program, name) == -1) {
- continue;
- }
-
- format->name_len++; /* multiname support */
- format->attr_len++;
-
- GPUVertCompType comp_type;
- GPUVertFetchMode fetch_mode;
- get_fetch_mode_and_comp_type(gl_type, &comp_type, &fetch_mode);
-
- attr->names[attr->name_len++] = copy_attr_name(format, name);
- attr->offset = 0; /* offsets & stride are calculated later (during pack) */
- attr->comp_len = calc_component_size(gl_type) * size;
- attr->sz = attr->comp_len * 4;
- attr->fetch_mode = fetch_mode;
- attr->comp_type = comp_type;
- attr += 1;
- }
-#endif
+ const Shader *shader = static_cast<const Shader *>(gpushader);
+ shader->vertformat_from_shader(format);
}