diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 09:46:41 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 09:46:41 +0400 |
commit | f3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (patch) | |
tree | cb6329453be169ef1ec49ef8b8d50a6b14364880 /source/blender/gpu/intern | |
parent | a1a0c8da13a7b91b0264c7535752864379f3d852 (diff) |
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 4 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 3010937a2f3..42e87532e26 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -99,7 +99,7 @@ struct GPUNodeLink { void *ptr1, *ptr2; int dynamic; - int dynamictype; + int dynamictype; int type; int users; diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index ac05f1e8309..0796a6c2ee0 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1216,7 +1216,7 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat, if (gamma) { linearrgb_to_srgb_v3_v3(smat->diff, smat->diff); linearrgb_to_srgb_v3_v3(smat->spec, smat->spec); - } + } } } @@ -1627,7 +1627,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4 glLightfv(GL_LIGHT0+count, GL_SPECULAR, energy); glEnable(GL_LIGHT0+count); - glPopMatrix(); + glPopMatrix(); count++; if (count==8) diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index e5f08d38ce8..e6f40c4f1bf 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1881,7 +1881,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma) GPUBuiltin gputype; GPUDynamicType dynamictype; GPUDataType datatype; - } builtins[] = { + } builtins[] = { { GPU_VIEW_MATRIX, GPU_DYNAMIC_OBJECT_VIEWMAT, GPU_DATA_16F }, { GPU_INVERSE_VIEW_MATRIX, GPU_DYNAMIC_OBJECT_VIEWIMAT, GPU_DATA_16F }, { GPU_OBJECT_MATRIX, GPU_DYNAMIC_OBJECT_MAT, GPU_DATA_16F }, |