Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <campbell@blender.org>2022-05-11 06:37:10 +0300
committerCampbell Barton <campbell@blender.org>2022-05-11 06:40:09 +0300
commita652568570a5c86247966e7805740f190ee7e388 (patch)
tree5f19126bdf8aa9f621073f5413865627a59b98f8 /source/blender/gpu/intern
parent2fa2612b06d05c0ef4b3a78d2701cb53e1899d90 (diff)
Cleanup: use 'num' / 'size' suffix instead of 'sz'
GPU code used `sz` as an abbreviation for size, as well as a few other places. Use size where this represents a size in bytes, see: T85728.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_debug.cc6
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc2
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer.cc10
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format.cc22
4 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/gpu/intern/gpu_debug.cc b/source/blender/gpu/intern/gpu_debug.cc
index c62a6416f92..055207eace8 100644
--- a/source/blender/gpu/intern/gpu_debug.cc
+++ b/source/blender/gpu/intern/gpu_debug.cc
@@ -50,11 +50,11 @@ void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf)
r_name_buf[0] = '\0';
return;
}
- size_t sz = 0;
+ size_t len = 0;
for (StringRef &name : stack) {
- sz += BLI_snprintf_rlen(r_name_buf + sz, name_buf_len - sz, "%s > ", name.data());
+ len += BLI_snprintf_rlen(r_name_buf + len, name_buf_len - len, "%s > ", name.data());
}
- r_name_buf[sz - 3] = '\0';
+ r_name_buf[len - 3] = '\0';
}
bool GPU_debug_group_match(const char *ref)
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index 7dc1c739750..69467e5b28a 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -490,7 +490,7 @@ static void immEndVertex() /* and move on to the next vertex */
#endif
uchar *data = imm->vertex_data + a->offset;
- memcpy(data, data - imm->vertex_format.stride, a->sz);
+ memcpy(data, data - imm->vertex_format.stride, a->size);
/* TODO: consolidate copy of adjacent attributes */
}
}
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.cc b/source/blender/gpu/intern/gpu_vertex_buffer.cc
index 2974547c858..13f409cfba5 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer.cc
+++ b/source/blender/gpu/intern/gpu_vertex_buffer.cc
@@ -199,7 +199,7 @@ void GPU_vertbuf_attr_set(GPUVertBuf *verts_, uint a_idx, uint v_idx, const void
BLI_assert(a_idx < format->attr_len);
BLI_assert(verts->data != nullptr);
verts->flag |= GPU_VERTBUF_DATA_DIRTY;
- memcpy(verts->data + a->offset + v_idx * format->stride, data, a->sz);
+ memcpy(verts->data + a->offset + v_idx * format->stride, data, a->size);
}
void GPU_vertbuf_attr_fill(GPUVertBuf *verts_, uint a_idx, const void *data)
@@ -208,7 +208,7 @@ void GPU_vertbuf_attr_fill(GPUVertBuf *verts_, uint a_idx, const void *data)
const GPUVertFormat *format = &verts->format;
BLI_assert(a_idx < format->attr_len);
const GPUVertAttr *a = &format->attrs[a_idx];
- const uint stride = a->sz; /* tightly packed input data */
+ const uint stride = a->size; /* tightly packed input data */
verts->flag |= GPU_VERTBUF_DATA_DIRTY;
GPU_vertbuf_attr_fill_stride(verts_, a_idx, stride, data);
}
@@ -235,13 +235,13 @@ void GPU_vertbuf_attr_fill_stride(GPUVertBuf *verts_, uint a_idx, uint stride, c
if (format->attr_len == 1 && stride == format->stride) {
/* we can copy it all at once */
- memcpy(verts->data, data, vertex_len * a->sz);
+ memcpy(verts->data, data, vertex_len * a->size);
