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authorSergey Sharybin <sergey.vfx@gmail.com>2020-04-22 17:32:16 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-04-22 17:32:45 +0300
commit0fe3e38b57191af258583b0e40ba36586ad7fa94 (patch)
tree990f923f401100829aebb2e038250a61bf9503ac /source/blender/gpu/intern
parent07ed64aae6fde5429ffe0ab7e30d240009a98e37 (diff)
Cleanup: Spelling in function name
Should be no functional changes.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 8b562413ce8..03e0d1829c5 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -741,7 +741,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX};
if (show_face_sets && subdiv_ccg && sculpt_face_sets) {
- const int face_index = BKE_subdiv_cgg_grid_to_face_index(subdiv_ccg, grid_index);
+ const int face_index = BKE_subdiv_ccg_grid_to_face_index(subdiv_ccg, grid_index);
const int fset = abs(sculpt_face_sets[face_index]);
/* Skip for the default color Face Set to render it white. */