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author | Campbell Barton <ideasman42@gmail.com> | 2021-12-09 12:01:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-09 12:01:47 +0300 |
commit | 7c76bdca1b7195720a769c4911678d85825907fe (patch) | |
tree | 003fab9c0a71af49b89f49eda0076b8018b6cfe8 /source/blender/gpu/intern/gpu_viewport.c | |
parent | 9f546d690899e05b25a6ef764cc8cf2f5db918b0 (diff) |
Cleanup: move public doc-strings into headers for 'gpu'
Ref T92709
Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_viewport.c | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index c9dbb94eb87..c604859fa94 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -194,7 +194,6 @@ void GPU_viewport_bind(GPUViewport *viewport, int view, const rcti *rect) viewport->active_view = view; } -/* Should be called from DRW after DRW_opengl_context_enable. */ void GPU_viewport_bind_from_offscreen(GPUViewport *viewport, struct GPUOffScreen *ofs) { GPUTexture *color, *depth; @@ -258,7 +257,6 @@ void GPU_viewport_colorspace_set(GPUViewport *viewport, viewport->do_color_management = true; } -/* Merge the stereo textures. `color` and `overlay` texture will be modified. */ void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo_format) { if (!ELEM(stereo_format->display_mode, S3D_DISPLAY_ANAGLYPH, S3D_DISPLAY_INTERLACE)) { @@ -452,10 +450,6 @@ static void gpu_viewport_draw_colormanaged(GPUViewport *viewport, } } -/** - * Version of #GPU_viewport_draw_to_screen() that lets caller decide if display colorspace - * transform should be performed. - */ void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport, int view, const rcti *rect, @@ -508,21 +502,11 @@ void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport, viewport, view, &pos_rect, &uv_rect, display_colorspace, do_overlay_merge); } -/** - * Merge and draw the buffers of \a viewport into the currently active framebuffer, performing - * color transform to display space. - * - * \param rect: Coordinates to draw into. By swapping min and max values, drawing can be done - * with inversed axis coordinates (upside down or sideways). - */ void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *rect) { GPU_viewport_draw_to_screen_ex(viewport, view, rect, true, true); } -/** - * Clear vars assigned from offscreen, so we don't free data owned by `GPUOffScreen`. - */ void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport, struct GPUOffScreen *ofs, bool display_colorspace, @@ -587,7 +571,6 @@ GPUTexture *GPU_viewport_depth_texture(GPUViewport *viewport) return viewport->depth_tx; } -/* Overlay framebuffer for drawing outside of DRW module. */ GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport) { GPU_framebuffer_ensure_config( @@ -599,7 +582,6 @@ GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport) return viewport->overlay_fb; } -/* Must be executed inside Draw-manager OpenGL Context. */ void GPU_viewport_free(GPUViewport *viewport) { if (viewport->draw_data) { |