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authorGermano Cavalcante <mano-wii>2021-04-29 20:48:59 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-04-30 16:42:13 +0300
commit04b6296e8165736d17fb5167e45a93178f9f71c2 (patch)
tree62229a42466cdf374f1a9b08da19de7a29e6286e /source/blender/gpu/intern
parentc96506d54ad0aeb683896db50cf787d90840f702 (diff)
Python GPU: Add reference of PyObject GPU object to the GPU object itself
Instead of creating different python wrappers for the same GPU object, return the same `PyObject` created earlier. This also allows for more secure access to existing GPU objects. Reviewed By: brecht Differential Revision: https://developer.blender.org/D11044
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc19
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer_private.hh9
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc19
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh7
4 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 1e3cf479462..f593a5e4182 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -71,6 +71,12 @@ FrameBuffer::~FrameBuffer()
reinterpret_cast<Texture *>(attachment.tex)->detach_from(this);
}
}
+
+#if USE_PY_REFERENCES
+ if (this->py_ref) {
+ *this->py_ref = nullptr;
+ }
+#endif
}
/** \} */
@@ -473,6 +479,19 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb,
unwrap(gpu_fb)->recursive_downsample(max_lvl, callback, userData);
}
+#if USE_PY_REFERENCES
+void **GPU_framebuffer_py_reference_get(GPUFrameBuffer *gpu_fb)
+{
+ return unwrap(gpu_fb)->py_ref;
+}
+
+void GPU_framebuffer_py_reference_set(GPUFrameBuffer *gpu_fb, void **py_ref)
+{
+ BLI_assert(ref == nullptr || unwrap(gpu_fb)->py_ref == nullptr);
+ unwrap(gpu_fb)->py_ref = py_ref;
+}
+#endif
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index d63d72cf4f7..6e4be6de42a 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -100,6 +100,15 @@ class FrameBuffer {
bool scissor_test_ = false;
bool dirty_state_ = true;
+#if USE_PY_REFERENCES
+ public:
+ /**
+ * Reference of a pointer that needs to be cleaned when deallocating the frame-buffer.
+ * Points to #BPyGPUFrameBuffer.fb
+ */
+ void **py_ref = nullptr;
+#endif
+
public:
FrameBuffer(const char *name);
virtual ~FrameBuffer();
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index c3e9058c6c7..b0b0fb970d7 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -60,6 +60,12 @@ Texture::~Texture()
fb_[i]->attachment_remove(fb_attachment_[i]);
}
}
+
+#if USE_PY_REFERENCES
+ if (this->py_ref) {
+ *this->py_ref = nullptr;
+ }
+#endif
}
bool Texture::init_1D(int w, int layers, eGPUTextureFormat format)
@@ -581,6 +587,19 @@ bool GPU_texture_array(const GPUTexture *tex)
return (reinterpret_cast<const Texture *>(tex)->type_get() & GPU_TEXTURE_ARRAY) != 0;
}
+#if USE_PY_REFERENCES
+void **GPU_texture_py_reference_get(GPUTexture *tex)
+{
+ return unwrap(tex)->py_ref;
+}
+
+void GPU_texture_py_reference_set(GPUTexture *tex, void **py_ref)
+{
+ BLI_assert(py_ref == nullptr || unwrap(tex)->py_ref == nullptr);
+ unwrap(tex)->py_ref = py_ref;
+}
+#endif
+
/* TODO remove */
int GPU_texture_opengl_bindcode(const GPUTexture *tex)
{
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 3d808bce152..9f185e03493 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -80,6 +80,13 @@ class Texture {
int refcount = 1;
/** Width & Height (of source data), optional. */
int src_w = 0, src_h = 0;
+#if USE_PY_REFERENCES
+ /**
+ * Reference of a pointer that needs to be cleaned when deallocating the texture.
+ * Points to #BPyGPUTexture.tex
+ */
+ void **py_ref = nullptr;
+#endif
protected:
/* ---- Texture format (immutable after init). ---- */