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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-03-03 12:47:22 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-03-03 12:50:01 +0300 |
commit | cdfae957f2471a207d0118b8643272cfea49871b (patch) | |
tree | 89252a398f5fe18fc3b05e7eddced9e0afff99f6 /source/blender/gpu/intern | |
parent | 810d7d469411283531cfca13f332ae59e51693a7 (diff) |
When creating texture/image in Texture Paint mode, both datablocks should get the same name
The paint slot name was not the same as what is displayed on the texture properties panel.
Instead, the slot type (e.g. "Diffuse Color") was used as the name.
Patch by Suchaaver (@minifigmaster125) with minor changes from @mont29.
Reviewers: mont29, sergey
Maniphest Tasks: T50704
Differential Revision: https://developer.blender.org/D2523
Diffstat (limited to 'source/blender/gpu/intern')
0 files changed, 0 insertions, 0 deletions