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authorClément Foucault <foucault.clem@gmail.com>2022-09-17 11:17:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-17 11:17:47 +0300
commit1810b1e4c88191e3578518e12f9f3d318e08dc60 (patch)
treeae868919ad9d4bfd32867ebef1088eb24cefa683 /source/blender/gpu/intern
parentb37954d03c5de2b131a35fbb4088e8dbf3f4ba2f (diff)
GL: Framebuffer: Add support for empty framebuffer (no attachments)
This allows to reduce the memory footprint of very large framebuffers if there is no need for any attachment.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc5
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer_private.hh4
2 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 8d93e49d588..4182ce75eac 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -368,6 +368,11 @@ void GPU_framebuffer_config_array(GPUFrameBuffer *gpu_fb,
}
}
+void GPU_framebuffer_default_size(GPUFrameBuffer *gpu_fb, int width, int height)
+{
+ unwrap(gpu_fb)->size_set(width, height);
+}
+
/* ---------- Viewport & Scissor Region ----------- */
void GPU_framebuffer_viewport_set(GPUFrameBuffer *gpu_fb, int x, int y, int width, int height)
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index 8cecc6b8b15..6e5d9518bfc 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -74,9 +74,9 @@ class FrameBuffer {
/** Set of texture attachments to render to. DEPTH and DEPTH_STENCIL are mutually exclusive. */
GPUAttachment attachments_[GPU_FB_MAX_ATTACHMENT];
/** Is true if internal representation need to be updated. */
- bool dirty_attachments_;
+ bool dirty_attachments_ = true;
/** Size of attachment textures. */
- int width_, height_;
+ int width_ = 0, height_ = 0;
/** Debug name. */
char name_[DEBUG_NAME_LEN];
/** Frame-buffer state. */