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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:46:51 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:48:29 +0300
commit342e73f90fc5c41af8db3a6e3dfdf1746f7f5bc4 (patch)
tree47fdb91d8e16b1c89f9ca358cb0172e862905ee1 /source/blender/gpu/intern
parent9682e43bf9e078165b3d4d52c6a19c430ec2cbf2 (diff)
Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c2
-rw-r--r--source/blender/gpu/intern/gpu_context_private.h2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c8
-rw-r--r--source/blender/gpu/intern/gpu_texture.c4
-rw-r--r--source/blender/gpu/intern/gpu_uniformbuffer.c2
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer.c2
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c2
9 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 5d34cdbb6fb..38edcbe7f71 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -413,7 +413,7 @@ void GPU_pbvh_grid_buffers_update(
GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf_fast);
}
else if (!buffers->smooth && buffers->index_buf != NULL) {
- /* Discard unecessary index buffers. */
+ /* Discard unnecessary index buffers. */
GPU_BATCH_DISCARD_SAFE(buffers->triangles);
GPU_BATCH_DISCARD_SAFE(buffers->triangles_fast);
GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 69801f64ab1..c1e6b9b53a0 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -873,7 +873,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
/* XXX FIXME : see notes in mesh_render_data_create() */
/* NOTE : Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
if (input->attribtype == CD_ORCO) {
- /* orco is computed from local positions, see bellow */
+ /* orco is computed from local positions, see below */
BLI_dynstr_appendf(ds, "uniform vec3 OrcoTexCoFactors[2];\n");
}
else if (input->attribname[0] == '\0') {
diff --git a/source/blender/gpu/intern/gpu_context_private.h b/source/blender/gpu/intern/gpu_context_private.h
index 762d9ff10c0..7f13dd542da 100644
--- a/source/blender/gpu/intern/gpu_context_private.h
+++ b/source/blender/gpu/intern/gpu_context_private.h
@@ -26,7 +26,7 @@
/** \file blender/gpu/intern/gpu_context_private.h
* \ingroup gpu
*
- * This interface allow GPU to manage GL objects for mutiple context and threads.
+ * This interface allow GPU to manage GL objects for multiple context and threads.
*/
#ifndef __GPU_CONTEXT_PRIVATE_H__
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 270dc014f7b..346d1320b75 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -75,7 +75,7 @@ struct GPUFrameBuffer {
int width, height;
bool multisample;
/* TODO Check that we always use the right context when binding
- * (FBOs are not shared accross ogl contexts). */
+ * (FBOs are not shared across ogl contexts). */
// void *ctx;
};
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index d5aa7177e11..ac97867f40f 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -67,7 +67,7 @@ typedef struct GPUColorBandBuilder {
} GPUColorBandBuilder;
struct GPUMaterial {
- Scene *scene; /* DEPRECATED was only usefull for lamps */
+ Scene *scene; /* DEPRECATED was only useful for lamps */
Material *ma;
/* material for mesh surface, worlds or something else.
@@ -141,7 +141,7 @@ enum {
/* Functions */
-/* Returns the adress of the future pointer to coba_tex */
+/* Returns the address of the future pointer to coba_tex */
GPUTexture **gpu_material_ramp_texture_row_set(GPUMaterial *mat, int size, float *pixels, float *row)
{
/* In order to put all the colorbands into one 1D array texture,
@@ -467,7 +467,7 @@ static void compute_sss_translucence_kernel(
/* Distance from surface. */
float d = kd->max_radius * ((float)i + 0.00001f) / ((float)resolution);
- /* For each distance d we compute the radiance incomming from an hypothetic parallel plane. */
+ /* For each distance d we compute the radiance incoming from an hypothetic parallel plane. */
/* Compute radius of the footprint on the hypothetic plane */
float r_fp = sqrtf(kd->max_radius * kd->max_radius - d * d);
float r_step = r_fp / INTEGRAL_RESOLUTION;
@@ -482,7 +482,7 @@ static void compute_sss_translucence_kernel(
profile[1] = eval_profile(dist, falloff_type, sharpness, kd->param[1]);
profile[2] = eval_profile(dist, falloff_type, sharpness, kd->param[2]);
- /* Since the profile and configuration are radially symetrical we
+ /* Since the profile and configuration are radially symmetrical we
* can just evaluate it once and weight it accordingly */
float r_next = r + r_step;
float disk_area = (M_PI * r_next * r_next) - (M_PI * r * r);
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 0ef1700b348..abb632ce718 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -764,7 +764,7 @@ GPUTexture *GPU_texture_create_buffer(GPUTextureFormat tex_format, const GLuint
if (!tex->bindcode) {
fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
- BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?\n");
+ BLI_assert(0 && "glGenTextures failed: Are you sure a valid OGL context is active on this thread?\n");
return NULL;
}
@@ -1441,7 +1441,7 @@ int GPU_texture_detach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb)
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
{
- /* TODO assert if lvl is bellow the limit of 1px in each dimension. */
+ /* TODO assert if lvl is below the limit of 1px in each dimension. */
int div = 1 << lvl;
size[0] = max_ii(1, tex->w / div);
diff --git a/source/blender/gpu/intern/gpu_uniformbuffer.c b/source/blender/gpu/intern/gpu_uniformbuffer.c
index 82b82d622a4..9bc3727bb03 100644
--- a/source/blender/gpu/intern/gpu_uniformbuffer.c
+++ b/source/blender/gpu/intern/gpu_uniformbuffer.c
@@ -291,7 +291,7 @@ static void gpu_uniformbuffer_inputs_sort(ListBase *inputs)
while (link != NULL && ((GPUInput *)link->data)->type == GPU_VEC3) {
LinkData *link_next = link->next;
- /* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for aligment. */
+ /* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for alignment. */
if ((link_next == NULL) ||
((GPUInput *)link_next->data)->type == GPU_FLOAT)
{
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.c b/source/blender/gpu/intern/gpu_vertex_buffer.c
index 05100b8a23f..b6058a2cb79 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer.c
+++ b/source/blender/gpu/intern/gpu_vertex_buffer.c
@@ -155,7 +155,7 @@ void GPU_vertbuf_data_resize(GPUVertBuf *verts, uint v_len)
/* Set vertex count but does not change allocation.
* Only this many verts will be uploaded to the GPU and rendered.
- * This is usefull for streaming data. */
+ * This is useful for streaming data. */
void GPU_vertbuf_vertex_count_set(GPUVertBuf *verts, uint v_len)
{
#if TRUST_NO_ONE
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index fe98477f28c..1dd3faa3b03 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -288,7 +288,7 @@ double *GPU_viewport_cache_time_get(GPUViewport *viewport)
}
/**
- * Try to find a texture coresponding to params into the texture pool.
+ * Try to find a texture corresponding to params into the texture pool.
* If no texture was found, create one and add it to the pool.
*/
GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine, int width, int height, int format)