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authorClément Foucault <foucault.clem@gmail.com>2020-08-29 15:03:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-30 14:11:03 +0300
commit0f372f3966c434da5faa8e221f9da2aa48999a61 (patch)
tree08ed30ca3f78cf767691c7b3575703ce25cfb9ee /source/blender/gpu/intern
parentbb530a77b638d1ccab779e1f43675030597f995e (diff)
GPUContext: Update internal framebuffer size when activating context
This is to ensure the FrameBuffer extents are always up to date.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_context_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer_private.hh6
2 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh
index 0374df9bbc5..04b347d1bff 100644
--- a/source/blender/gpu/intern/gpu_context_private.hh
+++ b/source/blender/gpu/intern/gpu_context_private.hh
@@ -65,6 +65,8 @@ struct GPUContext {
/** Thread on which this context is active. */
pthread_t thread_;
bool is_active_;
+ /** Avoid including GHOST headers. Can be NULL for offscreen contexts. */
+ void *ghost_window_;
public:
GPUContext();
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index 93551b0ef8b..a34fe38a267 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -130,6 +130,12 @@ class FrameBuffer {
void (*callback)(void *userData, int level),
void *userData);
+ inline void size_set(int width, int height)
+ {
+ width_ = width;
+ height_ = height;
+ }
+
inline GPUTexture *depth_tex(void) const
{
if (attachments_[GPU_FB_DEPTH_ATTACHMENT].tex) {