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authorCampbell Barton <ideasman42@gmail.com>2012-01-11 16:33:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-11 16:33:51 +0400
commite10fd04db0bdcdbc326fce6cddc8af1179a5de5c (patch)
treea8f3a08b35101e30a0e5d4d1a94e0b2ef50c7122 /source/blender/gpu/intern
parentdcef7346eb3f16c27b3f952b6452396e66f5e996 (diff)
use BLI_strncpy and BLI_snprintf when the size of the string is known.
fix for sequencer unique naming which was missed with string length update.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 93ea067cfb7..ef2abb20cf3 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -173,7 +173,7 @@ static void gpu_material_set_attrib_id(GPUMaterial *material)
* removed by the glsl compiler by dead code elimination */
for(a=0, b=0; a<attribs->totlayer; a++) {
- sprintf(name, "att%d", attribs->layer[a].attribid);
+ BLI_snprintf(name, sizeof(name), "att%d", attribs->layer[a].attribid);
attribs->layer[a].glindex = GPU_shader_get_attribute(shader, name);
if(attribs->layer[a].glindex >= 0) {