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author | Clément Foucault <foucault.clem@gmail.com> | 2017-04-03 12:04:42 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-04-03 22:52:03 +0300 |
commit | 46cd87f5da6338577581055c6b0f453e29c7bc49 (patch) | |
tree | ff33f1b97f36ce15d4c3f60c3ce4738209566292 /source/blender/gpu/intern/gpu_viewport.c | |
parent | a78e97b206b188f3da050888fa8c61b0f237902a (diff) |
Eevee: LTC area lights
Using Linear Transform Cosines to compute area lighting. This is far more accurate than other techniques but also slower.
We use rotating quad to mimic sphere area light. For a better approximation, we use a rotating octogon.
Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
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