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authorClément Foucault <foucault.clem@gmail.com>2020-08-10 12:41:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:24 +0300
commit47bfb0f7ad2f70017585fe55a68e49ae09f1150c (patch)
tree3840e9e93bb3a1cc18735b512356fd4ec86108c8 /source/blender/gpu/intern
parent9443da6166f58403eab07c7bff9eac55af04f981 (diff)
GPUBatch: Move allocator to backend
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_backend.hh6
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc14
-rw-r--r--source/blender/gpu/intern/gpu_batch_private.hh14
3 files changed, 30 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh
index 4dd6036e672..ba382e3c3fc 100644
--- a/source/blender/gpu/intern/gpu_backend.hh
+++ b/source/blender/gpu/intern/gpu_backend.hh
@@ -27,6 +27,7 @@
#include "gpu_context_private.hh"
#include "gpu_drawlist_private.hh"
+#include "gpu_batch_private.hh"
namespace blender {
namespace gpu {
@@ -38,7 +39,12 @@ class GPUBackend {
static GPUBackend *get(void);
virtual GPUContext *context_alloc(void *ghost_window) = 0;
+
+ virtual Batch *batch_alloc(void) = 0;
virtual DrawList *drawlist_alloc(int list_length) = 0;
+ // virtual FrameBuffer *framebuffer_alloc(void) = 0;
+ // virtual Shader *shader_alloc(void) = 0;
+ // virtual Texture *texture_alloc(void) = 0;
};
} // namespace gpu
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 0a802946913..27196413b20 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -33,6 +33,7 @@
#include "GPU_platform.h"
#include "GPU_shader.h"
+#include "gpu_backend.hh"
#include "gpu_batch_private.hh"
#include "gpu_context_private.hh"
#include "gpu_primitive_private.h"
@@ -43,6 +44,8 @@
#include <stdlib.h>
#include <string.h>
+using namespace blender::gpu;
+
static GLuint g_default_attr_vbo = 0;
static void gpu_batch_bind(GPUBatch *batch);
@@ -86,9 +89,11 @@ void GPU_batch_vao_cache_clear(GPUBatch *batch)
batch->context = NULL;
}
-GPUBatch *GPU_batch_calloc(uint count)
+GPUBatch *GPU_batch_calloc(void)
{
- return (GPUBatch *)MEM_callocN(sizeof(GPUBatch) * count, "GPUBatch");
+ GPUBatch *batch = GPUBackend::get()->batch_alloc();
+ memset(batch, 0, sizeof(*batch));
+ return batch;
}
GPUBatch *GPU_batch_create_ex(GPUPrimType prim_type,
@@ -96,7 +101,7 @@ GPUBatch *GPU_batch_create_ex(GPUPrimType prim_type,
GPUIndexBuf *elem,
eGPUBatchFlag owns_flag)
{
- GPUBatch *batch = GPU_batch_calloc(1);
+ GPUBatch *batch = GPU_batch_calloc();
GPU_batch_init_ex(batch, prim_type, verts, elem, owns_flag);
return batch;
}
@@ -163,7 +168,8 @@ void GPU_batch_clear(GPUBatch *batch)
void GPU_batch_discard(GPUBatch *batch)
{
GPU_batch_clear(batch);
- MEM_freeN(batch);
+
+ delete static_cast<Batch *>(batch);
}
/* NOTE: Override ONLY the first instance vbo (and free them if owned). */
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh
index a5a863310a1..a9293a5b206 100644
--- a/source/blender/gpu/intern/gpu_batch_private.hh
+++ b/source/blender/gpu/intern/gpu_batch_private.hh
@@ -30,4 +30,18 @@
#include "GPU_context.h"
#include "GPU_shader_interface.h"
+namespace blender {
+namespace gpu {
+
+class Batch : public GPUBatch {
+ public:
+ Batch(){};
+ virtual ~Batch(){};
+
+ virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
+};
+
+} // namespace gpu
+} // namespace blender
+
void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *interface);