diff options
author | Stefan Werner <stefan.werner@tangent-animation.com> | 2021-08-21 23:03:31 +0300 |
---|---|---|
committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2021-08-21 23:03:31 +0300 |
commit | c5b56a525cd6113caa2bd3ec7bfb91fe4a04513a (patch) | |
tree | 77dae5ae2fbeccf6703034c94ad3e1f3aa81140b /source/blender/gpu/intern | |
parent | 34e8d79c3edbc58fd242cec0c1f2bed4e43855af (diff) | |
parent | 67c29bc5a273b66e278bd20c18187b425acf1869 (diff) |
Merge branch 'master' into cycles_texture_cachecycles_texture_cache
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.cc | 5 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.cc | 12 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.cc | 122 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.cc | 36 |
5 files changed, 72 insertions, 104 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc index a6f7d43e563..9099a6e4245 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.cc +++ b/source/blender/gpu/intern/gpu_framebuffer.cc @@ -591,7 +591,7 @@ static GPUFrameBuffer *gpu_offscreen_fb_get(GPUOffScreen *ofs) } GPUOffScreen *GPU_offscreen_create( - int width, int height, bool depth, bool high_bitdepth, char err_out[256]) + int width, int height, bool depth, eGPUTextureFormat format, char err_out[256]) { GPUOffScreen *ofs = (GPUOffScreen *)MEM_callocN(sizeof(GPUOffScreen), __func__); @@ -600,8 +600,7 @@ GPUOffScreen *GPU_offscreen_create( height = max_ii(1, height); width = max_ii(1, width); - ofs->color = GPU_texture_create_2d( - "ofs_color", width, height, 1, (high_bitdepth) ? GPU_RGBA16F : GPU_RGBA8, nullptr); + ofs->color = GPU_texture_create_2d("ofs_color", width, height, 1, format, nullptr); if (depth) { ofs->depth = GPU_texture_create_2d( diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc index 062741a6270..cdd56a117db 100644 --- a/source/blender/gpu/intern/gpu_immediate.cc +++ b/source/blender/gpu/intern/gpu_immediate.cc @@ -313,7 +313,7 @@ void immAttr1f(uint attr_id, float x) setAttrValueBit(attr_id); float *data = (float *)(imm->vertex_data + attr->offset); - /* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm->buffer_data, data); */ + // printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm->buffer_data, data); data[0] = x; } @@ -329,7 +329,7 @@ void immAttr2f(uint attr_id, float x, float y) setAttrValueBit(attr_id); float *data = (float *)(imm->vertex_data + attr->offset); - /* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm->buffer_data, data); */ + // printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm->buffer_data, data); data[0] = x; data[1] = y; @@ -346,7 +346,7 @@ void immAttr3f(uint attr_id, float x, float y, float z) setAttrValueBit(attr_id); float *data = (float *)(imm->vertex_data + attr->offset); - /* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm->buffer_data, data); */ + // printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm->buffer_data, data); data[0] = x; data[1] = y; @@ -364,7 +364,7 @@ void immAttr4f(uint attr_id, float x, float y, float z, float w) setAttrValueBit(attr_id); float *data = (float *)(imm->vertex_data + attr->offset); - /* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm->buffer_data, data); */ + // printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm->buffer_data, data); data[0] = x; data[1] = y; @@ -445,7 +445,7 @@ void immAttr3ub(uint attr_id, uchar r, uchar g, uchar b) setAttrValueBit(attr_id); uchar *data = imm->vertex_data + attr->offset; - /* printf("%s %td %p\n", __FUNCTION__, data - imm->buffer_data, data); */ + // printf("%s %td %p\n", __FUNCTION__, data - imm->buffer_data, data); data[0] = r; data[1] = g; @@ -463,7 +463,7 @@ void immAttr4ub(uint attr_id, uchar r, uchar g, uchar b, uchar a) setAttrValueBit(attr_id); uchar *data = imm->vertex_data + attr->offset; - /* printf("%s %td %p\n", __FUNCTION__, data - imm->buffer_data, data); */ + // printf("%s %td %p\n", __FUNCTION__, data - imm->buffer_data, data); data[0] = r; data[1] = g; diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 37089785e0e..56e72fbeca9 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -758,6 +758,7 @@ GPUMaterial *GPU_material_from_nodetree(Scene *scene, /* Only free after GPU_pass_shader_get where GPUUniformBuf * read data from the local tree. */ ntreeFreeLocalTree(localtree); + BLI_assert(!localtree->id.py_instance); /* Or call #BKE_libblock_free_data_py. */ MEM_freeN(localtree); /* note that even if building the shader fails in some way, we still keep diff --git a/source/blender/gpu/intern/gpu_matrix.cc b/source/blender/gpu/intern/gpu_matrix.cc index 6eb9cb823d5..bbcc241f5e3 100644 --- a/source/blender/gpu/intern/gpu_matrix.cc +++ b/source/blender/gpu/intern/gpu_matrix.cc @@ -513,93 +513,55 @@ void GPU_matrix_project_2fv(const float world[3], win[1] = view[1] + (view[3] * (v[1] + 1)) * 0.5f; } -/** - * The same result could be obtained as follows: - * - * \code{.c} - * float projinv[4][4]; - * invert_m4_m4(projinv, projmat); - * co[0] = 2 * co[0] - 1; - * co[1] = 2 * co[1] - 1; - * co[2] = 2 * co[2] - 1; - * mul_project_m4_v3(projinv, co); - * \endcode - * - * But that solution loses much precision. - * Therefore, get the same result without inverting the matrix. - */ -static void gpu_mul_invert_projmat_m4_unmapped_v3_with_precalc( - const struct GPUMatrixUnproject_Precalc *precalc, float co[3]) -{ - /* 'precalc->dims' is the result of 'projmat_dimensions(proj, ...)'. */ - co[0] = precalc->dims.xmin + co[0] * (precalc->dims.xmax - precalc->dims.xmin); - co[1] = precalc->dims.ymin + co[1] * (precalc->dims.ymax - precalc->dims.ymin); - - if (precalc->is_persp) { - co[2] = precalc->dims.zmax * precalc->dims.zmin / - (precalc->dims.zmax + co[2] * (precalc->dims.zmin - precalc->dims.zmax)); - co[0] *= co[2]; - co[1] *= co[2]; - } - else { - co[2] = precalc->dims.zmin + co[2] * (precalc->dims.zmax - precalc->dims.zmin); - } - co[2] *= -1; -} - -bool GPU_matrix_unproject_precalc(struct GPUMatrixUnproject_Precalc *precalc, - const float model[4][4], - const float proj[4][4], - const int view[4]) -{ - precalc->is_persp = proj[3][3] == 0.0f; - projmat_dimensions_db(proj, - &precalc->dims.xmin, - &precalc->dims.xmax, - &precalc->dims.ymin, - &precalc->dims.ymax, - &precalc->dims.zmin, - &precalc->dims.zmax); - if (isinf(precalc->dims.zmax)) { - /* We cannot retrieve the actual value of the clip_end. - * Use `FLT_MAX` to avoid NAN's. */ - precalc->dims.zmax = FLT_MAX; - } - for (int i = 0; i < 4; i++) { - precalc->view[i] = (float)view[i]; - } - if (!invert_m4_m4(precalc->model_inverted, model)) { - unit_m4(precalc->model_inverted); - return false; - } - return true; -} - -void GPU_matrix_unproject_3fv_with_precalc(const struct GPUMatrixUnproject_Precalc *precalc, - const float win[3], - float r_world[3]) -{ - float in[3] = { - (win[0] - precalc->view[0]) / precalc->view[2], - (win[1] - precalc->view[1]) / precalc->view[3], - win[2], - }; - gpu_mul_invert_projmat_m4_unmapped_v3_with_precalc(precalc, in); - mul_v3_m4v3(r_world, precalc->model_inverted, in); -} - bool GPU_matrix_unproject_3fv(const float win[3], - const float model[4][4], + const float model_inverted[4][4], const float proj[4][4], const int view[4], float r_world[3]) { - struct GPUMatrixUnproject_Precalc precalc; - if (!GPU_matrix_unproject_precalc(&precalc, model, proj, view)) { - zero_v3(r_world); + zero_v3(r_world); + float in[3] = { + 2 * ((win[0] - view[0]) / view[2]) - 1.0f, + 2 * ((win[1] - view[1]) / view[3]) - 1.0f, + 2 * win[2] - 1.0f, + }; + + /** + * The same result could be obtained as follows: + * + * \code{.c} + * float projinv[4][4]; + * invert_m4_m4(projinv, projview); + * copy_v3_v3(r_world, in); + * mul_project_m4_v3(projinv, r_world); + * \endcode + * + * But