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author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-14 01:25:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-14 01:25:46 +0300 |
commit | 93936b8643b9c4f77fe13d35b41ecaa246843dd8 (patch) | |
tree | 3c7738ec519551a344e4b395bb56e806a76f6fa7 /source/blender/gpu/intern/gpu_viewport.c | |
parent | ab013224adf5bb07c1467637592cd8c7bb5cb2fe (diff) |
GPUTexture: Add for stencil to default depth buffers.
Theses will be used by eevee SSS.
TODO: only allocate stencil if needed.
Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_viewport.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index bdbf829a1ca..bd563a36f57 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -381,7 +381,8 @@ void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect) } /* Depth */ - dtxl->multisample_depth = GPU_texture_create_depth_multisample(rect_w, rect_h, U.ogl_multisamples, NULL); + dtxl->multisample_depth = GPU_texture_create_depth_with_stencil_multisample(rect_w, rect_h, + U.ogl_multisamples, NULL); if (!dtxl->multisample_depth) { ok = false; @@ -430,7 +431,7 @@ cleanup_multisample: } /* Depth */ - dtxl->depth = GPU_texture_create_depth(rect_w, rect_h, NULL); + dtxl->depth = GPU_texture_create_depth_with_stencil(rect_w, rect_h, NULL); if (dtxl->depth) { /* Define texture parameters */ |