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authorCampbell Barton <ideasman42@gmail.com>2014-02-03 11:55:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-03 12:35:44 +0400
commitd900f5be55d0812eb5c7dfd3ea47020c3edafd41 (patch)
tree7d5035e3dbafdcd4988e7ed57068e48c951a989a /source/blender/gpu/intern
parenta948ae2c5167c49819241572d3aacb4e4bf5b6d7 (diff)
Code cleanup: use bools where possible
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c4
-rw-r--r--source/blender/gpu/intern/gpu_draw.c12
-rw-r--r--source/blender/gpu/intern/gpu_material.c6
3 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index ecd4ad6f0c3..68cf51f10d3 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1191,7 +1191,7 @@ GPUNodeLink *GPU_builtin(GPUBuiltin builtin)
return link;
}
-int GPU_link(GPUMaterial *mat, const char *name, ...)
+bool GPU_link(GPUMaterial *mat, const char *name, ...)
{
GPUNode *node;
GPUFunction *function;
@@ -1227,7 +1227,7 @@ int GPU_link(GPUMaterial *mat, const char *name, ...)
return 1;
}
-int GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...)
+bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...)
{
GPUNode *node;
GPUFunction *function;
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index c4827a5868c..7de0bf9e504 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1336,11 +1336,11 @@ static struct GPUMaterialState {
float (*gviewmat)[4];
float (*gviewinv)[4];
- int backface_culling;
+ bool backface_culling;
GPUBlendMode *alphablend;
GPUBlendMode alphablend_fixed[FIXEDMAT];
- int use_alpha_pass, is_alpha_pass;
+ bool use_alpha_pass, is_alpha_pass;
int lastmatnr, lastretval;
GPUBlendMode lastalphablend;
@@ -1397,9 +1397,9 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GPUMaterial *gpumat;
GPUBlendMode alphablend;
int a;
- int gamma = BKE_scene_check_color_management_enabled(scene);
- int new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
- int use_matcap = (v3d->flag2 & V3D_SHOW_SOLID_MATCAP); /* assumes v3d->defmaterial->preview is set */
+ const bool gamma = BKE_scene_check_color_management_enabled(scene);
+ const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
+ const bool use_matcap = (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) != 0; /* assumes v3d->defmaterial->preview is set */
ob = BKE_object_lod_matob_get(ob, scene);
@@ -1409,7 +1409,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.lastretval = -1;
GMS.lastalphablend = GPU_BLEND_SOLID;
- GMS.backface_culling = (v3d->flag2 & V3D_BACKFACE_CULLING);
+ GMS.backface_culling = (v3d->flag2 & V3D_BACKFACE_CULLING) != 0;
GMS.gob = ob;
GMS.gscene = scene;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 7c67e615217..2781437225b 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1891,11 +1891,11 @@ void GPU_lamp_free(Object *ob)
BLI_freelistN(&ob->gpulamp);
}
-int GPU_lamp_has_shadow_buffer(GPULamp *lamp)
+bool GPU_lamp_has_shadow_buffer(GPULamp *lamp)
{
return (!(lamp->scene->gm.flag & GAME_GLSL_NO_SHADOWS) &&
- !(lamp->scene->gm.flag & GAME_GLSL_NO_LIGHTS) &&
- lamp->tex && lamp->fb);
+ !(lamp->scene->gm.flag & GAME_GLSL_NO_LIGHTS) &&
+ lamp->tex && lamp->fb);
}
void GPU_lamp_update_buffer_mats(GPULamp *lamp)