diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-30 14:07:50 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-30 14:07:50 +0400 |
commit | b3704f45c4e165618e898b5b7d1a7391ad14dc50 (patch) | |
tree | ede24044252d222084cc59cef98e28ebfe8494c3 /source/blender/gpu/intern | |
parent | 27ec8d5043f544685001aab3552b9b4b56bc1e1a (diff) |
Fixes for snprintf usage:
* replace by BLI_snprintf in various places, note _snprintf on windows
does not properly null terminate the string.
* fix overflow in sequencer proxy code due to buffer being smaller than
specified size.
* fix some usage of snprintf as strcpy, this is will go wrong if the
string contains % characters.
* remove BLI_dynstr_printf function in gpu module, use BLI_dynstr_appendf
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 111 |
1 files changed, 42 insertions, 69 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 77498835d57..360f3dbf63f 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -59,15 +59,6 @@ #include <string.h> #include <stdarg.h> -#ifdef _WIN32 -#ifndef vsnprintf -#define vsnprintf _vsnprintf -#endif -#ifndef snprintf -#define snprintf _snprintf -#endif -#endif - extern char datatoc_gpu_shader_material_glsl[]; extern char datatoc_gpu_shader_vertex_glsl[]; @@ -168,24 +159,6 @@ struct GPUPass { struct GPUShader *shader; }; -/* Strings utility */ - -static void BLI_dynstr_printf(DynStr *dynstr, const char *format, ...) -{ - va_list args; - int retval; - char str[2048]; - - va_start(args, format); - retval = vsnprintf(str, sizeof(str), format, args); - va_end(args); - - if (retval >= sizeof(str)) - fprintf(stderr, "BLI_dynstr_printf: limit exceeded\n"); - else - BLI_dynstr_append(dynstr, str); -} - /* GLSL code parsing for finding function definitions. * These are stored in a hash for lookup when creating a material. */ @@ -318,7 +291,7 @@ static char *gpu_generate_function_prototyps(GHash *hash) name = BLI_ghashIterator_getValue(ghi); function = BLI_ghashIterator_getValue(ghi); - BLI_dynstr_printf(ds, "void %s(", name); + BLI_dynstr_appendf(ds, "void %s(", name); for(a=0; a<function->totparam; a++) { if(function->paramqual[a] == FUNCTION_QUAL_OUT) BLI_dynstr_append(ds, "out "); @@ -334,7 +307,7 @@ static char *gpu_generate_function_prototyps(GHash *hash) else BLI_dynstr_append(ds, GPU_DATATYPE_STR[function->paramtype[a]]); - //BLI_dynstr_printf(ds, " param%d", a); + //BLI_dynstr_appendf(ds, " param%d", a); if(a != function->totparam-1) BLI_dynstr_append(ds, ", "); @@ -390,42 +363,42 @@ static void codegen_convert_datatype(DynStr *ds, int from, int to, const char *t { char name[1024]; - snprintf(name, sizeof(name), "%s%d", tmp, id); + BLI_snprintf(name, sizeof(name), "%s%d", tmp, id); if (from == to) { BLI_dynstr_append(ds, name); } else if (to == GPU_FLOAT) { if (from == GPU_VEC4) - BLI_dynstr_printf(ds, "dot(%s.rgb, vec3(0.35, 0.45, 0.2))", name); + BLI_dynstr_appendf(ds, "dot(%s.rgb, vec3(0.35, 0.45, 0.2))", name); else if (from == GPU_VEC3) - BLI_dynstr_printf(ds, "dot(%s, vec3(0.33))", name); + BLI_dynstr_appendf(ds, "dot(%s, vec3(0.33))", name); else if (from == GPU_VEC2) - BLI_dynstr_printf(ds, "%s.r", name); + BLI_dynstr_appendf(ds, "%s.r", name); } else if (to == GPU_VEC2) { if (from == GPU_VEC4) - BLI_dynstr_printf(ds, "vec2(dot(%s.rgb, vec3(0.35, 0.45, 0.2)), %s.a)", name, name); + BLI_dynstr_appendf(ds, "vec2(dot(%s.rgb, vec3(0.35, 0.45, 0.2)), %s.a)", name, name); else if (from == GPU_VEC3) - BLI_dynstr_printf(ds, "vec2(dot(%s.rgb, vec3(0.33)), 1.0)", name); + BLI_dynstr_appendf(ds, "vec2(dot(%s.rgb, vec3(0.33)), 1.0)", name); else if (from == GPU_FLOAT) - BLI_dynstr_printf(ds, "vec2(%s, 1.0)", name); + BLI_dynstr_appendf(ds, "vec2(%s, 1.0)", name); } else if (to == GPU_VEC3) { if (from == GPU_VEC4) - BLI_dynstr_printf(ds, "%s.rgb", name); + BLI_dynstr_appendf(ds, "%s.rgb", name); else