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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-02 12:25:53 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-02 12:25:53 +0400
commit6b03e9bc4720c8fc9e0aabd8ceea18792c2bde2c (patch)
tree0d9299c3dd30f4eba8ed4bf9b77426baf27a7012 /source/blender/gpu/intern
parentb8d822eb354a593584aa382d716cec8dd197aeb8 (diff)
Fix #33376: non-square DDS textures were mapped wrong in the viewport / game engine.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index f2ddedcd76c..bcdbfe781f8 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -721,8 +721,8 @@ int GPU_upload_dxt_texture(ImBuf *ibuf)
GLint format = 0;
int blocksize, height, width, i, size, offset = 0;
- height = ibuf->x;
- width = ibuf->y;
+ width = ibuf->x;
+ height = ibuf->y;
if (GLEW_EXT_texture_compression_s3tc) {
if (ibuf->dds_data.fourcc == FOURCC_DXT1)