}
else {
/* we must copy it per vertex */
for (uint v = 0; v < vertex_len; v++) {
memcpy(
- verts->data + a->offset + v * format->stride, (const uchar *)data + v * stride, a->sz);
+ verts->data + a->offset + v * format->stride, (const uchar *)data + v * stride, a->size);
}
}
}
@@ -256,7 +256,7 @@ void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *verts_, uint a_idx, GPUVertBufRaw
verts->flag |= GPU_VERTBUF_DATA_DIRTY;
verts->flag &= ~GPU_VERTBUF_DATA_UPLOADED;
- access->size = a->sz;
+ access->size = a->size;
access->stride = format->stride;
access->data = (uchar *)verts->data + a->offset;
access->data_init = access->data;
diff --git a/source/blender/gpu/intern/gpu_vertex_format.cc b/source/blender/gpu/intern/gpu_vertex_format.cc
index a9ac191754b..59ae862aa51 100644
--- a/source/blender/gpu/intern/gpu_vertex_format.cc
+++ b/source/blender/gpu/intern/gpu_vertex_format.cc
@@ -49,7 +49,7 @@ void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src)
memcpy(dest, src, sizeof(GPUVertFormat));
}
-static uint comp_sz(GPUVertCompType type)
+static uint comp_size(GPUVertCompType type)
{
#if TRUST_NO_ONE
assert(type <= GPU_COMP_F32); /* other types have irregular sizes (not bytes) */
@@ -58,12 +58,12 @@ static uint comp_sz(GPUVertCompType type)
return sizes[type];
}
-static uint attr_sz(const GPUVertAttr *a)
+static uint attr_size(const GPUVertAttr *a)
{
if (a->comp_type == GPU_COMP_I10) {
return 4; /* always packed as 10_10_10_2 */
}
- return a->comp_len * comp_sz(static_cast<GPUVertCompType>(a->comp_type));
+ return a->comp_len * comp_size(static_cast<GPUVertCompType>(a->comp_type));
}
static uint attr_align(const GPUVertAttr *a)
@@ -71,7 +71,7 @@ static uint attr_align(const GPUVertAttr *a)
if (a->comp_type == GPU_COMP_I10) {
return 4; /* always packed as 10_10_10_2 */
}
- uint c = comp_sz(static_cast<GPUVertCompType>(a->comp_type));
+ uint c = comp_size(static_cast<GPUVertCompType>(a->comp_type));
if (a->comp_len == 3 && c <= 2) {
return 4 * c; /* AMD HW can't fetch these well, so pad it out (other vendors too?) */
}
@@ -156,7 +156,7 @@ uint GPU_vertformat_attr_add(GPUVertFormat *format,
attr->comp_len = (comp_type == GPU_COMP_I10) ?
4 :
comp_len; /* system needs 10_10_10_2 to be 4 or BGRA */
- attr->sz = attr_sz(attr);
+ attr->size = attr_size(attr);
attr->offset = 0; /* offsets & stride are calculated later (during pack) */
attr->fetch_mode = fetch_mode;
@@ -294,13 +294,13 @@ uint padding(uint offset, uint alignment)
}
#if PACK_DEBUG
-static void show_pack(uint a_idx, uint sz, uint pad)
+static void show_pack(uint a_idx, uint size, uint pad)
{
const char c = 'A' + a_idx;
for (uint i = 0; i < pad; i++) {
putchar('-');
}
- for (uint i = 0; i < sz; i++) {
+ for (uint i = 0; i < size; i++) {
putchar(c);
}
}
@@ -310,10 +310,10 @@ void VertexFormat_pack(GPUVertFormat *format)
{
GPUVertAttr *a0 = &format->attrs[0];
a0->offset = 0;
- uint offset = a0->sz;
+ uint offset = a0->size;
#if PACK_DEBUG
- show_pack(0, a0->sz, 0);
+ show_pack(0, a0->size, 0);
#endif
for (uint a_idx = 1; a_idx < format->attr_len; a_idx++) {
@@ -321,10 +321,10 @@ void VertexFormat_pack(GPUVertFormat *format)
uint mid_padding = padding(offset, attr_align(a));
offset += mid_padding;
a->offset = offset;
- offset += a->sz;
+ offset += a->size;
#if PACK_DEBUG
- show_pack(a_idx, a->sz, mid_padding);
+ show_pack(a_idx, a->size, mid_padding);
#endif
}