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authorCampbell Barton <ideasman42@gmail.com>2012-12-28 18:19:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-28 18:19:05 +0400
commit857df8065face58eff5556953cdf2dd72e09f2b6 (patch)
tree51fdb13476e00b7ec1a7575d9c0293de2b17bd7d /source/blender/gpu/intern
parentddf39a87aa704240a0cb0cac584893ba34700e5d (diff)
style cleanup
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c8
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 07462302700..a633b39cb32 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -92,7 +92,7 @@ void GPU_render_text(MTFace *tface, int mode,
float *v1, float *v2, float *v3, float *v4, int glattrib)
{
if ((mode & GEMAT_TEXT) && (textlen>0) && tface->tpage) {
- Image* ima = (Image*)tface->tpage;
+ Image* ima = (Image *)tface->tpage;
int index, character;
float centerx, centery, sizex, sizey, transx, transy, movex, movey, advance;
float advance_tab;
@@ -813,7 +813,7 @@ void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x,
glBindTexture(GL_TEXTURE_2D, *bind);
if (GPU_upload_dxt_texture(ibuf) == 0) {
- glDeleteTextures(1, (GLuint*)bind);
+ glDeleteTextures(1, (GLuint *)bind);
GPU_create_gl_tex(bind, pix, NULL, x, y, mipmap, 0, ima);
}
#endif
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 7a0ac29c9ab..bc859d0ec07 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -134,8 +134,8 @@ void GPU_extensions_init(void)
glGetIntegerv(GL_BLUE_BITS, &b);
GG.colordepth = r+g+b; /* assumes same depth for RGB */
- vendor = (const char*)glGetString(GL_VENDOR);
- renderer = (const char*)glGetString(GL_RENDERER);
+ vendor = (const char *)glGetString(GL_VENDOR);
+ renderer = (const char *)glGetString(GL_RENDERER);
if (strstr(vendor, "ATI")) {
GG.device = GPU_DEVICE_ATI;
@@ -916,7 +916,7 @@ void GPU_framebuffer_blur(GPUFrameBuffer *fb, GPUTexture *tex, GPUFrameBuffer *b
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, blurfb->object);
GPU_shader_bind(blur_shader);
- GPU_shader_uniform_vector(blur_shader, scale_uniform, 2, 1, (float*)scaleh);
+ GPU_shader_uniform_vector(blur_shader, scale_uniform, 2, 1, (float *)scaleh);
GPU_shader_uniform_texture(blur_shader, texture_source_uniform, tex);
glViewport(0, 0, GPU_texture_opengl_width(blurtex), GPU_texture_opengl_height(blurtex));
@@ -942,7 +942,7 @@ void GPU_framebuffer_blur(GPUFrameBuffer *fb, GPUTexture *tex, GPUFrameBuffer *b
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
glViewport(0, 0, GPU_texture_opengl_width(tex), GPU_texture_opengl_height(tex));
- GPU_shader_uniform_vector(blur_shader, scale_uniform, 2, 1, (float*)scalev);
+ GPU_shader_uniform_vector(blur_shader, scale_uniform, 2, 1, (float *)scalev);
GPU_shader_uniform_texture(blur_shader, texture_source_uniform, blurtex);
GPU_texture_bind(blurtex, 0);