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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-06-30 14:24:03 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-06-30 14:24:43 +0400 |
commit | 7dbedf6d4ac719d5e452091d82d902cf99c47471 (patch) | |
tree | ebd77c92041f1af04bb20bc04e16916388b263bf /source/blender/gpu/intern | |
parent | cb95544e41864280cbf7df315ede5447f3a2a867 (diff) |
Fix T40795: Dot output is inverted in viewport with Cycles
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 5ed47cda8f5..1750d3142d9 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -417,6 +417,11 @@ bool GPU_material_do_color_management(GPUMaterial *mat) return !((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT)); } +bool GPU_material_use_new_shading_nodes(GPUMaterial *mat) +{ + return BKE_scene_use_new_shading_nodes(mat->scene); +} + static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **lv, GPUNodeLink **dist) { GPUNodeLink *visifac, *inpr; |