diff options
author | Alexander Romanov <a.romanov@blend4web.com> | 2016-05-16 11:13:21 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-09 22:38:17 +0300 |
commit | 6798809c7ec8388509f541a64359b3d107e6fd3f (patch) | |
tree | cab8d4b80cfca2974814af7598248edd6368b6e5 /source/blender/gpu/intern | |
parent | d733826708f9b562687b78424e5c0835cba8c3c9 (diff) |
Flat shading for basic shader
The purpose of the patch is to replace deprecated glShadeModel.
To decrease glShadeModel calls I've set GL_SMOOTH by default
Reviewers: merwin, brecht
Reviewed By: brecht
Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D1958
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_basic_shader.c | 8 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 10 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 7 |
3 files changed, 18 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c index 4be50a078b7..c5a2d07bdc8 100644 --- a/source/blender/gpu/intern/gpu_basic_shader.c +++ b/source/blender/gpu/intern/gpu_basic_shader.c @@ -376,6 +376,8 @@ static GPUShader *gpu_basic_shader(int options) strcat(defines, "#define DRAW_LINE\n"); geom_glsl = datatoc_gpu_shader_basic_geom_glsl; } + if (options & GPU_SHADER_FLAT_NORMAL) + strcat(defines, "#define USE_FLAT_NORMAL\n"); if (options & GPU_SHADER_SOLID_LIGHTING) strcat(defines, "#define USE_SOLID_LIGHTING\n"); else if (options & GPU_SHADER_LIGHTING) @@ -507,6 +509,12 @@ void GPU_basic_shader_bind(int options) glDisable(GL_POLYGON_STIPPLE); } + if (options & GPU_SHADER_FLAT_NORMAL) { + glShadeModel(GL_FLAT); + } + else { + glShadeModel(GL_SMOOTH); + } } GPU_MATERIAL_STATE.bound_options = options; diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index e8605e27595..35bfc687052 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1863,10 +1863,14 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial, GPU_buffer_bind(buffers->index_buf, GPU_BINDING_INDEX); } - if (wireframe) + if (wireframe) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - else - glShadeModel((buffers->smooth || buffers->face_indices_len) ? GL_SMOOTH : GL_FLAT); + } + else { + bound_options = GPU_basic_shader_bound_options(); + GPU_basic_shader_bind(bound_options | ((buffers->smooth || buffers->face_indices_len) ? + 0 : GPU_SHADER_FLAT_NORMAL)); + } if (buffers->tot_quad) { const char *offset = base; diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index b6f977d12ab..f998dc9904e 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1995,8 +1995,9 @@ int GPU_object_material_bind(int nr, void *attribs) } else { /* or do fixed function opengl material */ - GPU_basic_shader_colors(GMS.matbuf[nr].diff, - GMS.matbuf[nr].spec, GMS.matbuf[nr].hard, GMS.matbuf[nr].alpha); + GPU_basic_shader_colors( + GMS.matbuf[nr].diff, + GMS.matbuf[nr].spec, GMS.matbuf[nr].hard, GMS.matbuf[nr].alpha); if (GMS.two_sided_lighting) GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_TWO_SIDED); @@ -2290,8 +2291,6 @@ void GPU_state_init(void) /* scaling matrices */ glEnable(GL_NORMALIZE); - glShadeModel(GL_FLAT); - glDisable(GL_ALPHA_TEST); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); |