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authorClément Foucault <foucault.clem@gmail.com>2019-01-10 19:59:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commit621a6d4a5de872a94f81d239ff627d24afecc56b (patch)
treee5b563f388f9a7f635b8255549c33b49d1ce83ff /source/blender/gpu/intern
parent5f3fdee53a3e2716013147029e6da9e90e2c8ba8 (diff)
UVEdit: Add back uv angle stretch aspect correction
This is now done in shader so that the batches are shared across ImageUV areas.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 88d4f1e5c52..8a3581c54df 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -933,7 +933,10 @@ static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = {
[GPU_SHADER_2D_UV_FACES] =
{ datatoc_gpu_shader_2D_edituvs_faces_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_2D_UV_FACES_STRETCH] =
+ [GPU_SHADER_2D_UV_FACES_STRETCH_AREA] =
+ { datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl,
+ datatoc_gpu_shader_2D_smooth_color_frag_glsl },
+ [GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE] =
{ datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl,
datatoc_gpu_shader_2D_smooth_color_frag_glsl },
@@ -1010,6 +1013,9 @@ static const char *gpu_shader_get_builtin_shader_defines(
case GPU_SHADER_3D_UNIFORM_SELECT_ID:
return "#define UNIFORM_ID\n";
+ case GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE:
+ return "#define STRETCH_ANGLE\n";
+
default:
return NULL;
}