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authorAras Pranckevicius <aras@nesnausk.org>2022-09-01 20:38:56 +0300
committerAras Pranckevicius <aras@nesnausk.org>2022-09-01 20:38:56 +0300
commitf366d197db24cf611866a8d847b4022a6a46504e (patch)
treeea79b5c35d6103fcacaba7d8006a43ffee61adbb /source/blender/gpu/intern
parentad4dcfe2273790584743abd83dacb57ce99d16a6 (diff)
Fix T100737: OBJ/USD import: imported object has no active material, material has 2 users
Fixes issues in importers written in C++ (T100737): - Materials had one reference count too much. Affected Collada, Alembic, USD, OBJ importers, looks like "since forever". - Active material index was not properly set on imported meshes. Regression since 3.3 (D15145). Affected Alembic, USD, OBJ. Note: now it sets the first material as the active one, whereas previously the last one was set as active. First one sounds more "intuitive" to me. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D15831
Diffstat (limited to 'source/blender/gpu/intern')
0 files changed, 0 insertions, 0 deletions