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author | Campbell Barton <ideasman42@gmail.com> | 2012-07-17 03:23:33 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-17 03:23:33 +0400 |
commit | 32cf7fcdb147d4f467279109db384b9a9d3c6708 (patch) | |
tree | a6a899e8a801c7c8975289de99137626e21143ef /source/blender/gpu/intern | |
parent | 1f96470b5d80f05aef1dc1c262ba1a0a56a1d1fb (diff) |
code cleanup: spelling
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 75ed7d7eb19..c44a181841e 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1595,7 +1595,7 @@ static int gpu_count_grid_quads(BLI_bitmap *grid_hidden, int i, x, y, totquad; /* grid hidden layer is present, so have to check each grid for - * visiblity */ + * visibility */ for (i = 0, totquad = 0; i < totgrid; i++) { const BLI_bitmap gh = grid_hidden[grid_indices[i]]; |