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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-03-07 08:41:14 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-03-07 08:41:14 +0400 |
commit | 71e5edeb6a769e2fd861f5fe374e75391415402a (patch) | |
tree | 3de5b78bf14355bb00fc06383a357433c6bcadfa /source/blender/gpu/intern | |
parent | b563870fd992ec2539a0332e024ba4eda72a6d6e (diff) |
Code cleanup: use typedefs for DerivedMesh drawing callbacks.
There are still fairly bewildering set of callbacks being tossed
around, but it's at least a little less verbose now.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index cd931450497..57d3344895c 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1613,7 +1613,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth) } } -void GPU_draw_buffers(GPU_Buffers *buffers, int (*setMaterial)(int, void *attribs)) +void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial) { int smooth = 0; |