diff options
author | Jason Fielder <jason_apple> | 2022-10-18 13:18:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-10-18 13:47:43 +0300 |
commit | aed301704aa1cd02b8868396d36ce78bc292850e (patch) | |
tree | df4d7f945d98f777ac33bf9be975423cf1e0d6eb /source/blender/gpu/intern/gpu_viewport.c | |
parent | e47bf05e8527c77700aea24b90d5fa7fc66990cf (diff) |
Metal: MTLBatch and MTLDrawList implementation.
MTLBatch and MTLDrawList implementation enables use of Metal Viewport for UI and Workbench. Includes Vertex descriptor caching and SSBO Vertex Fetch mode draw call submission.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D16101
Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_viewport.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index 71bdf9e336b..e267d5a2f12 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -147,6 +147,10 @@ static void gpu_viewport_textures_create(GPUViewport *viewport) if (viewport->depth_tx == NULL) { viewport->depth_tx = GPU_texture_create_2d( "dtxl_depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, NULL); + if (GPU_clear_viewport_workaround()) { + static int depth_clear = 0; + GPU_texture_clear(viewport->depth_tx, GPU_DATA_UINT_24_8, &depth_clear); + } } if (!viewport->depth_tx || !viewport->color_render_tx[0] || !viewport->color_overlay_tx[0]) { |