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authorCampbell Barton <ideasman42@gmail.com>2021-01-04 04:00:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-04 09:38:11 +0300
commit54f89e870425b20af14e2be03b777836b88a29af (patch)
treeda5eb59c6b15979c4e62dfdafbcb38b27463d2a7 /source/blender/gpu/intern
parent9b10b3930bd7784794e87255de390ad6e6876a4b (diff)
Cleanup: docy comments beginning with '/**' don't end with '**/'
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_batch_private.hh5
-rw-r--r--source/blender/gpu/intern/gpu_capabilities_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_drawlist_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_index_buffer_private.hh6
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.hh2
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer_private.hh2
10 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh
index c71670d4f1f..d0fbd1432b3 100644
--- a/source/blender/gpu/intern/gpu_batch_private.hh
+++ b/source/blender/gpu/intern/gpu_batch_private.hh
@@ -37,8 +37,9 @@ namespace gpu {
/**
* Base class which is then specialized for each implementation (GL, VK, ...).
- * NOTE: Extends GPUBatch as we still needs to expose some of the internals to the outside C code.
- **/
+ *
+ * \note Extends #GPUBatch as we still needs to expose some of the internals to the outside C code.
+ */
class Batch : public GPUBatch {
public:
Batch(){};
diff --git a/source/blender/gpu/intern/gpu_capabilities_private.hh b/source/blender/gpu/intern/gpu_capabilities_private.hh
index abe5b706a7d..3c758c4ac4a 100644
--- a/source/blender/gpu/intern/gpu_capabilities_private.hh
+++ b/source/blender/gpu/intern/gpu_capabilities_private.hh
@@ -33,7 +33,7 @@ namespace blender::gpu {
* Only add workarounds here if they are common to all implementation or
* if you need access to it outside of the GPU module.
* Same goes for capabilities (i.e.: texture size)
- **/
+ */
struct GPUCapabilities {
int max_texture_size = 0;
int max_texture_layers = 0;
diff --git a/source/blender/gpu/intern/gpu_drawlist_private.hh b/source/blender/gpu/intern/gpu_drawlist_private.hh
index fd223c3f255..98603299d62 100644
--- a/source/blender/gpu/intern/gpu_drawlist_private.hh
+++ b/source/blender/gpu/intern/gpu_drawlist_private.hh
@@ -33,7 +33,7 @@ namespace gpu {
/**
* Implementation of Multi Draw Indirect.
* Base class which is then specialized for each implementation (GL, VK, ...).
- **/
+ */
class DrawList {
public:
virtual ~DrawList(){};
diff --git a/source/blender/gpu/intern/gpu_index_buffer_private.hh b/source/blender/gpu/intern/gpu_index_buffer_private.hh
index 9f1334aa4bc..7054360d07f 100644
--- a/source/blender/gpu/intern/gpu_index_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_index_buffer_private.hh
@@ -44,9 +44,9 @@ static inline size_t to_bytesize(GPUIndexBufType type)
/**
* Base class which is then specialized for each implementation (GL, VK, ...).
*
- * NOTE: IndexBuf does not hold any GPUPrimType. This is because it can be interpreted
- * differently by multiple batches.
- **/
+ * \note #IndexBuf does not hold any #GPUPrimType.
+ * This is because it can be interpreted differently by multiple batches.
+ */
class IndexBuf {
protected:
/** Type of indices used inside this buffer. */
diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh
index 622f1ebb782..62513ffb8a7 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.hh
+++ b/source/blender/gpu/intern/gpu_shader_interface.hh
@@ -48,7 +48,7 @@ typedef struct ShaderInput {
/**
* Implementation of Shader interface.
* Base class which is then specialized for each implementation (GL, VK, ...).
- **/
+ */
class ShaderInterface {
/* TODO(fclem): should be protected. */
public:
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
index 3c29fdec36c..85427372559 100644
--- a/source/blender/gpu/intern/gpu_shader_private.hh
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -32,7 +32,7 @@ namespace gpu {
/**
* Implementation of shader compilation and uniforms handling.
* Base class which is then specialized for each implementation (GL, VK, ...).
- **/
+ */
class Shader {
public:
/** Uniform & attribute locations for shader. */
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index db1747127d4..cda1b591bb1 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -148,7 +148,7 @@ inline GPUStateMutable operator~(const GPUStateMutable &a)
/**
* State manager keeping track of the draw state and applying it before drawing.
* Base class which is then specialized for each implementation (GL, VK, ...).
- **/
+ */
class StateManager {
public:
GPUState state;
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 250dee62f96..efa8be2a547 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -71,7 +71,7 @@ ENUM_OPERATORS(eGPUTextureType, GPU_TEXTURE_CUBE_ARRAY)
/**
* Implementation of Textures.
* Base class which is then specialized for each implementation (GL, VK, ...).
- **/
+ */
class Texture {
public:
/** Internal Sampler state. */
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
index 18ea6d18caf..826bdd9f8d5 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
@@ -38,7 +38,7 @@ namespace gpu {
/**
* Implementation of Uniform Buffers.
* Base class which is then specialized for each implementation (GL, VK, ...).
- **/
+ */
class UniformBuf {
protected:
/** Data size in bytes. */
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
index f3450d8e0f7..da8b02c5c66 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
@@ -32,7 +32,7 @@ namespace blender::gpu {
/**
* Implementation of Vertex Buffers.
* Base class which is then specialized for each implementation (GL, VK, ...).
- **/
+ */
class VertBuf {
public:
static size_t memory_usage;