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authorClément Foucault <foucault.clem@gmail.com>2022-01-26 20:06:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-26 20:10:59 +0300
commit489b484b7b66a2c7be09291ff0b0793367ec06b9 (patch)
tree3edbc8784f3e6578820e3f3c041cd49e51a4437a /source/blender/gpu/intern
parentb42adab3a2b89eb02c5829a389eab9b2921f13b7 (diff)
Cleanup: GPUShaderShared: Complete vector support
Move some declaration from `GPU_shader_shared.h` to the main common file and add missing vector declarations.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_shader_shared_utils.h25
1 files changed, 19 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_shared_utils.h b/source/blender/gpu/intern/gpu_shader_shared_utils.h
index 9287011ddda..0d283fb1e66 100644
--- a/source/blender/gpu/intern/gpu_shader_shared_utils.h
+++ b/source/blender/gpu/intern/gpu_shader_shared_utils.h
@@ -73,31 +73,44 @@
# define bool3 bvec3
# define bool4 bvec4
-#else /* C */
+#else /* C / C++ */
# pragma once
# include "BLI_assert.h"
# ifdef __cplusplus
# include "BLI_float4x4.hh"
-# else
+# include "BLI_math_vec_types.hh"
+using blender::float2;
+using blender::float3;
+using blender::float4;
+using blender::float4x4;
+using blender::int2;
+using blender::int3;
+using blender::int4;
+using blender::uint2;
+using blender::uint3;
+using blender::uint4;
+using bool1 = int;
+using bool2 = blender::int2;
+using bool3 = blender::int3;
+using bool4 = blender::int4;
+
+# else /* C */
typedef float float2[2];
typedef float float3[3];
typedef float float4[4];
typedef float float4x4[4][4];
-# endif
typedef int int2[2];
typedef int int3[2];
typedef int int4[4];
typedef uint uint2[2];
typedef uint uint3[3];
typedef uint uint4[4];
-typedef int int2[2];
-typedef int int3[2];
-typedef int int4[4];
typedef int bool1;
typedef int bool2[2];
typedef int bool3[2];
typedef int bool4[4];
+# endif
#endif