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authorCampbell Barton <ideasman42@gmail.com>2013-03-21 03:14:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-21 03:14:18 +0400
commit8655be437dc46af6b64e3d1e96dba5173cce9450 (patch)
tree0e3f93344b47b46aa9dffb3dcf5fe721ae2a3212 /source/blender/gpu/intern
parent885441e75804a92d4c2270fd006f3e71fc460d7b (diff)
code cleanup: use bool where values are true/false, for view3d and related functions.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index e153651caca..33402426b62 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -439,7 +439,7 @@ static void gpu_verify_reflection(Image *ima)
}
}
-int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap, int is_data)
+int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap, bool is_data)
{
ImBuf *ibuf = NULL;
unsigned int *bind = NULL;
@@ -1275,7 +1275,7 @@ static Material *gpu_active_node_material(Material *ma)
return ma;
}
-void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Object *ob, int glsl, int *do_alpha_after)
+void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Object *ob, bool glsl, bool *do_alpha_after)
{
Material *ma;
GPUMaterial *gpumat;
@@ -1308,7 +1308,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.use_alpha_pass = (do_alpha_after != NULL);
GMS.is_alpha_pass = (v3d->transp != FALSE);
if (GMS.use_alpha_pass)
- *do_alpha_after = FALSE;
+ *do_alpha_after = false;
if (GMS.totmat > FIXEDMAT) {
GMS.matbuf= MEM_callocN(sizeof(GPUMaterialFixed)*GMS.totmat, "GMS.matbuf");
@@ -1381,7 +1381,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
* drawn in a second alpha pass for improved blending */
if (do_alpha_after && !GMS.is_alpha_pass)
if (ELEM3(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ADD, GPU_BLEND_ALPHA_SORT))
- *do_alpha_after = TRUE;
+ *do_alpha_after = true;
GMS.alphablend[a]= alphablend;
}