if (from == GPU_VEC2) - BLI_dynstr_printf(ds, "vec3(%s.r, %s.r, %s.r)", name, name, name); + BLI_dynstr_appendf(ds, "vec3(%s.r, %s.r, %s.r)", name, name, name); else if (from == GPU_FLOAT) - BLI_dynstr_printf(ds, "vec3(%s, %s, %s)", name, name, name); + BLI_dynstr_appendf(ds, "vec3(%s, %s, %s)", name, name, name); } else { if (from == GPU_VEC3) - BLI_dynstr_printf(ds, "vec4(%s, 1.0)", name); + BLI_dynstr_appendf(ds, "vec4(%s, 1.0)", name); else if (from == GPU_VEC2) - BLI_dynstr_printf(ds, "vec4(%s.r, %s.r, %s.r, %s.g)", name, name, name, name); + BLI_dynstr_appendf(ds, "vec4(%s.r, %s.r, %s.r, %s.g)", name, name, name, name); else if (from == GPU_FLOAT) - BLI_dynstr_printf(ds, "vec4(%s, %s, %s, 1.0)", name, name, name); + BLI_dynstr_appendf(ds, "vec4(%s, %s, %s, 1.0)", name, name, name); } } @@ -433,10 +406,10 @@ static void codegen_print_datatype(DynStr *ds, int type, float *data) { int i; - BLI_dynstr_printf(ds, "%s(", GPU_DATATYPE_STR[type]); + BLI_dynstr_appendf(ds, "%s(", GPU_DATATYPE_STR[type]); for(i=0; i<type; i++) { - BLI_dynstr_printf(ds, "%f", data[i]); + BLI_dynstr_appendf(ds, "%f", data[i]); if(i == type-1) BLI_dynstr_append(ds, ")"); else @@ -568,7 +541,7 @@ static void codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes) if ((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL)) { /* create exactly one sampler for each texture */ if (codegen_input_has_texture(input) && input->bindtex) - BLI_dynstr_printf(ds, "uniform %s samp%d;\n", + BLI_dynstr_appendf(ds, "uniform %s samp%d;\n", (input->textype == GPU_TEX1D)? "sampler1D": (input->textype == GPU_TEX2D)? "sampler2D": "sampler2DShadow", input->texid); @@ -580,11 +553,11 @@ static void codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes) name = GPU_builtin_name(input->builtin); if(gpu_str_prefix(name, "unf")) { - BLI_dynstr_printf(ds, "uniform %s %s;\n", + BLI_dynstr_appendf(ds, "uniform %s %s;\n", GPU_DATATYPE_STR[input->type], name); } else { - BLI_dynstr_printf(ds, "varying %s %s;\n", + BLI_dynstr_appendf(ds, "varying %s %s;\n", GPU_DATATYPE_STR[input->type], name); } } @@ -592,19 +565,19 @@ static void codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes) else if (input->source == GPU_SOURCE_VEC_UNIFORM) { if(input->dynamicvec) { /* only create uniforms for dynamic vectors */ - BLI_dynstr_printf(ds, "uniform %s unf%d;\n", + BLI_dynstr_appendf(ds, "uniform %s unf%d;\n", GPU_DATATYPE_STR[input->type], input->id); } else { /* for others use const so the compiler can do folding */ - BLI_dynstr_printf(ds, "const %s cons%d = ", + BLI_dynstr_appendf(ds, "const %s cons%d = ", GPU_DATATYPE_STR[input->type], input->id); codegen_print_datatype(ds, input->type, input->vec); BLI_dynstr_append(ds, ";\n"); } } else if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) { - BLI_dynstr_printf(ds, "varying %s var%d;\n", + BLI_dynstr_appendf(ds, "varying %s var%d;\n", GPU_DATATYPE_STR[input->type], input->attribid); } } @@ -624,8 +597,8 @@ static void codegen_declare_tmps(DynStr *ds, ListBase *nodes) for (input=node->inputs.first; input; input=input->next) { if (input->source == GPU_SOURCE_TEX_PIXEL) { if (codegen_input_has_texture(input) && input->definetex) { - BLI_dynstr_printf(ds, "\tvec4 tex%d = texture2D(", input->texid); - BLI_dynstr_printf(ds, "samp%d, gl_TexCoord[%d].st);\n", + BLI_dynstr_appendf(ds, "\tvec4 tex%d = texture2D(", input->texid); + BLI_dynstr_appendf(ds, "samp%d, gl_TexCoord[%d].st);\n", input->texid, input->texid); } } @@ -633,7 +606,7 @@ static void codegen_declare_tmps(DynStr *ds, ListBase *nodes) /* declare temporary variables for node output storage */ for (output=node->outputs.first; output; output=output->next) - BLI_dynstr_printf(ds, "\t%s tmp%d;\n", + BLI_dynstr_appendf(ds, "\t%s tmp%d;\n", GPU_DATATYPE_STR[output->type], output->id); } @@ -647,13 +620,13 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final GPUOutput *output; for (node=nodes->first; node; node=node->next) { - BLI_dynstr_printf(ds, "\t%s(", node->name); + BLI_dynstr_appendf(ds, "\t%s(", node->name); for (input=node->inputs.first; input; input=input->next) { if (input->source == GPU_SOURCE_TEX) { - BLI_dynstr_printf(ds, "samp%d", input->texid); + BLI_dynstr_appendf(ds, "samp%d", input->texid); if (input->link) - BLI_dynstr_printf(ds, ", gl_TexCoord[%d].st", input->texid); + BLI_dynstr_appendf(ds, ", gl_TexCoord[%d].st", input->texid); } else if (input->source == GPU_SOURCE_TEX_PIXEL) { if (input->link && input->link->output) @@ -664,21 +637,21 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final "tex", input->texid); } else if(input->source == GPU_SOURCE_BUILTIN) - BLI_dynstr_printf(ds, "%s", GPU_builtin_name(input->builtin)); + BLI_dynstr_appendf(ds, "%s", GPU_builtin_name(input->builtin)); else if(input->source == GPU_SOURCE_VEC_UNIFORM) { if(input->dynamicvec) - BLI_dynstr_printf(ds, "unf%d", input->id); + BLI_dynstr_appendf(ds, "unf%d", input->id); else - BLI_dynstr_printf(ds, "cons%d", input->id); + BLI_dynstr_appendf(ds, "cons%d", input->id); } else if (input->source == GPU_SOURCE_ATTRIB) - BLI_dynstr_printf(ds, "var%d", input->attribid); + BLI_dynstr_appendf(ds, "var%d", input->attribid); BLI_dynstr_append(ds, ", "); } for (output=node->outputs.first; output; output=output->next) { - BLI_dynstr_printf(ds, "tmp%d", output->id); + BLI_dynstr_appendf(ds, "tmp%d", output->id); if (output->next) BLI_dynstr_append(ds, ", "); } @@ -702,7 +675,7 @@ static char *code_generate_fragment(ListBase *nodes, GPUOutput *output, const ch codegen_print_uniforms_functions(ds, nodes); //if(G.f & G_DEBUG) - // BLI_dynstr_printf(ds, "/* %s */\n", name); + // BLI_dynstr_appendf(ds, "/* %s */\n", name); BLI_dynstr_append(ds, "void main(void)\n"); BLI_dynstr_append(ds, "{\n"); @@ -731,9 +704,9 @@ static char *code_generate_vertex(ListBase *nodes) for (node=nodes->first; node; node=node->next) { for (input=node->inputs.first; input; input=input->next) { if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) { - BLI_dynstr_printf(ds, "attribute %s att%d;\n", + BLI_dynstr_appendf(ds, "attribute %s att%d;\n", GPU_DATATYPE_STR[input->type], input->attribid); - BLI_dynstr_printf(ds, "varying %s var%d;\n", + BLI_dynstr_appendf(ds, "varying %s var%d;\n", GPU_DATATYPE_STR[input->type], input->attribid); } } @@ -747,11 +720,11 @@ static char *code_generate_vertex(ListBase *nodes) if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) { if(input->attribtype == CD_TANGENT) /* silly exception */ { - BLI_dynstr_printf(ds, "\tvar%d.xyz = normalize((gl_ModelViewMatrix * vec4(att%d.xyz, 0)).xyz);\n", input->attribid, input->attribid); - BLI_dynstr_printf(ds, "\tvar%d.w = att%d.w;\n", input->attribid, input->attribid); + BLI_dynstr_appendf(ds, "\tvar%d.xyz = normalize((gl_ModelViewMatrix * vec4(att%d.xyz, 0)).xyz);\n", input->attribid, input->attribid); + BLI_dynstr_appendf(ds, "\tvar%d.w = att%d.w;\n", input->attribid, input->attribid); } else - BLI_dynstr_printf(ds, "\tvar%d = att%d;\n", input->attribid, input->attribid); + BLI_dynstr_appendf(ds, "\tvar%d = att%d;\n", input->attribid, input->attribid); } BLI_dynstr_append(ds, "}\n\n"); @@ -799,9 +772,9 @@ static void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes) continue; if (input->ima || input->tex) - snprintf(input->shadername, sizeof(input->shadername), "samp%d", input->texid); + BLI_snprintf(input->shadername, sizeof(input->shadername), "samp%d", input->texid); else - snprintf(input->shadername, sizeof(input->shadername), "unf%d", input->id); + BLI_snprintf(input->shadername, sizeof(input->shadername), "unf%d", input->id); /* pass non-dynamic uniforms to opengl */ extract = 0; |