that solution loses much precision. + * Therefore, get the same result without inverting the project view matrix. + */ + + float out[3]; + const bool is_persp = proj[3][3] == 0.0f; + if (is_persp) { + out[2] = proj[3][2] / (proj[2][2] + in[2]); + if (isinf(out[2])) { + out[2] = FLT_MAX; + } + out[0] = out[2] * ((proj[2][0] + in[0]) / proj[0][0]); + out[1] = out[2] * ((proj[2][1] + in[1]) / proj[1][1]); + out[2] *= -1; + } + else { + out[0] = (-proj[3][0] + in[0]) / proj[0][0]; + out[1] = (-proj[3][1] + in[1]) / proj[1][1]; + out[2] = (-proj[3][2] + in[2]) / proj[2][2]; + } + + if (!is_finite_v3(out)) { return false; } - GPU_matrix_unproject_3fv_with_precalc(&precalc, win, r_world); + + mul_v3_m4v3(r_world, model_inverted, out); return true; } diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc index 6564cbda694..d5d13ea269f 100644 --- a/source/blender/gpu/intern/gpu_texture.cc +++ b/source/blender/gpu/intern/gpu_texture.cc @@ -241,55 +241,61 @@ static inline GPUTexture *gpu_texture_create(const char *name, } GPUTexture *GPU_texture_create_1d( - const char *name, int w, int mips, eGPUTextureFormat format, const float *data) + const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data) { - return gpu_texture_create(name, w, 0, 0, GPU_TEXTURE_1D, mips, format, GPU_DATA_FLOAT, data); + return gpu_texture_create(name, w, 0, 0, GPU_TEXTURE_1D, mip_len, format, GPU_DATA_FLOAT, data); } GPUTexture *GPU_texture_create_1d_array( - const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data) + const char *name, int w, int h, int mip_len, eGPUTextureFormat format, const float *data) { return gpu_texture_create( - name, w, h, 0, GPU_TEXTURE_1D_ARRAY, mips, format, GPU_DATA_FLOAT, data); + name, w, h, 0, GPU_TEXTURE_1D_ARRAY, mip_len, format, GPU_DATA_FLOAT, data); } GPUTexture *GPU_texture_create_2d( - const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data) + const char *name, int w, int h, int mip_len, eGPUTextureFormat format, const float *data) { - return gpu_texture_create(name, w, h, 0, GPU_TEXTURE_2D, mips, format, GPU_DATA_FLOAT, data); + return gpu_texture_create(name, w, h, 0, GPU_TEXTURE_2D, mip_len, format, GPU_DATA_FLOAT, data); } -GPUTexture *GPU_texture_create_2d_array( - const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data) +GPUTexture *GPU_texture_create_2d_array(const char *name, + int w, + int h, + int d, + int mip_len, + eGPUTextureFormat format, + const float *data) { return gpu_texture_create( - name, w, h, d, GPU_TEXTURE_2D_ARRAY, mips, format, GPU_DATA_FLOAT, data); + name, w, h, d, GPU_TEXTURE_2D_ARRAY, mip_len, format, GPU_DATA_FLOAT, data); } GPUTexture *GPU_texture_create_3d(const char *name, int w, int h, int d, - int mips, + int mip_len, eGPUTextureFormat texture_format, eGPUDataFormat data_format, const void *data) { return gpu_texture_create( - name, w, h, d, GPU_TEXTURE_3D, mips, texture_format, data_format, data); + name, w, h, d, GPU_TEXTURE_3D, mip_len, texture_format, data_format, data); } GPUTexture *GPU_texture_create_cube( - const char *name, int w, int mips, eGPUTextureFormat format, const float *data) + const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data) { - return gpu_texture_create(name, w, w, 0, GPU_TEXTURE_CUBE, mips, format, GPU_DATA_FLOAT, data); + return gpu_texture_create( + name, w, w, 0, GPU_TEXTURE_CUBE, mip_len, format, GPU_DATA_FLOAT, data); } GPUTexture *GPU_texture_create_cube_array( - const char *name, int w, int d, int mips, eGPUTextureFormat format, const float *data) + const char *name, int w, int d, int mip_len, eGPUTextureFormat format, const float *data) { return gpu_texture_create( - name, w, w, d, GPU_TEXTURE_CUBE_ARRAY, mips, format, GPU_DATA_FLOAT, data); + name, w, w, d, GPU_TEXTURE_CUBE_ARRAY, mip_len, format, GPU_DATA_FLOAT, data); } /* DDS texture loading. Return NULL if support is not available. */ |