diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-20 23:54:27 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-20 23:54:27 +0300 |
commit | f5a4beffdd7aaf4669d4fc5f38ac5fb8691720fb (patch) | |
tree | cf301abb24e8198c786ed099a4d848076b917a9a /source/blender/gpu/intern | |
parent | 79d69bb9e35b0a438878fea57e8a5470e09a71c0 (diff) |
Fix GLSL shader failing to compile on OSX
Bit operations are not supported on legacy profile of OSX.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 49f244083f9..25352001056 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -205,6 +205,10 @@ static void gpu_shader_standard_defines(char defines[MAX_DEFINE_LENGTH], if (GPU_bicubic_bump_support()) strcat(defines, "#define BUMP_BICUBIC\n"); + if (GLEW_VERSION_3_0) { + strcat(defines, "#define BIT_OPERATIONS\n"); + } + #ifdef WITH_OPENSUBDIV /* TODO(sergey): Check whether we actually compiling shader for * the OpenSubdiv mesh. |